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正文
state = State()
display = Display(state.screen)
display.drawChessBoard()
display.drawRightSide()
while True:
checkEvents(state, display)
state.clock.tick(FPS)
pygame.display.update()
noinspection PyPep8Naming
def checkEvents(state, display):
“”" 检查事件程序 “”"
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_F1:
state.reStart()
display.drawChessBoard()
display.drawRightSide()
if event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1 and state.startGame():
human_piece = state.humanPiece()
if human_piece:
display.drawMain(human_piece[0], human_piece[1], human_piece[2], human_piece[3], human_piece[4])
if not human_piece[3]:
return
pygame.display.flip()
ai_piece = state.aiPiece()
display.drawMain(ai_piece[0], ai_piece[1], ai_piece[2], ai_piece[3], ai_piece[4])
pygame.display.flip()
if name == ‘main’:
main()
运行界面:棋盘棋子界面等绘制。
import pygame
from setup import *
noinspection PyPep8Naming
class Display(object):
def init(self, screen):
pygame.init()
self.screen = screen
self.black = pygame.image.load(BLACK_IMG)
self.white = pygame.image.load(WHITE_IMG)
self.black_small = pygame.image.load(BLACK_SMALL_IMG)
self.white_small = pygame.image.load(WHITE_SMALL_IMG)
self.restart_surf = pygame.image.load(RESTART_IMG)
def drawMain(self, cur_pos, turn, result_text, starting, step_list):
“”" 主显示函数 “”"
piece_surf = self.white if turn == 0 else self.black
self.drawPiece(cur_pos, piece_surf)
self.drawStep(step_list)
self.drawResult(result_text)
if not starting:
self.drawRestart(self.restart_surf)
else:
if turn == 0:
next_text = ‘Next Black’
else:
next_text = ‘Next White’
self.drawNext(next_text)
def drawStep(self, step_list):
“”" 显示落子记录 “”"
pygame.draw.rect(self.screen, BG_COLOR,
(WINDOW_W-RIGHT_W+15, RIGHT_SIDE_CENTER_LINE_Y+10,
RIGHT_W-15, WINDOW_H-B_BORDER-RIGHT_SIDE_CENTER_LINE_Y-RIGHT_SIDE_BOTTOM_BLOCK_H), 0)
for n, value in enumerate(step_list[-10:]):
text = ‘{:03d}: {} X={:02d} Y={:02d}’.format(value[0], value[1], value[2][0], value[2][1])
self.drawText(text, RIGHT_SIDE_STEP_TEXT_FONT, RIGHT_SIDE_STEP_TEXT_SIZE, RIGHT_SIDE_STEP_TEXT_COLOR,
WINDOW_W-RIGHT_W+15, RIGHT_SIDE_CENTER_LINE_Y+10+n*18, ‘topleft’)
def drawNext(self, next_text):
“”" 显示下一步的内容 “”"
pygame.draw.rect(self.screen, RIGHT_SIDE_COLOR,
(WINDOW_W-RIGHT_W, WINDOW_H-B_BORDER-RIGHT_SIDE_BOTTOM_BLOCK_H,
RIGHT_SIDE_BOTTOM_BLOCK_W, RIGHT_SIDE_BOTTOM_BLOCK_H), 0)
self.drawText(next_text, RIGHT_SIDE_TEXT_FONT, RIGHT_SIDE_BOTTOM_TEXT_SIZE, RIGHT_SIDE_TEXT_COLOR,
WINDOW_W - R_BORDER - RIGHT_SIDE_BOTTOM_BLOCK_W / 2,
WINDOW_H - B_BORDER - RIGHT_SIDE_BOTTOM_BLOCK_H / 2, ‘center’)
def drawRestart(self, restart_surf):
“”" 显示按F1重新游戏 “”"
restart_rect = restart_surf.get_rect()
restart_rect.center = (L_BORDER+COL*SPACE/2, WINDOW_H/2)
self.screen.blit(restart_surf, restart_rect)
def drawPiece(self, cur_pos, piece_surf):
“”" 画棋子 “”"
piece_rect = piece_surf.get_rect()
piece_rect.center = (cur_pos[0], cur_pos[1])
self.screen.blit(piece_surf, piece_rect)
def drawRightSide(self):
“”" 画右边栏的屏幕 “”"
pygame.draw.line(self.screen, RIGHT_SIDE_COLOR, (WINDOW_W-RIGHT_W+5, T_BORDER),
(WINDOW_W-RIGHT_W+5, WINDOW_H-B_BORDER))
pygame.draw.line(self.screen, RIGHT_SIDE_COLOR, (WINDOW_W-RIGHT_W, T_BORDER+RIGHT_SIDE_BLOCK_H),
(WINDOW_W-R_BORDER, T_BORDER+RIGHT_SIDE_BLOCK_H))
pygame.draw.line(self.screen, RIGHT_SIDE_COLOR, (WINDOW_W-RIGHT_W, RIGHT_SIDE_CENTER_LINE_Y),
(WINDOW_W-R_BORDER, RIGHT_SIDE_CENTER_LINE_Y))
pygame.draw.rect(self.screen, RIGHT_SIDE_COLOR,
(WINDOW_W-RIGHT_W, T_BORDER, RIGHT_SIDE_BLOCK_W, RIGHT_SIDE_BLOCK_H), 0)
pygame.draw.rect(self.screen, RIGHT_SIDE_COLOR,
(WINDOW_W-RIGHT_W, RIGHT_SIDE_CENTER_LINE_Y-RIGHT_SIDE_BLOCK_H,
RIGHT_SIDE_BLOCK_W, RIGHT_SIDE_BLOCK_H), 0)
pygame.draw.rect(self.screen, RIGHT_SIDE_COLOR,
(WINDOW_W-RIGHT_W, WINDOW_H-B_BORDER-RIGHT_SIDE_BOTTOM_BLOCK_H,
RIGHT_SIDE_BOTTOM_BLOCK_W, RIGHT_SIDE_BOTTOM_BLOCK_H), 0)
self.drawText(‘Players’, RIGHT_SIDE_TEXT_FONT, RIGHT_SIDE_TEXT_SIZE, RIGHT_SIDE_TEXT_COLOR,
WINDOW_W-RIGHT_W+5, T_BORDER+RIGHT_SIDE_BLOCK_H, ‘bottomleft’)
self.drawText(‘Human’, RIGHT_SIDE_TEXT_FONT, RIGHT_SIDE_TEXT_SIZE, RIGHT_SIDE_STEP_TEXT_COLOR,
WINDOW_W-RIGHT_W+35, T_BORDER+RIGHT_SIDE_BLOCK_H+7, ‘topleft’)
self.drawText(‘AI’, RIGHT_SIDE_TEXT_FONT, RIGHT_SIDE_TEXT_SIZE, RIGHT_SIDE_STEP_TEXT_COLOR,
WINDOW_W-RIGHT_W+35, T_BORDER+RIGHT_SIDE_BLOCK_H+27, ‘topleft’)
self.drawText(‘Step List’, RIGHT_SIDE_TEXT_FONT, RIGHT_SIDE_TEXT_SIZE, RIGHT_SIDE_TEXT_COLOR,
WINDOW_W-RIGHT_W+5, RIGHT_SIDE_CENTER_LINE_Y, ‘bottomleft’)
self.drawText(‘Click Start’, RIGHT_SIDE_TEXT_FONT, RIGHT_SIDE_BOTTOM_TEXT_SIZE, RIGHT_SIDE_TEXT_COLOR,
WINDOW_W - R_BORDER - RIGHT_SIDE_BOTTOM_BLOCK_W / 2,
WINDOW_H - B_BORDER - RIGHT_SIDE_BOTTOM_BLOCK_H / 2, ‘center’)
self.screen.blit(self.black_small, (WINDOW_W-RIGHT_W+15, T_BORDER+RIGHT_SIDE_BLOCK_H+10))
self.screen.blit(self.white_small, (WINDOW_W-RIGHT_W+15, T_BORDER+RIGHT_SIDE_BLOCK_H+30))
def drawChessBoard(self):
“”" 画棋盘,分别画出横线,竖线,点,横轴数字,纵轴数字 “”"
self.screen.fill((128, 128, 128))
for i in range(ROW):
pygame.draw.line(self.screen, LINE_COLOR, (L_BORDER, T_BORDER+i*SPACE),
(L_BORDER+SPACE*(COL-1), T_BORDER+i*SPACE))
for j in range(COL):
pygame.draw.line(self.screen, LINE_COLOR, (L_BORDER+j*SPACE, T_BORDER),
(L_BORDER+jSPACE, T_BORDER+SPACE(ROW-1)))
for p in POINT_LIST:
pos = (L_BORDER+p[0]*SPACE, T_BORDER+p[1]*SPACE)
pygame.draw.circle(self.screen, LINE_COLOR, pos, POINT_R)
for m in range(1, ROW):
self.drawText(str(m), AXIS_TEXT_FONT, AXIS_TEXT_SIZE, AXIS_TEXT_COLOR,
L_BORDER-AXIS_TEXT_SIZE/2, T_BORDER+AXIS_TEXT_SIZE/2+m*SPACE, ‘bottomright’)
for n in range(0, COL):
self.drawText(X_AXIS_LIST[n], AXIS_TEXT_FONT, AXIS_TEXT_SIZE, AXIS_TEXT_COLOR,
L_BORDER+n*SPACE, T_BORDER-int(AXIS_TEXT_SIZE/1.5), ‘center’)
def drawText(self, text, font, size, color, x, y, site):
“”" 在窗口中指定位置显示文字 “”"
text_font = pygame.font.Font(font, size)
text_surf = text_font.render(text, True, color)
text_rect = text_surf.get_rect()
exec(‘text_rect.{}=({},{})’.format(site, x, y))
self.screen.blit(text_surf, text_rect)
def drawResult(self, result_text):
“”" 显示结果文字 “”"
pygame.draw.rect(self.screen, RIGHT_SIDE_COLOR,
(WINDOW_W-RIGHT_W, WINDOW_H-B_BORDER-RIGHT_SIDE_BOTTOM_BLOCK_H,
RIGHT_SIDE_BOTTOM_BLOCK_W, RIGHT_SIDE_BOTTOM_BLOCK_H), 0)
self.drawText(result_text, RIGHT_SIDE_TEXT_FONT, RIGHT_SIDE_BOTTOM_TEXT_SIZE, RIGHT_SIDE_TEXT_COLOR,
WINDOW_W-R_BORDER-RIGHT_SIDE_BOTTOM_BLOCK_W/2,
WINDOW_H-B_BORDER-RIGHT_SIDE_BOTTOM_BLOCK_H/2, ‘center’)
人机对战:我们来设定下机器人的参数。
from setup import *
noinspection PyPep8Naming
class AI(object):
noinspection PyUnusedLocal
def init(self, maps):
self.maps = maps
self.is_end = False
@staticmethod
def inBoard(x, y):
“”" 判断当前位置是否在棋盘内部 “”"
return True if ROW > x >= 0 and COL > y >= 0 else False
def downOk(self, x, y):
“”" 判断当前位置是否可以落子 “”"
return True if self.inBoard(x, y) and self.maps[x][y] is None else False
def sameColor(self, x, y, i):
“”" 判断当前位置是否与给定的棋子(i值)相同 “”"
return True if self.inBoard(x, y) and self.maps[x][y] == i else False
def numInLine(self, x, y, d):
“”" 在给定的方向direct(direct区分正负)上,和该点相同棋子的个数 “”"
i = x + DX[d]
j = y + DY[d]
same_num = 0
piece = self.maps[x][y]
if piece is None:
return 0
while self.sameColor(i, j, piece):
same_num = same_num + 1
i = i + DX[d]
j = j + DY[d]
return same_num
def numOfSameKey(self, x, y, d, i, key, same_key):
“”" 统计在d方向上,和key值相同的点的个数,即和key同色的连子个数 “”"
if i == 1:
while self.sameColor(x + DX[d] * i, y + DY[d] * i, key):
same_key += 1
i += 1
elif i == -1:
while self.sameColor(x + DX[d] * i, y + DY[d] * i, key):
same_key += 1
i -= 1
return same_key, i
def judgeResult(self, x, y):
“”" 从八个方向判断是否有五子相连的情况, 先判断是否有五子相连,再判断平局 “”"
piece = self.maps[x][y]
for d in range(8):
same_key, i = self.numOfSameKey(x, y, d, 1, piece, 1)
if same_key == 5:
if piece == ‘1’:
return ‘B’
elif piece == ‘0’:
return ‘W’
none_count = 0
for row in self.maps:
for i in row:
if i is None:
none_count += 1
if none_count == 0:
return ‘T’
return ‘C’
def liveFour(self, x, y):
“”" 该点四个方向里(即v不区分正负),活四局势的个数 “”"
key = self.maps[x][y]
s = 0
for d in range(4):
same_key = 1
same_key, i = self.numOfSameKey(x, y, d, 1, key, same_key)
if not self.downOk(x + DX[d] * i, y + DY[d] * i):
continue
same_key, i = self.numOfSameKey(x, y, d, -1, key, same_key)
if not self.downOk(x + DX[d] * i, y + DX[d] * i):
continue
if same_key == 4:
s = s + 1
return s
def chongFour(self, x, y):
“”" 该点八个方向里(即v区分正负),冲四局势的个数 “”"
key = self.maps[x][y]
s = 0
for d in range(8):
same_key = 0
flag = True
i = 1
while self.sameColor(x+DX[d]*i, y+DY[d]*i, key) or flag:
if not self.sameColor(x+DX[d]*i, y+DY[d]*i, key):
if flag and self.inBoard(x+DX[d]*i, y+DY[d]*i) and self.maps[x+DX[d]*i][y+DY[d]*i] is not None:
same_key -= 10
flag = False
same_key += 1
i += 1
i -= 1
if not self.inBoard(x+DX[d]*i, y+DY[d]*i):
continue
same_key, i = self.numOfSameKey(x, y, d, -1, key, same_key)
if same_key == 4:
s += 1
return s - self.liveFour(x, y) * 2
def liveThree(self, x, y):
“”" 该点四个方向里活三,以及八个方向里断三的个数 “”"
key = self.maps[x][y]
s = 0
for d in range(4):
same_key = 1
same_key, i = self.numOfSameKey(x, y, d, 1, key, same_key)
if not self.downOk(x+DX[d]*i, y+DY[d]*i):
continue
if not self.downOk(x+DX[d](i+1), y+DY[d](i+1)):
continue
same_key, i = self.numOfSameKey(x, y, d, -1, key, same_key)
if not self.downOk(x+DX[d]*i, y+DY[d]*i):
continue
if not self.downOk(x+DX[d](i-1), y+DX[d](i-1)):
continue
if same_key == 3:
s += 1
for d in range(8):
same_key = 0
flag = True
i = 1
while self.sameColor(x+DX[d]*i, y+DY[d]*i, key) or flag:
if not self.sameColor(x+DX[d]*i, y+DY[d]*i, key):
if flag and self.inBoard(x+DX[d]*i, y+DY[d]*i) and self.maps[x+DX[d]*i][y+DY[d]*i] is not None:
same_key -= 10
flag = False
same_key += 1
i += 1
if not self.downOk(x+DX[d]*i, y+DY[d]*i):
continue
if self.inBoard(x+DX[d](i-1), y+DX[d](i-1)) and self.maps[x+DX[d](i-1)][y+DX[d](i-1)] is None:
continue
same_key, i = self.numOfSameKey(x, y, d, -1, key, same_key)
if not self.downOk(x+DX[d]*i, y+DY[d]*i):
continue
if same_key == 3:
s += 1
return s
def gameOver(self, x, y):
“”" 如果有五子连线,估分最大10000 “”"
for d in range(4):
if (self.numInLine(x, y, d) + self.numInLine(x, y, d + 4)) >= 4:
return True
return False
def getScore(self, x, y):
“”" 主评估函数,返回评估得分 “”"
if self.gameOver(x, y):
return 10000
score = self.liveFour(x, y) * 1000 + (self.chongFour(x, y) + self.liveThree(x, y)) * 100
for d in range(8):
if self.inBoard(x+DX[d], y+DY[d]) and self.maps[x+DX[d]][y+DY[d]] is not None:
score = score + 1
return score
def layerOne(self):
最后
不知道你们用的什么环境,我一般都是用的Python3.6环境和pycharm解释器,没有软件,或者没有资料,没人解答问题,都可以免费领取(包括今天的代码),过几天我还会做个视频教程出来,有需要也可以领取~
给大家准备的学习资料包括但不限于:
Python 环境、pycharm编辑器/永久激活/翻译插件
python 零基础视频教程
Python 界面开发实战教程
Python 爬虫实战教程
Python 数据分析实战教程
python 游戏开发实战教程
Python 电子书100本
Python 学习路线规划
网上学习资料一大堆,但如果学到的知识不成体系,遇到问题时只是浅尝辄止,不再深入研究,那么很难做到真正的技术提升。
需要这份系统化的资料的朋友,可以添加V获取:vip1024c (备注python)
一个人可以走的很快,但一群人才能走的更远!不论你是正从事IT行业的老鸟或是对IT行业感兴趣的新人,都欢迎加入我们的的圈子(技术交流、学习资源、职场吐槽、大厂内推、面试辅导),让我们一起学习成长!
,没人解答问题,都可以免费领取(包括今天的代码),过几天我还会做个视频教程出来,有需要也可以领取~
给大家准备的学习资料包括但不限于:
Python 环境、pycharm编辑器/永久激活/翻译插件
python 零基础视频教程
Python 界面开发实战教程
Python 爬虫实战教程
Python 数据分析实战教程
python 游戏开发实战教程
Python 电子书100本
Python 学习路线规划
网上学习资料一大堆,但如果学到的知识不成体系,遇到问题时只是浅尝辄止,不再深入研究,那么很难做到真正的技术提升。
需要这份系统化的资料的朋友,可以添加V获取:vip1024c (备注python)
[外链图片转存中…(img-BSr86poI-1713449379044)]
一个人可以走的很快,但一群人才能走的更远!不论你是正从事IT行业的老鸟或是对IT行业感兴趣的新人,都欢迎加入我们的的圈子(技术交流、学习资源、职场吐槽、大厂内推、面试辅导),让我们一起学习成长!