英雄乱斗(随机攻击力)

问题详细描述

英雄对象的属性:
        姓名
        最大攻击力
        最小攻击力
        生命值
表示攻击的方法:
        攻击时随机计算攻击力(最大和最小攻击力之间的值)
        方法的参数是英雄对象

代码

Hero类代码

package com.lmq.work4;

import java.util.Random;

public class Hero {
    private String name;
    private int maxAttack;
    private int minAttack;
    private int lifeValue;

    public Hero(String name, int maxAttack, int minAttack, int lifeValue) {
        this.name = name;
        this.maxAttack = maxAttack;
        this.minAttack = minAttack;
        this.lifeValue = lifeValue;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getMaxAttack() {
        return maxAttack;
    }

    public void setMaxAttack(int maxAttack) {
        this.maxAttack = maxAttack;
    }

    public int getMinAttack() {
        return minAttack;
    }

    public void setMinAttack(int minAttack) {
        this.minAttack = minAttack;
    }

    public int getLifeValue() {
        return lifeValue;
    }

    public void setLifeValue(int lifeValue) {
        this.lifeValue = lifeValue;
    }


    public void attack(Hero hero, boolean b) {
        int count = 1;
        System.out.print("游戏开始\t");
        System.out.println("第" + count + "轮开始");

        while (hero.getLifeValue() > 0 && lifeValue > 0) {
            System.out.println(this.name + "拥有" + this.lifeValue + "滴血");
            System.out.println(hero.name + "拥有" + hero.getLifeValue() + "滴血");
            // 本体 打 传进来的英雄
            Random random = new Random();
            int attack = random.nextInt(maxAttack - minAttack + 1) + minAttack;
            int lifeValue1 = hero.getLifeValue();
            int reLifeValue = lifeValue1 - attack;
            hero.setLifeValue(reLifeValue);

            // 传进来的英雄 打 本体
            Random random2 = new Random();
            int attack2 = random.nextInt(maxAttack - minAttack + 1) + minAttack;
            lifeValue = lifeValue - attack2;

            if (hero.getLifeValue() > 0 && lifeValue > 0) {
                System.out.println(name + "对" + hero.getName() + "攻击,产生" + attack + "滴伤害");
                System.out.println(hero.getName() + "对" + name + "攻击,产生" + attack2 + "滴伤害");
                count++;
                System.out.print("\n游戏继续\t");
                System.out.println("第" + count + "轮开始");
            } else if (hero.getLifeValue() < 0 && lifeValue > 0) {
                System.out.println(name + "对" + hero.getName() + "攻击,产生" + attack + "滴伤害");
                System.out.println(hero.getName() + "阵亡" + this.name + "获胜");
                System.out.println("游戏结束");
            } else if (lifeValue < 0 && hero.getLifeValue() > 0) {
                System.out.println(hero.getName() + "对" + name + "攻击,产生" + attack2 + "滴伤害");
                System.out.println(name + "阵亡" + hero.getName() + "获胜");
                System.out.println("游戏结束");
            } else if (lifeValue < 0 && hero.getLifeValue() < 0) {
                System.out.println(name + "对" + hero.getName() + "攻击,产生" + attack + "滴伤害");
                System.out.println(hero.getName() + "阵亡" + this.name + "获胜");
                System.out.println("游戏结束");
            }

        }

    }
}



App测试类

package com.lmq.work4;

import java.util.Random;

public class App {
    public static void main(String[] args) {
        Hero hero = new Hero("程咬金", 100, 10, 200);
        Hero hero2 = new Hero("诸葛亮", 100, 10, 200);
        Random random = new Random();
        boolean b = random.nextBoolean();
        if (b) {

            hero.attack(hero2, true);
        } else {

            hero2.attack(hero, false);
        }

    }
}

运行效果图

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