#include<bits/stdc++.h>
#include<windows.h>
#include<conio.h>
#include<fstream>
using namespace std;
struct person
{
char name[255];
int health;
int maxhealth;
int attack;
int defence;
int speed;
int attention;
int magic;
int maxmagic;
int level;
int money;
int exp;
int maxexp;
}player={"\0",100,100,10,5,5,0,100,100,1,1000,0,100};
struct mobs
{
char name[255];
int blood;
int attack;
int defence;
int speed;
int attention;
int getm;
int gete;
int zt;
}enemy[105]={{"\0",0,0,0,0,0,0,0,0},{"蓝色史莱姆",50,5,10,0,0,20,10,0},{"绿色史莱姆",50,5,10,0,0,20,10,0},{"大型史莱姆",150,10,15,0,0,250,50,0},
{"黄色史莱姆",150,15,15,2,2,50,20,0},{"红色史莱姆",150,15,15,2,2,50,20,0},{"僵尸",100,25,15,5,5,50,20,0},{"嗜血兽人",400,40,30,10,10,300,100,0},
{"巨型史莱姆",300,25,25,5,7,100,30,0},{"僵尸巨人",500,50,35,10,15,200,50,0},{"宝箱怪",400,20,40,20,5,300,20,0},{"骷髅守卫",750,75,40,15,20,350,150,0},
{"骷髅弓箭手",400,40,20,20,30,100,100,0},{"骷髅武士",400,40,20,20,30,100,100,0},{"骷髅祭司",400,40,20,20,30,100,100,0},{"骨龙",1000,100,50,30,30,1000,5000,0},{"骷髅王",500,999999,999999,30,30,100,100,0}
};
bool Exit=1,Boss1=0,Boss2=0,Boss3=0,Boss4=0,Dragon=0,shop1=0,shop2=0,shop3=0,fightboss4=0,Sandy[6];
int a,_round,b,c,d;
int sxie=5,xie=3,lxie=2,mxie=1,tw=3,dj=0,md=0,dbj=0,dp=0,key=0,page=1,zhi=0,huo=0,du=0,bing=0,shun=0,ask=1;
char s[255],g;
string x;
void move();
void First();
void Second();
void Home();
void Author();
void Shop();
void Show();
void Bag();
void Third();
void Fight(int);
int random(int);
void slowplay();
void fastplay();
void Ask(int);
void Dormitory116();
void Dormitory114(){return;};
void Crab_Dave(){return;};
void color(int);
void Fourth();
void Save();
void Read();
void Book();
void IAttack();
void EAttack();
int Lock(int);
int Unlock(int);
int main()
{
srand(unsigned(time(NULL)));
system("color 0F");
x="欢迎来到 冒险世界~( ̄︶ ̄)↗\n伟大的作者大大:";
slowplay();
color(4);
x="zjy";
slowplay();
color(1);
x=" ∠(⌒▽ ⌒ ∠)_\n版本号 2.1啦~:\n";
slowplay();
printf("1.调整了部分怪物信息\n2.");
color(7);
printf("你家里的书桌开放啦~(^O ^ ~)\n");
color(1);
printf("3.作者之家即将开放...\n4.修复了部分bug(我当年怎么写这么多bug...)\n5.小伙子们,耐心些(咕咕咕)...\n\n");
system("pause");
yy:
system("cls");
x="要读档吗?\n";
slowplay();
printf("1.Yes\n2.No\n");
gets(s);
if(strcmp(s,"1")==0)
{
system("cls");
Read();
printf("Reading......");
Sleep(1000);
printf("Complete!\n");
Sleep(700);
}
else if(strcmp(s,"2")==0)
{
system("cls");
x="Please Enter Your Name Here:\n-------+++++++=======+++++++-------\n";
fastplay();
gets(player.name);
x="-------+++++++=======+++++++-------\n";
fastplay();
x="好的,";
slowplay();
x=player.name;
slowplay();
x=",启程吧!迎接挑战!";
slowplay();
Sleep(500);
system("cls");
x="Loading......";
slowplay();
Sleep(500);
}
else
{
printf("输入错误!\n");
goto yy;
}
while(Exit)
{
move();
}
system("cls");
x="好吧,再见QAQ...\n";
slowplay();
x="退出中...";
slowplay();
Sleep(1000);
return 0;
}
void move()
{
system("cls");
printf("请问你要干什么( ̄_ ̄)\n");
printf("1.地牢一层\n2.回家\n3.作者之家(装修ing~)\n4.商店\n5.查看信息\n6.查看背包\n7.Exit\n");
gets(s);
if(strcmp(s,"1")==0) First();
else if(strcmp(s,"2")==0) Home();
else if(strcmp(s,"3")==0) Author();
else if(strcmp(s,"4")==0) Shop();
else if(strcmp(s,"5")==0) Show();
else if(strcmp(s,"6")==0) Bag();
else if(strcmp(s,"7")==0) Exit=0;
else
{
printf("输入错误!!!\n\n");
Sleep(700);
}
}
void First()
{
xx:
system("cls");
x="这里是地牢一层——费斯特草原...\n";
fastplay();
x="请问你要干什么( ̄_ ̄)\n";
fastplay();
printf("1.探索\n2.挑战Boss\n3.前往下一层\n4.查看信息\n5.查看背包\n6.返回\n");
gets(s);
if(strcmp(s,"1")==0)
{
system("cls");
if(player.health<=0)
{
x="好累...休息一下再出发吧...";
slowplay();
Sleep(700);
goto xx;
}
a=random(5);
if(a==0)
{
if(shop1==0)
{
x="小贩:?...\n";
fastplay();
Sleep(300);
x="小贩:你是谁?\n";
fastplay();
Sleep(300);
x="小贩:你可以救我出去吗?\n";
fastplay();
Sleep(700);
x="小贩:太好了!谢谢~ (≧ω≦)/\n";
fastplay();
Sleep(300);
x="小贩:哦对了,我在商店工作,没事你可以来找我哦~\n\n";
fastplay();
Sleep(300);
x="商店角色: 小贩 已解锁...\n\n";
slowplay();
Sleep(300);
shop1=1;
printf("按任意键返回~");
gets(s);
}
else
{
x="呼...这里安全...";
slowplay();
Sleep(500);
}
}
if(a==1||a==2)
{
Fight(1);
}
if(a==3||a==4)
{
Fight(2);
}
goto xx;
}
else if(strcmp(s,"2")==0)
{
if(player.health<=0)
{
x="好累...休息一下再出发吧...";
slowplay();
Sleep(700);
goto xx;
}
Fight(3);
goto xx;
}
else if(strcmp(s,"3")==0)
{
if(Boss1)
{
Second();
goto xx;
}
else
{
system("cls");
x="抱歉,您还没战胜这一层的Boss呢...";
fastplay();
Sleep(500);
goto xx;
}
}
else if(strcmp(s,"4")==0)
{
Show();
goto xx;
}
else if(strcmp(s,"5")==0)
{
Bag();
goto xx;
}
else if(strcmp(s,"6")==0) return;
else
{
printf("输入错误!!!\n\n");
Sleep(700);
goto xx;
}
}
void Second()
{
xxxxxx:
system("cls");
x="这里是地牢二层——赛肯德森林...\n";
fastplay();
x="请问你要干什么( ̄_ ̄)\n";
fastplay();
printf("1.探索\n2.挑战Boss\n3.前往下一层\n4.查看信息\n5.查看背包\n6.返回\n");
gets(s);
if(strcmp(s,"1")==0)
{
system("cls");
if(player.health<=0)
{
x="好累...休息一下再出发吧...";
slowplay();
Sleep(700);
goto xxxxxx;
}
a=random(10);
if(a==0)
{
if(shop1&&shop2==0)
{
x="商人:?...\n";
fastplay();
Sleep(300);
x="商人:你是谁?\n";
fastplay();
Sleep(300);
x="商人:你可以救我出去吗?\n";
fastplay();
Sleep(700);
x="商人:太好了!谢谢~ (≧ω≦)/\n";
fastplay();
Sleep(300);
x="商人:哦对了,我和小贩是好朋友,没事你可以来找我们哦~\n\n";
fastplay();
Sleep(300);
x="商店角色: 商人 已解锁...\n\n";
slowplay();
Sleep(300);
shop2=1;
printf("按任意键返回~");
gets(s);
}
else
{
x="呼...这里安全...";
slowplay();
Sleep(500);
}
}
if(a==1||a==2||a==3)
{
Fight(4);
}
if(a==4||a==5||a==6)
{
Fight(5);
}
if(a==7||a==8||a==9)
{
Fight(6);
}
goto xxxxxx;
}
else if(strcmp(s,"2")==0)
{
if(player.health<=0)
{
x="好累...休息一下再出发吧...";
slowplay();
Sleep(700);
goto xxxxxx;
}
Fight(7);
goto xxxxxx;
}
else if(strcmp(s,"3")==0)
{
if(Boss2)
{
Third();
goto xxxxxx;
}
else
{
system("cls");
x="抱歉,您还没战胜这一层的Boss呢...";
fastplay();
Sleep(500);
goto xxxxxx;
}
}
else if(strcmp(s,"4")==0)
{
Show();
goto xxxxxx;
}
else if(strcmp(s,"5")==0)
{
Bag();
goto xxxxxx;
}
else if(strcmp(s,"6")==0) return;
else
{
printf("输入错误!!!\n\n");
Sleep(700);
goto xxxxxx;
}
}
void Third()
{
xxxxxxxx:
system("cls");
x="这里是地牢三层——幽异遗迹...\n";
fastplay();
x="请问你要干什么( ̄_ ̄)\n";
fastplay();
printf("1.探索\n2.挑战Boss\n3.前往下一层\n4.查看信息\n5.查看背包\n6.返回\n");
gets(s);
if(strcmp(s,"1")==0)
{
system("cls");
if(player.health<=0)
{
x="好累...休息一下再出发吧...";
slowplay();
Sleep(700);
goto xxxxxxxx;
}
a=random(10);
if(a==0)
{
if(shop1&&shop2&&shop3==0)
{
x="奸商:?...\n";
fastplay();
Sleep(300);
x="奸商:你是谁?\n";
fastplay();
Sleep(300);
x="奸商:你可以救我出去吗?\n";
fastplay();
Sleep(700);
x="奸商:嗯,你真是个好人~ (≧ω≦)/\n";
fastplay();
Sleep(300);
x="奸商:嘿嘿嘿,还有,我有比另外两个好得多的东西哦~\n\n";
fastplay();
Sleep(300);
x="商店角色: 奸商 已解锁...\n\n";
slowplay();
Sleep(300);
shop3=1;
printf("按任意键返回~");
gets(s);
}
else
{
x="呼...这里安全...";
slowplay();
Sleep(500);
}
}
if(a==1||a==2||a==3)
{
Fight(8);
}
if(a==4||a==5||a==6)
{
Fight(9);
}
if(a==7||a==8||a==9)
{
Fight(10);
}
goto xxxxxxxx;
}
else if(strcmp(s,"2")==0)
{
if(player.health<=0)
{
x="好累...休息一下再出发吧...";
slowplay();
Sleep(700);
goto xxxxxxxx;
}
Fight(11);
goto xxxxxxxx;
}
else if(strcmp(s,"3")==0)
{
if(Boss3)
{
Fourth();
goto xxxxxxxx;
}
else
{
system("cls");
x="抱歉,您还没战胜这一层的Boss呢...";
fastplay();
Sleep(500);
goto xxxxxxxx;
}
}
else if(strcmp(s,"4")==0)
{
Show();
goto xxxxxxxx;
}
else if(strcmp(s,"5")==0)
{
Bag();
goto xxxxxxxx;
}
else if(strcmp(s,"6")==0) return;
else
{
printf("输入错误!!!\n\n");
Sleep(700);
goto xxxxxxxx;
}
}
void Fourth()
{
xxxxxxxxx:
system("cls");
x="这里是地牢四层——骷髅神殿...\n";
fastplay();
x="请问你要干什么( ̄_ ̄)\n";
fastplay();
printf("1.探索\n2.挑战Boss\n3.查看信息\n4.查看背包\n5.返回\n");
gets(s);
if(strcmp(s,"1")==0)
{
system("cls");
if(player.health<=0)
{
x="好累...休息一下再出发吧...";
slowplay();
Sleep(700);
goto xxxxxxxxx;
}
a=random(100);
if(a==0)
{
if(!Dragon)
{
system("cls");
x="骨龙:......";
slowplay();
Sleep(1000);
Fight(15);
}
else
{
x="呼...这里安全...";
slowplay();
Sleep(500);
}
}
if(a>0&&a<=33)
{
Fight(12);
}
if(a>33&&a<=66)
{
Fight(13);
}
if(a>66&&a<=99)
{
Fight(14);
}
goto xxxxxxxxx;
}
else if(strcmp(s,"2")==0)
{
if(player.health<=0)
{
x="好累...休息一下再出发吧...";
slowplay();
Sleep(700);
goto xxxxxxxxx;
}
Fight(16);
goto xxxxxxxxx;
}
else if(strcmp(s,"3")==0)
{
Show();
goto xxxxxxxxx;
}
else if(strcmp(s,"4")==0)
{
Bag();
goto xxxxxxxxx;
}
else if(strcmp(s,"5")==0) return;
else
{
printf("输入错误!!!\n\n");
Sleep(700);
goto xxxxxxxxx;
}
}
void Author()
{
y:
system("cls");
x="都说了在装修啦...";
slowplay();
Sleep(500);
return;
if(!Boss1)
{
x="打败了大型史莱姆再来吧...\n";
slowplay();
Sleep(500);
return;
}
else
{
x="欢迎来到作者之家~\n";
slowplay();
x="这里是zjy的小屋~\n\n";
slowplay();
printf("请问你要干什么(^_^)\n");
printf("1.有奖问答\n");
if(Boss2) printf("2.挑战作者隔壁的寝室\n");
if(Boss3) printf("3.挑战作者所在的寝室\n");
if(Boss4) printf("4.挑战作者的十大人格\n");
printf("\n按n返回~\n");
gets(s);
if(strcmp(s,"1")==0&&Boss1)
{
Ask(ask);
goto y;
}
else if(strcmp(s,"2")==0&&Boss2)
{
Dormitory116();
goto y;
}
else if(strcmp(s,"3")==0&&Boss3)
{
Dormitory114();
goto y;
}
else if(strcmp(s,"4")==0&&Boss4)
{
Crab_Dave();
goto y;
}
else if(strcmp(s,"n")==0) return;
else
{
printf("输入错误!\n");
Sleep(500);
goto y;
}
}
}
void Ask(int a)
{
system("cls");
if(a==1)
{
x="这里是第1个问题~\n";
slowplay();
x="\n问题1:请输入π的小数点后第100位~\n";
fastplay();
x="Question 1:Please enter the 100th digit after the decimal point of π~\n";
fastplay();
gets(s);
if(strcmp(s,"9")==0)
{
x="\n仔细读题的好孩子(′-v- `)\n";
slowplay();
x="\n恭喜你,答对了~\n";
slowplay();
x="下一关载入中...\n";
fastplay();
Sleep(500);
ask++;
Ask(ask);
}
else
{
x="\n唉,你还是太菜了啊......";
slowplay();
x="\n下次加油!";
slowplay();
Sleep(500);
}
}
if(a==2)
{
x="这里是第2个问题~\n";
slowplay();
x="\n问题2:谁是这个世界上最帅的人?\n";
fastplay();
x="Question 2:Who is the most handsome person in the world ?\n";
fastplay();
gets(s);
if(strcmp(s,"Crab_Dave")==0)
{
x="\n谢谢夸奖(*/ω\*)\n";
slowplay();
x="\n恭喜你,答对了~\n";
slowplay();
x="下一关载入中...\n";
fastplay();
Sleep(500);
ask++;
Ask(ask);
}
else
{
x="\n唉,你还是太菜了啊......";
slowplay();
x="\n下次加油!";
slowplay();
Sleep(500);
}
}
if(a==3)
{
x="这里是第3个问题~\n";
slowplay();
x="\n问题3:世界上最帅的人的QQ是多少?\n";
fastplay();
x="Question 3:What is the QQ number of the most handsome person in the world ?\n";
fastplay();
gets(s);
if(strcmp(s,"1351591429")==0)
{
x="\n想不到你这么关心我呀(*/ω\*)\n";
slowplay();
x="\n恭喜你,答对了~\n";
slowplay();
x="下一关载入中...\n";
fastplay();
Sleep(500);
ask++;
Ask(ask);
}
else
{
x="\n唉,你还是太菜了啊......";
slowplay();
x="\n下次加油!";
slowplay();
Sleep(500);
}
}
if(a==4)
{
x="这里是第4个问题~\n";
slowplay();
x="\n问题4:作者的第五个点子是什么?\n";
fastplay();
x="Question 4:What is zjy's fifth idea ?\n";
fastplay();
gets(s);
if(strcmp(s,"多彩逗比")==0)
{
x="\n既然都知道了,还不快去试试(~ ̄▽ ̄)~\n";
slowplay();
x="\n恭喜你,答对了~\n";
slowplay();
x="下一关载入中...\n";
fastplay();
Sleep(500);
ask++;
Ask(ask);
}
else
{
x="\n唉,你还是太菜了啊......";
slowplay();
x="\n下次加油!";
slowplay();
Sleep(500);
}
}
if(a==5)
{
x="这里是第5个问题~\n";
slowplay();
x="\n问题5:NOIP2018普及组第4题输出1能拿几分?\n";
fastplay();
x="Question 5:How many scores can you get by printing 1 to the fourth quesqion in NOIP2018 ?\n";
fastplay();
gets(s);
if(strcmp(s,"4")==0)
{
x="\n真是魂淡啊!!!(▼皿▼ #)\n";
slowplay();
x="\n恭喜你,答对了~\n";
slowplay();
x="下一关载入中...\n";
fastplay();
Sleep(500);
ask++;
Ask(ask);
}
else
{
x="\n唉,你还是太菜了啊......";
slowplay();
x="\n下次加油!";
slowplay();
Sleep(500);
}
}
}
void Dormitory116()
{
}
void Show()
{
system("cls");
printf("名称:%s\n等级:%d\n血量:%d/%d\n法力:%d/%d\n攻击:%d\n防御:%d\n金币:%d\n经验:%d/%d\n\n按任意键返回~\n",player.name,player.level,player.health,player.maxhealth,player.magic,player.maxmagic,player.attack,player.defence,player.money,player.exp,player.maxexp);
gets(s);
return;
}
void Bag()
{
xxxx:
system("cls");
x="背包里有...\n";
fastplay();
Sleep(300);
if(sxie>0)
{
printf("小伤药×%d(使用请输入c)\n",sxie);
}
if(xie>0)
{
printf("伤药×%d(使用请输入r)\n",xie);
}
if(lxie>0)
{
printf("大伤药×%d(使用请输入a)\n",lxie);
}
if(mxie>0)
{
printf("绝好伤药×%d(使用请输入b)\n",mxie);
}
if(tw>0)
{
printf("藤蔓×%d(使用请输入d)\n",tw);
}
if(key>0)
{
printf("骷髅秘钥×%d(使用请输入A)\n",key);
}
if(!sxie&&!xie&&!lxie&&!mxie&&!tw&&!key)
{
x="什么也没有QAQ...";
fastplay();
Sleep(700);
return;
}
printf("\n若不使用,请输入n\n\n");
gets(s);
if(strcmp(s,"c")==0&&sxie>0)
{
x="使用了小伤药,恢复血量30点~^_ ^~\n\n";
fastplay();
Sleep(500);
sxie--;
player.health=player.health+30;
if(player.health>player.maxhealth) player.health=player.maxhealth;
goto xxxx;
}
else if(strcmp(s,"r")==0&&xie>0)
{
x="使用了伤药,恢复血量70点~^. ^~\n\n";
fastplay();
Sleep(500);
xie--;
player.health=player.health+70;
if(player.health>player.maxhealth) player.health=player.maxhealth;
goto xxxx;
}
else if(strcmp(s,"a")==0&&lxie>0)
{
x="使用了大伤药,恢复血量150点~^。^~\n\n";
fastplay();
Sleep(500);
lxie--;
player.health=player.health+150;
if(player.health>player.maxhealth) player.health=player.maxhealth;
goto xxxx;
}
else if(strcmp(s,"b")==0&&mxie>0)
{
x="使用了绝好伤药,血量回满~^o ^~\n\n";
fastplay();
Sleep(500);
mxie--;
player.health=player.maxhealth;
goto xxxx;
}
else if(strcmp(s,"d")==0&&tw>0)
{
a=random(10);
if(a<=4)
{
x="糟糕!误食了毒藤蔓,血量减半QAQ...\n\n";
slowplay();
player.health/=2;
if(player.health<=0) player.health=1;
tw--;
}
else
{
x="哇,使用了上等药藤,血量翻倍~^O ^~...\n\n";
slowplay();
player.health=player.health*2;
if(player.health>player.maxhealth) player.health=player.maxhealth;
tw--;
}
goto xxxx;
}
else if(strcmp(s,"A")==0&&key>0)
{
if(fightboss4)
{
x="使用了骷髅秘钥,骷髅王向你臣服...\n\n";
slowplay();
Sleep(500);
player.attack+=9999999;
player.defence+=9999999;
key--;
}
else
{
x="这个不是这么用的!!!\n\n";
slowplay();
Sleep(500);
}
goto xxxx;
}
else if(strcmp(s,"n")==0)
{
return;
}
else
{
printf("输入错误!!!\n\n");
Sleep(700);
goto xxxx;
}
}
void Shop()
{
if(!shop1)
{
system("cls");
x="商店里空空荡荡的...好冷清...\n\n";
fastplay();
printf("按任意键返回~");
gets(s);
return;
}
else if(!shop2)
{
xxxxx:
system("cls");
x="小贩:啊,";
fastplay();
x=player.name;
fastplay();
x=",你要买点什么吗?\n";
fastplay();
printf("1.小伤药 $20\n");
printf("2.伤药 $50\n");
printf("3.大伤药 $100\n");
printf("4.藤蔓 $75\n\n");
printf("n.什么也不买\n");
gets(s);
if(strcmp(s,"1")==0)
{
if(player.money>=20)
{
x="购买了1个小伤药,花费20金币...";
fastplay();
Sleep(700);
sxie++;
player.money-=20;
}
else
{
x="买不起QAQ...";
slowplay();
Sleep(700);
}
}
else if(strcmp(s,"2")==0)
{
if(player.money>=50)
{
x="购买了1个伤药,花费50金币...";
fastplay();
Sleep(700);
xie++;
player.money-=50;
}
else
{
x="买不起QAQ...";
slowplay();
Sleep(700);
}
}
else if(strcmp(s,"3")==0)
{
if(player.money>=100)
{
x="购买了1个大伤药,花费100金币...";
fastplay();
Sleep(700);
lxie++;
player.money-=100;
}
else
{
x="买不起QAQ...";
slowplay();
Sleep(700);
}
}
else if(strcmp(s,"4")==0)
{
if(player.money>=75)
{
x="购买了1个藤蔓,花费75金币...";
fastplay();
Sleep(700);
tw++;
player.money-=75;
}
else
{
x="买不起QAQ...";
slowplay();
Sleep(700);
}
}
else if(strcmp(s,"n")==0) return;
else
{
printf("输入错误!!!\n\n");
Sleep(700);
}
goto xxxxx;
}
else if(!shop3)
{
x="你要和谁对话?\n1.小贩\n2.商人\n";
fastplay();
gets(s);
if(strcmp(s,"1")==0) goto xxxxx;
else if(strcmp(s,"2")==0)
{
xxxxxxx:
system("cls");
x="商人:啊,";
fastplay();
x=player.name;
fastplay();
x=",你要买点什么吗?\n";
fastplay();
printf("1.绝好伤药 $300\n");
printf("2.短剑 $1000\n");
printf("3.木盾 $1000\n");
printf("n.什么也不买\n");
gets(s);
if(strcmp(s,"1")==0)
{
if(player.money>=300)
{
x="购买了1个绝好伤药,花费300金币...";
fastplay();
Sleep(700);
mxie++;
player.money-=300;
}
else
{
x="买不起QAQ...";
slowplay();
Sleep(700);
}
}
else if(strcmp(s,"2")==0)
{
if(player.money>=1000)
{
if(!dj)
{
x="购买了短剑并装备,攻击+10,花费1000金币...";
fastplay();
Sleep(700);
dj++;
if(dbj) player.attack-=30,dbj=0;
player.attack+=10;
player.money-=1000;
}
else
{
x="你已经拥有一把短剑了,不能贪心!!!";
slowplay();
Sleep(700);
}
}
else
{
x="买不起QAQ...";
slowplay();
Sleep(700);
}
}
else if(strcmp(s,"3")==0)
{
if(player.money>=1000)
{
if(!md)
{
x="购买了木盾并装备,防御+10,花费1000金币...";
fastplay();
Sleep(700);
md++;
if(dp) player.defence-=20,dp=0;
player.defence+=10;
player.money-=1000;
}
else
{
x="你已经拥有一个木盾了,不能贪心!!!";
slowplay();
Sleep(700);
}
}
else
{
x="买不起QAQ...";
slowplay();
Sleep(700);
}
}
else if(strcmp(s,"n")==0) return;
else
{
printf("输入错误!!!\n\n");
Sleep(700);
}
goto xxxxxxx;
}
}
else
{
x="你要和谁对话?\n1.小贩\n2.商人\n3.奸商\n";
fastplay();
gets(s);
if(strcmp(s,"1")==0) goto xxxxx;
else if(strcmp(s,"2")==0) goto xxxxxxx;
else if(strcmp(s,"3")==0)
{
xxxxxxxxx:
system("cls");
x="奸商:嘿嘿,";
fastplay();
x=player.name;
fastplay();
x=",你要买点什么吗?\n";
fastplay();
printf("1.骷髅秘钥 $5000\n");
printf("2.大宝剑 $3000\n");
printf("3.银盾 $3000\n");
printf("n.什么也不买\n");
gets(s);
if(strcmp(s,"1")==0)
{
if(player.money>=5000)
{
x="购买了1个骷髅秘钥,花费5000金币...";
fastplay();
Sleep(700);
key++;
player.money-=5000;
}
else
{
x="买不起QAQ...";
slowplay();
Sleep(700);
}
}
else if(strcmp(s,"2")==0)
{
if(player.money>=3000)
{
if(!dbj)
{
x="购买了大宝剑并装备,攻击+30,花费3000金币...";
fastplay();
Sleep(700);
dbj++;
if(dj) player.attack-=10,dj=0;
player.attack+=30;
player.money-=3000;
}
else
{
x="你已经拥有一把大宝剑了,不能贪心!!!";
slowplay();
Sleep(700);
}
}
else
{
x="买不起QAQ...";
slowplay();
Sleep(700);
}
}
else if(strcmp(s,"3")==0)
{
if(player.money>=3000)
{
if(!dp)
{
x="购买了银盾并装备,防御+20,花费3000金币...";
fastplay();
Sleep(700);
dp++;
if(md) player.defence-=10,md=0;
player.defence+=20;
player.money-=3000;
}
else
{
x="你已经拥有一个银盾了,不能贪心!!!";
slowplay();
Sleep(700);
}
}
else
{
x="买不起QAQ...";
slowplay();
Sleep(700);
}
}
else if(strcmp(s,"n")==0) return;
else
{
printf("输入错误!!!\n\n");
Sleep(700);
}
goto xxxxxxxxx;
}
}
}
void Home()
{
xxx:
system("cls");
x="啊,温暖的";
fastplay();
x=player.name;
fastplay();
x="的小屋~\n\n";
fastplay();
x="请问你要干什么( ̄_ ̄)\n";
fastplay();
printf("1.吃大餐(200金币一顿,回满血量和法力)\n2.床(存档系统)(目前只支持一个存档位呢...)\n3.书桌(学习技能)\n4.返回\n");
gets(s);
if(strcmp(s,"1")==0)
{
if(player.money>=200)
{
x=player.name;
fastplay();
x="享用了一顿美味的大餐(嗝~),血量回满,花费金币200个~\n";
fastplay();
player.money-=200;
player.health=player.maxhealth;
player.magic=player.maxmagic;
}
else
{
x="这年头,连饭都吃不起了QAQ...\n";
slowplay();
}
Sleep(700);
goto xxx;
}
else if(strcmp(s,"2")==0)
{
Save();
printf("Saveing......");
Sleep(1000);
printf("Complete!\n");
Sleep(700);
goto xxx;
}
else if(strcmp(s,"3")==0)
{
Book();
goto xxx;
}
else if(strcmp(s,"4")==0)
{
return;
}
else
{
printf("输入错误!!!\n\n");
Sleep(700);
goto xxx;
}
}
void Book()
{
yy:
system("cls");
x=player.name;
fastplay();
x="的小书桌前充满了学习(TuíFeì)的气息~\n";
fastplay();
x="请问你要看什么( ̄_ ̄)\n";
fastplay();
printf("1.作者的笔记本(为什么会把这种东西放在这儿啊喂...)\n2.如何学习魔法\n3.一张小纸条\n4.返回\n");
gets(s);
if(strcmp(s,"1")==0)
{
while(1)
{
system("cls");
printf("第%d页\n",page);
printf("===================zjy的小笔记本~======================\n");
if(page==1)
{
printf("\n\n");
printf("这是个密码本~\n\n");
printf("请输入密码:");
gets(s);
if(strcmp(s,"zjy666")==0)
{
printf("\n锁开了!");
g=_getch();
page++;
}
else
{
printf("\n不知道密码就不要来窥探别人的隐私!!!");
g=_getch();
goto yy;
}
}
else if(page==2)
{
printf("\n魂淡,NOIP2018的普及组第四题好无耻啊QAQ...\n");
printf("如果老夫输出3就好了,\n");
printf("毕竟前三道题攒了190分了,\n");
printf("输出3就可以稳上195,\n");
printf("怎么可能得194?!!!!\n");
printf("啊啊啊啊啊啊啊啊啊啊!!!!!\n\n");
printf("===================zjy的小笔记本~======================\n");
printf("←→键翻页,n键退出\n");
g=_getch();
if(g==77) page++;
else if(g=='n') goto yy;
}
else if(page==3)
{
printf("\nzjy是一个圆周率能背200位的好孩子~\n");
printf("π=3.14159265358979323846----------20位\n");
printf(" 26433832795028841971----------40位\n");
printf(" 69399375105820974944----------60位\n");
printf(" 59230781640628620899----------80位\n");
printf(" 86280348253421170679----------100位\n");
printf(" 82148086513282306647----------120位\n");
printf(" 09384460955058223172----------140位\n");
printf(" 53594081284811174502----------160位\n");
printf(" 84102701938521105559----------180位\n");
printf(" 64462294895493038196----------200位\n");
printf("不得不说一句我TQL~\n\n");
printf("===================zjy的小笔记本~======================\n");
printf("←→键翻页,n键退出\n");
g=_getch();
if(g==75) page--;
else if(g==77) page++;
else if(g=='n') goto yy;
}
else if(page==4)
{
printf("\nCrab_Dave的QQ:1351591429\n");
printf("Crab_Dave的洛谷账号:Crab_Dave\n");
printf("Crab_Dave的博客:https://www.luogu.org/blog/Crab-Dave233/");
printf("快去骚扰他吧~\n\n");
printf("===================zjy的小笔记本~======================\n");
printf("←→键翻页,n键退出\n");
g=_getch();
if(g==75) page--;
else if(g==77) page++;
else if(g=='n') goto yy;
}
else if(page==5)
{
printf("\n好像是最后一页了呢......\n\n\n");
printf("===================zjy的小笔记本~======================\n");
printf("←→键翻页,n键退出\n");
g=_getch();
if(g==75) page--;
else if(g=='n') goto yy;
}
}
}
else if(strcmp(s,"2")==0)
{
yyy:
system("cls");
printf("学习什么魔法?\n\n");
printf("1.治疗术:%d级-->%d级\n",zhi,zhi+1);
printf("2.火球术:%d级-->%d级\n",huo,huo+1);
printf("3.毒蛊术:%d级-->%d级\n",du,du+1);
if(bing<=4) printf("4.冰冻术:%d级-->%d级\n",bing,bing+1);
else printf("4.冰冻术:5级-->/\n");
printf("5.瞬身术:%d级-->%d级\n",shun,shun+1);
printf("n.返回\n\n");
gets(s);
if(strcmp(s,"1")==0)
{
printf("将花费%d金币学习治疗术,是否确认Y/ANYKEY?\n",(zhi+1)*1000);
gets(s);
if(strcmp(s,"Y")==0||strcmp(s,"y")==0)
{
if(player.money>=(zhi+1)*1000)
{
player.money-=(zhi+1)*1000;
zhi++;
printf("学习成功!\n");
g=_getch();
goto yyy;
}
else
{
printf("没钱读什么书!!!\n");
g=_getch();
goto yyy;
}
}
else
{
goto yyy;
}
}
else if(strcmp(s,"2")==0)
{
printf("将花费%d金币学习火球术,是否确认Y/ANYKEY?\n",(huo+1)*1000);
gets(s);
if(strcmp(s,"Y")==0||strcmp(s,"y")==0)
{
if(player.money>=(huo+1)*1000)
{
player.money-=(huo+1)*1000;
huo++;
printf("学习成功!\n");
g=_getch();
goto yyy;
}
else
{
printf("没钱读什么书!!!\n");
g=_getch();
goto yyy;
}
}
else
{
goto yyy;
}
}
else if(strcmp(s,"3")==0)
{
printf("将花费%d金币学习毒蛊术,是否确认Y/ANYKEY?\n",(du+1)*1000);
gets(s);
if(strcmp(s,"Y")==0||strcmp(s,"y")==0)
{
if(player.money>=(du+1)*1000)
{
player.money-=(du+1)*1000;
du++;
printf("学习成功!\n");
g=_getch();
goto yyy;
}
else
{
printf("没钱读什么书!!!\n");
g=_getch();
goto yyy;
}
}
else
{
goto yyy;
}
}
else if(strcmp(s,"4")==0)
{
if(bing<=4)
{
printf("将花费%d金币学习冰冻术,是否确认Y/ANYKEY?\n",(bing+1)*1000);
gets(s);
if(strcmp(s,"Y")==0||strcmp(s,"y")==0)
{
if(player.money>=(bing+1)*1000)
{
player.money-=(bing+1)*1000;
bing++;
printf("学习成功!\n");
g=_getch();
goto yyy;
}
else
{
printf("没钱读什么书!!!\n");
g=_getch();
goto yyy;
}
}
else
{
goto yyy;
}
}
else
{
printf("此技能无法再升级了!!!\n");
g=_getch();
goto yyy;
}
}
else if(strcmp(s,"5")==0)
{
printf("将花费%d金币学习瞬身术,是否确认Y/ANYKEY?\n",(shun+1)*1000);
gets(s);
if(strcmp(s,"Y")==0||strcmp(s,"y")==0)
{
if(player.money>=(shun+1)*1000)
{
player.money-=(shun+1)*1000;
shun++;
printf("学习成功!\n");
g=_getch();
goto yyy;
}
else
{
printf("没钱读什么书!!!\n");
g=_getch();
goto yyy;
}
}
else
{
goto yyy;
}
}
else if(strcmp(s,"n")==0) goto yy;
else
{
printf("输入错误!\n");
g=_getch();
goto yyy;
}
}
else if(strcmp(s,"3")==0)
{
system("cls");
printf("小纸条上写着:zjy666\n\n");
x="是说作者DL吗???\n";
fastplay();
g=_getch();
goto yy;
}
else if(strcmp(s,"4")==0) return;
else
{
printf("输入错误!\n");
g=_getch();
goto yy;
}
}
int Lock(int x)
{
return (x+3141)*592-6535897+9323846;
}
int Unlock(int x)
{
return (x-9323846+6535897)/592-3141;
}
void Save()
{
ofstream out("Save.txt");
out<<player.name<<'\n';
out<<Lock(player.health)<<' '<<Lock(player.maxhealth)<<' '<<Lock(player.attack)<<' '<<Lock(player.defence)<<' '<<Lock(player.speed)<<' '<<Lock(player.attention)<<' ';
out<<Lock(player.magic)<<' '<<Lock(player.maxmagic)<<' '<<Lock(player.level)<<' '<<Lock(player.money)<<' '<<Lock(player.exp)<<' '<<Lock(player.maxexp)<<'\n';
if(Boss4) out<<Lock(4);
else if(Boss3) out<<Lock(3);
else if(Boss2) out<<Lock(2);
else if(Boss1) out<<Lock(1);
else out<<Lock(0);
out<<' ';
if(Dragon) out<<"1 ";
else out<<"0 ";
if(shop3) out<<"3 ";
else if(shop2) out<<"2 ";
else if(shop1) out<<"1 ";
else out<<"0 ";
int San=0;
for(int i=0;i<6;i++) San+=(Sandy[i]==true)?1:0,San<<1;
San>>1;
out<<San<<" ";
out<<Lock(514)<<"\n";
out<<sxie<<' '<<xie<<' '<<lxie<<' ';
out<<random(10)<<" ";
out<<mxie<<' '<<tw<<' '<<dj<<' ';
out<<random(10)<<" ";
out<<md<<' '<<dbj<<' '<<dp<<' '<<key<<' ';
out<<random(10)<<" ";
out<<page<<' '<<zhi<<' '<<huo<<' '<<du<<' '<<bing<<' '<<shun<<' '<<ask<<'\n';
out.close();
}
void Read()
{
ifstream in("Save.txt");
int lalala;
in>>player.name;
in>>(player.health)>>(player.maxhealth)>>(player.attack)>>(player.defence)>>(player.speed)>>(player.attention);
in>>(player.magic)>>(player.maxmagic)>>(player.level)>>(player.money)>>(player.exp)>>(player.maxexp);
player.health=Unlock(player.health);
player.maxhealth=Unlock(player.maxhealth);
player.attack=Unlock(player.attack);
player.defence=Unlock(player.defence);
player.speed=Unlock(player.speed);
player.attention=Unlock(player.attention);
player.magic=Unlock(player.magic);
player.maxmagic=Unlock(player.maxmagic);
player.level=Unlock(player.level);
player.money=Unlock(player.money);
player.exp=Unlock(player.exp);
player.maxexp=Unlock(player.maxexp);
Boss1=Boss2=Boss3=Boss4=false;
in>>lalala;
if(Unlock(lalala)==4) Boss1=Boss2=Boss3=Boss4=true;
else if(Unlock(lalala)==3) Boss1=Boss2=Boss3=true;
else if(Unlock(lalala)==2) Boss1=Boss2=true;
else if(Unlock(lalala)==1) Boss1=true;
in>>lalala;
Dragon=(lalala==1)?true:false;
shop1=shop2=shop3=false;
in>>lalala;
if(lalala==3) shop1=shop2=shop3=true;
else if(lalala==2) shop1=shop2=true;
else if(lalala==1) shop1=true;
in>>lalala;
for(int i=5;i>=0;i--)
if(lalala&1) Sandy[i]=true;
else Sandy[i]=false;
in>>lalala;
in>>sxie>>xie>>lxie;
in>>lalala;
in>>mxie>>tw>>dj;
in>>lalala;
in>>md>>dbj>>dp>>key;
in>>lalala;
in>>page>>zhi>>huo>>du>>bing>>shun>>ask;
in.close();
}
void IAttack(bool shuai)
{
if(shuai)
{
b=random(100);
if(b>=enemy[0].speed)
{
b=random(10);
c=random(3)-1;
d=player.attack*2-enemy[0].defence+b*c;
if(d<1) d=1;
b=random(100);
if(b>=player.attention)
{
printf("%s率先发起了攻击,造成了%d点伤害!\n\n",player.name,d);
}
else
{
printf("%s率先发动了攻击,并且...暴击!造成了%d点伤害!\n\n",player.name,d*=2);
}
enemy[0].blood-=d;
}
else printf("%s率先发起了攻击,但是...Miss...\n\n",player.name);
}
else
{
b=random(100);
if(b>=enemy[0].speed)
{
b=random(10);
c=random(3)-1;
d=player.attack*2-enemy[0].defence+b*c;
if(d<1) d=1;
b=random(100);
if(b>=player.attention)
{
printf("%s发起了攻击,造成了%d点伤害!\n\n",player.name,d);
}
else
{
printf("%s发动了攻击,并且...暴击!造成了%d点伤害!\n\n",player.name,d*=2);
}
enemy[0].blood-=d;
}
else printf("%s发起了攻击,但是...Miss...\n\n",player.name);
}
}
void EAttack(bool shuai)
{
if(enemy[0].zt!=2)
{
if(shuai)
{
b=random(100);
if(b>=player.speed)
{
b=random(10);
c=random(3)-1;
d=enemy[0].attack*2-player.defence+b*c;
if(d<1) d=1;
b=random(100);
if(b>=enemy[0].attention)
{
printf("%s率先发起了攻击,造成了%d点伤害!\n\n",enemy[0].name,d);
}
else
{
printf("%s率先发动了攻击,并且...暴击!造成了%d点伤害!\n\n",enemy[0].name,d*=2);
}
player.health-=d;
}
else printf("%s率先发起了攻击,但是...Miss...\n\n",enemy[0].name);
}
else
{
b=random(100);
if(b>=player.speed)
{
b=random(10);
c=random(3)-1;
d=enemy[0].attack*2-player.defence+b*c;
if(d<1) d=1;
b=random(100);
if(b>=enemy[0].attention)
{
printf("%s发起了攻击,造成了%d点伤害!\n\n",enemy[0].name,d);
}
else
{
printf("%s发动了攻击,并且...暴击!造成了%d点伤害!\n\n",enemy[0].name,d*=2);
}
player.health-=d;
}
else printf("%s发起了攻击,但是...Miss...\n\n",enemy[0].name);
}
}
else
{
b=random(6)+1;
if(b<=bing)
{
printf("%s尝试攻击,但寒气困扰着%s,令%s动弹不得!\n",enemy[0].name,enemy[0].name,enemy[0].name);
}
else
{
printf("%s挣脱了寒气的束缚!\n",enemy[0].name);
enemy[0].zt=0;
EAttack(0);
}
}
}
void Fight(int num)
{
strcpy(enemy[0].name,enemy[num].name);
enemy[0].blood=enemy[num].blood;
enemy[0].attack=enemy[num].attack;
enemy[0].defence=enemy[num].defence;
enemy[0].speed=enemy[num].speed;
enemy[0].attention=enemy[num].attention;
enemy[0].zt=enemy[num].zt;
if(num==16) fightboss4=1;
system("cls");
x=enemy[0].name;
fastplay();
x="与你展开了战斗!!!\n\n";
fastplay();
g=_getch();
_round=0;
while(player.health>0&&enemy[0].blood>0)
{
system("cls");
printf("================第%d回合================\n\n",++_round);
printf("你的血量:%d/%d\n你的法力:%d/%d\n对方血量:%d\n\n",player.health,player.maxhealth,player.magic,player.maxmagic,enemy[0].blood);
printf("请问你要干什么( ̄_ ̄)\n");
printf("1.攻击\n2.使用技能\n3.查看背包\n4.查看信息\n5.逃跑\n\n");
gets(s);
if(strcmp(s,"1")==0)
{
if(player.speed>=enemy[0].speed)
{
IAttack(1);
if(player.health<=0||enemy[0].blood<=0) break;
EAttack(0);
if(player.health<=0||enemy[0].blood<=0) break;
if(enemy[0].zt==1)
{
printf("%s喷出一口毒血,受到了%d点伤害!\n",enemy[0].name,du*20);
enemy[0].blood-=du*20;
if(player.health<=0||enemy[0].blood<=0) break;
}
}
else
{
EAttack(1);
if(player.health<=0||enemy[0].blood<=0) break;
IAttack(0);
if(player.health<=0||enemy[0].blood<=0) break;
if(enemy[0].zt==1)
{
printf("%s喷出一口毒血,受到了%d点伤害!\n",enemy[0].name,du*20);
enemy[0].blood-=du*20;
if(player.health<=0||enemy[0].blood<=0) break;
}
}
g=_getch();
}
else if(strcmp(s,"2")==0)
{
printf("使用什么技能( ̄_ ̄)\n");
if(zhi)printf("1.治疗术:回复%d点血量,消耗%d点法力\n",zhi*75,zhi*100);
if(huo)printf("2.火球术:对敌人造成%d点伤害,消耗%d点法力\n",huo*75,huo*100);
if(du)printf("3.毒蛊术:使敌人中毒,消耗%d点法力\n",du*75);
if(bing)printf("4.冰冻术:冰冻敌人,消耗%d点法力\n",bing*75);
if(shun)printf("5.瞬身术:当回合攻击,敌人不能反击,消耗%d点法力\n",shun*75);
printf("n.不使用技能\n\n");
gets(s);
if(strcmp(s,"1")==0&&zhi)
{
if(player.magic>=zhi*100)
{
printf("%s吟唱起了咒语...温和的白光撒在%s身上,",player.name,player.name);Sleep(100);printf("%s的血量回复了%d点!\n",player.name,zhi*75);Sleep(750);
player.health+=zhi*75;player.magic-=zhi*100;
if(player.health>player.maxhealth) player.health=player.maxhealth;
EAttack(0);
if(player.health<=0||enemy[0].blood<=0) break;
if(enemy[0].zt==1)
{
printf("%s喷出一口毒血,受到了%d点伤害!\n",enemy[0].name,du*20);
enemy[0].blood-=du*20;
if(player.health<=0||enemy[0].blood<=0) break;
}
}
else
{
printf("呀,没蓝了呢...");
_round--;
}
}
else if(strcmp(s,"2")==0&&huo)
{
if(player.magic>=huo*100)
{
printf("%s吟唱起了咒语...熊熊烈焰呼啸着砸到%s身上,",player.name,enemy[0].name);Sleep(100);printf("造成了%d点伤害!\n",huo*75);Sleep(750);
player.magic-=huo*100;enemy[0].blood-=huo*75;
if(player.health<=0||enemy[0].blood<=0) break;
EAttack(0);
if(player.health<=0||enemy[0].blood<=0) break;
if(enemy[0].zt==1)
{
printf("%s喷出一口毒血,受到了%d点伤害!\n",enemy[0].name,du*20);
enemy[0].blood-=du*20;
if(player.health<=0||enemy[0].blood<=0) break;
}
}
else
{
printf("呀,没蓝了呢...");
_round--;
}
}
else if(strcmp(s,"3")==0&&du)
{
if(player.magic>=du*75)
{
printf("%s吟唱起了咒语...%s的周围腾起了层层毒雾,",player.name,enemy[0].name);Sleep(100);printf("%s已身中剧毒!\n",enemy[0].name);Sleep(750);
player.magic-=du*75;enemy[0].zt=1;
EAttack(0);
if(player.health<=0||enemy[0].blood<=0) break;
if(enemy[0].zt==1)
{
printf("%s喷出一口毒血,受到了%d点伤害!\n",enemy[0].name,du*20);
enemy[0].blood-=du*20;
if(player.health<=0||enemy[0].blood<=0) break;
}
}
else
{
printf("呀,没蓝了呢...");
_round--;
}
}
else if(strcmp(s,"4")==0&&bing)
{
if(player.magic>=bing*75)
{
printf("%s吟唱起了咒语...%s身周冰霜凝结,",player.name,enemy[0].name);Sleep(100);printf("%s被霜寒之力冰封!\n",enemy[0].name);Sleep(750);
player.magic-=bing*75;enemy[0].zt=2;
EAttack(0);
if(player.health<=0||enemy[0].blood<=0) break;
}
else
{
printf("呀,没蓝了呢...");
_round--;
}
}
else if(strcmp(s,"5")==0&&shun)
{
if(player.magic>=shun*75)
{
printf("%s吟唱起了咒语...%s毫无防备,",player.name,enemy[0].name);Sleep(100);printf("受到了%d点伤害!\n",shun*player.attack*(rand()%5+1));Sleep(750);
player.magic-=shun*75;enemy[0].blood-=shun*player.attack*8;
if(player.health<=0||enemy[0].blood<=0) break;
printf("%s尝试反击,但晕头转向的他找不到目标!\n",enemy[0].name);
if(enemy[0].zt==1)
{
printf("%s喷出一口毒血,受到了%d点伤害!\n",enemy[0].name,du*20);
enemy[0].blood-=du*20;
if(player.health<=0||enemy[0].blood<=0) break;
}
}
else
{
printf("呀,没蓝了呢...");
_round--;
}
}
else printf("输入错误!\n"),_round--;
g=_getch();
}
else if(strcmp(s,"3")==0)
{
Bag();
_round--;
}
else if(strcmp(s,"4")==0)
{
Show();
_round--;
}
else if(strcmp(s,"5")==0)
{
if(num==3||num==7||num==11)
{
printf("勇士在魔王面前不应该逃跑!\n");
Sleep(700);
_round--;
}
else
{
b=random(10);
if(b<4)
{
printf("%s逃跑了...",player.name);
Sleep(700);
return;
}
else
{
printf("糟糕,逃不掉!\n");
b=random(10);
c=random(3)-1;
d=enemy[0].attack*2-player.defence+b*c;
if(d<1) d=1;
printf("%s发起了攻击,造成了%d点伤害!\n",enemy[0].name,d);
player.health-=d;
Sleep(700);
}
}
}
else
{
printf("输入错误!!!\n\n");
Sleep(700);
_round--;
}
}
fightboss4=0;
if(player.health<=0)
{
player.health=0;
x=player.name;
slowplay();
x="被打败了...\n匆忙中遗失了一半的金币...\n";
slowplay();
player.money/=2;
x="赶快找个地方回复一下...\n\n";
fastplay();
Sleep(700);
}
else if(enemy[0].blood<=0)
{
if((player.level>=1&&player.level<=2&&num<=3)||(player.level>=3&&player.level<=4&&num>=4&&num<=7)||(player.level>=5&&player.level<=6&&num>=8&&num<=11)||(player.level>=7&&player.level<=9&&num>=12&&num<=16))
{
enemy[0].getm=enemy[num].getm;
enemy[0].gete=enemy[num].gete;
}
else
{
enemy[0].gete=random(10)+1;
enemy[0].getm=random(25)+25;
}
x="打败了";
slowplay();
x=enemy[0].name;
slowplay();
x=",获得金币";
slowplay();
printf("%d",enemy[0].getm);
x="个,经验";
slowplay();
printf("%d",enemy[0].gete);
x="点!\n\n";
slowplay();
player.money+=enemy[0].getm;
player.exp+=enemy[0].gete;
if(num==3) Boss1=1;
if(num==7) Boss2=1;
if(num==11) Boss3=1;
if(num==15) Dragon=1;
if(num==16)
{
Boss4=1;
player.attack-=9999999;
player.defence-=9999999;
x="咦,这是什么?!\n";
slowplay();
x="获得了 写着“S”的魔法碎片 ~\n";
slowplay();
Sandy[1]=1;
}
if(num==10)
{
a=random(10);
if(a==0)
{
x="咦,宝箱怪掉落了伤药!\n";
fastplay();
xie++;
}
if(a==1)
{
x="咦,宝箱怪掉落了藤蔓!\n";
fastplay();
tw++;
}
if(a==2)
{
x="咦,宝箱怪掉落了200个金币!\n";
fastplay();
player.money+=200;
}
}
Sleep(500);
}
while(player.exp>=player.maxexp)
{
x="哇,升级了!\n血量回满,\n最大血量+50,\n法力回满,\n最大法力+50,\n攻击+5,\n防御+2,\n更敏捷了!!!\n更专注了!!!\n\n";
slowplay();
player.level++;
player.maxhealth+=50;
player.health=player.maxhealth;
player.maxmagic+=50;
player.magic=player.maxmagic;
player.attack+=5;
player.defence+=2;
player.speed++;
player.attention++;
player.exp-=player.maxexp;
player.maxexp+=200;
Sleep(500);
}
}
int random(int a)
{
return (rand()%a+rand()%a+rand()%a)%a;
}
void slowplay()
{
int l=x.length();
for(int i=0;i<l;i++)
printf("%c",x[i]),Sleep(85);
}
void fastplay()
{
int l=x.length();
for(int i=0;i<l;i++)
printf("%c",x[i]),Sleep(2);
}
void color(int a)
{
switch(a)
{
case 1:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);break;
case 2:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);break;
case 3:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);break;
case 4:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);break;
case 5:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);break;
case 6:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);break;
case 7:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);break;
}
}