程序分为三个部分:
test.c | 测试游戏的逻辑 |
game.h | 头文件的声明,关于游戏相关函数的声明,符号的定义 |
game.c | 游戏相关函数的实现 |
test.c:
#include"game.h"
void menu()
{
printf("****************************\n");
printf("****** 1.开始 ********\n");
printf("****** 0.退出 ********\n");
printf("****************************\n");
}
void game()
{
//创建一个二维数组
char board[ROW][COL];
//初始化棋盘为" "
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
char ret = 0;
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断玩家的输赢
ret=IsWin(board, ROW, COL);
if (ret != 'C')
break;
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断电脑输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
{
printf("玩家赢了\n");
DisplayBoard(board, ROW, COL);
}
else if (ret == '#')
{
printf("电脑赢了");
DisplayBoard(board, ROW, COL);
}
else
{
printf("平局\n");
}
}
int main()
{
int input = 0;
srand((unsigned)time(NULL));
do
{
menu();
printf("请选择\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
}
game.h:
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//定义变量
#define ROW 3
#define COL 3
//函数的声明
//初始化棋盘函数
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘的函数
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//判断输赢
//玩家赢了返回 *
//电脑赢了返回 #
//平局返回 Q
//游戏继续 C
char IsWin(char board[ROW][COL], int row, int col);
game.h:
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//这种方式不通用
//void DisplayBoard(char board[ROW][COL], int row, int col)
//{
// int i = 0;
// for (i = 0; i < row; i++)
// {
// printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
// if (i < row -1)
// printf("---|---|---\n");
// }
//}
//通用算法
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走>\n");
while(1)
{
printf("请输入下棋的坐标>:");
scanf("%d %d", &x,&y);
//判断坐标的合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//因为玩家下是1 1开始的,如果是空格就能下
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;//这出错了,没想着跳出去
}
else
printf("坐标被占用,请重新输入\n");
}
else
{
printf("请重新输入\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下\n");
while (1)
{
int x = rand() % row;//随机数的生成,不太好搞 %row生成的就是0-2的数
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int Isfull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0; //棋盘没满
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
//判断三行三列
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
int j = 0;
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j] != ' ')
{
return board[1][j];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断棋盘是否下满下满就是平局
int ret = Isfull(board, row, col);
if (ret == 1)
{
return 'Q';
}
return 'C';
}