#include <reg52.h>
#ifndef __SOUNDPLAY_H_REVISION_FIRST__
#define __SOUNDPLAY_H_REVISION_FIRST__
#define SYSTEM_OSC 11059200 //晶振频率 12000000HZ
#define SOUND_SPACE 4/5 //普通音符演奏的长度分率, //每4分音符间隔
sbit Beep = P2^3; //定义蜂鸣器输出管脚
sbit LED1 = P1^0; //定义LED灯 输出管脚
unsigned char Sound_TH0,Sound_TL0; //音符定时器初值暂存
unsigned char Sound_TH1,Sound_TL1; //音长定时器初值暂存
unsigned char code SignTab[7] = { 0,2,4,5,7,9,11 }; //1~7在频率表中的位置
unsigned char code LengthTab[7]= { 1,2,4,8,16,32,64 };
unsigned int code FreTab[12] = { 262,277,294,311,330,349,369,392,415,440,466,494 }; //原始频率表
/*************************************************************
《晴天》
曲谱存贮格式 unsigned char code MusicName{音高,音长,音高,音长...., 0,0};
末尾:0,0 表示结束
音高由三位数字组成:
个位是表示 1~7 (即七个音符)
十位是表示音符所在的音区:1-低音,2-中音,3-高音;
百位表示这个音符是否要升半音: 0-不升,1-升半音。
音长最多由三位数字组成:
个位表示音符的时值,其对应关系是:
|数值(n): |0 |1 |2 |3 | 4 | 5 | 6
|几分音符: |1 |2 |4 |8 |16 |32 |64 音符=2^n
十位表示音符的演奏效果(0-2): 0-普通,1-连音,2-顿音
百位是符点位: 0-无符点,1-有符点
*************************************************************/
unsigned char code Music_1[] = {
0x1A,0x03, 0x1F,0x03, 0x23,0x03, 0x1F,0x03, 0x18,0x03,
0x19,0x04, 0x1A,0x04, 0x23,0x03, 0x1F,0x03, 0x1F,0x03,
0x19,0x03, 0x23,0x03, 0x1F,0x03, 0x1F,0x03, 0x23,0x03,
0x1B,0x03, 0x23,0x03, 0x1A,0x03, 0x1F,0x03, 0x23,0x03,
0x1F,0x03, 0x18,0x03, 0x19,0x04, 0x1A,0x04, 0x23,0x03,
0x1F,0x03, 0x1F,0x03, 0x19,0x03, 0x23,0x03, 0x1F,0x03,
0x1F,0x03, 0x23,0x03, 0x1B,0x04, 0x1F,0x03, 0x1F,0x02,
0x20,0x03, 0x21,0x17, 0x23,0x03, 0x23,0x03, 0x1F,0x03,
0x1F,0x03, 0x20,0x04, 0x21,0x04, 0x20,0x04, 0x1F,0x04,
0x19,0x17, 0x23,0x03, 0x23,0x03, 0x1F,0x03, 0x1F,0x02,
0x20,0x03, 0x21,0x17, 0x21,0x02, 0x20,0x04, 0x21,0x04,
0x22,0x04, 0x21,0x04, 0x20,0x04, 0x22,0x04, 0x21,0x04,
0x20,0x04, 0x1F,0x03, 0x19,0x03, 0x1F,0x03, 0x1F,0x03,
0x21,0x03, 0x22,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x04,
0x20,0x04, 0x21,0x03, 0x21,0x03, 0x21,0x03, 0x21,0x03,
0x20,0x04, 0x21,0x04, 0x20,0x03, 0x1F,0x02, 0x19,0x03,
0x1F,0x02, 0x19,0x03, 0x1F,0x03, 0x20,0x03, 0x21,0x03,
0x22,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x04, 0x20,0x04,
0x21,0x03, 0x21,0x03, 0x21,0x03, 0x21,0x03, 0x20,0x04,
0x21,0x04, 0x20,0x04, 0x1F,0x67, 0x1B,0x04, 0x1F,0x04,
0x1F,0x04, 0x1F,0x04, 0x1F,0x04, 0x1B,0x04, 0x1F,0x03,
0x1F,0x04, 0x1F,0x04, 0x1F,0x04, 0x1F,0x04, 0x1F,0x04,
0x1B,0x04, 0x1F,0x03, 0x1F,0x03, 0x1F,0x04, 0x1F,0x04,
0x1F,0x04, 0x1F,0x04, 0x1B,0x04, 0x1F,0x03, 0x1F,0x03,
0x1F,0x03, 0x1F,0x03, 0x1F,0x03, 0x1F,0x03, 0x1F,0x03,
0x23,0x04, 0x23,0x03, 0x23,0x17, 0x23,0x04, 0x23,0x04,
0x23,0x04, 0x23,0x04, 0x23,0x03, 0x23,0x04, 0x23,0x04,
0x23,0x04, 0x23,0x04, 0x23,0x04, 0x22,0x04, 0x21,0x04,
0x21,0x03, 0x21,0x15, 0x1F,0x04, 0x1F,0x04, 0x1F,0x04,
0x1F,0x04, 0x1A,0x03, 0x1B,0x03, 0x1F,0x03, 0x23,0x03,
0x22,0x03, 0x21,0x03, 0x1F,0x03, 0x1F,0x03, 0x1F,0x16,
0x1F,0x04, 0x1F,0x04, 0x1F,0x04, 0x1F,0x04, 0x21,0x03,
0x1F,0x03, 0x1A,0x03, 0x1B,0x03, 0x1F,0x03, 0x23,0x03,
0x22,0x03, 0x21,0x03, 0x1F,0x03, 0x20,0x03, 0x20,0x15,
0x21,0x03, 0x20,0x03, 0x22,0x03, 0x21,0x02, 0x1F,0x03,
0x23,0x03, 0x1F,0x03, 0x25,0x03, 0x23,0x03, 0x1F,0x17,
0x1F,0x03, 0x24,0x03, 0x24,0x17, 0x24,0x03, 0x23,0x03,
0x23,0x17, 0x23,0x03, 0x22,0x03, 0x21,0x03, 0x20,0x03,
0x21,0x03, 0x22,0x03, 0x21,0x03, 0x21,0x01, 0x21,0x03,
0x22,0x03, 0x23,0x03, 0x21,0x17, 0x22,0x03, 0x23,0x03,
0x25,0x03, 0x20,0x03, 0x25,0x03, 0x1F,0x03, 0x1F,0x7B,
0x1F,0x68, 0x1F,0x03, 0x23,0x03, 0x23,0x03, 0x24,0x03,
0x23,0x04, 0x22,0x04, 0x22,0x03, 0x20,0x03, 0x21,0x03,
0x22,0x03, 0x23,0x03, 0x24,0x03, 0x1F,0x03, 0x24,0x67,
0x25,0x04, 0x25,0x03, 0x21,0x03, 0x20,0x03, 0x22,0x03,
0x21,0x17, 0x1F,0x03, 0x23,0x03, 0x25,0x67, 0x1F,0x03,
0x25,0x03, 0x23,0x03, 0x1F,0x17, 0x1F,0x03, 0x24,0x03,
0x24,0x17, 0x24,0x03, 0x23,0x03, 0x23,0x17, 0x23,0x03,
0x22,0x03, 0x21,0x03, 0x20,0x03, 0x21,0x03, 0x22,0x03,
0x21,0x02, 0x21,0x03, 0x22,0x03, 0x23,0x03, 0x21,0x17,
0x22,0x03, 0x23,0x03, 0x25,0x67, 0x20,0x03, 0x25,0x67,
0x1F,0x67, 0x1F,0x7B, 0x1F,0x66, 0x1F,0x03, 0x23,0x03,
0x24,0x03, 0x23,0x03, 0x22,0x03, 0x1A,0x03, 0x1B,0x03,
0x1F,0x03, 0x20,0x03, 0x21,0x03, 0x20,0x67, 0x21,0x03,
0x1F,0x03, 0x1F,0x00, 0x00,0x00};
/*****************************************************
* 函数功能:定时器初始化
* 入口参数:无
* 出口参数:无
* 备注:无
*****************************************************/
void TIM_Init(void)
{
Beep = 1;
Sound_TL1 = (65535-(1/1200)*SYSTEM_OSC)%256;
Sound_TH1 = (65535-(1/1200)*SYSTEM_OSC)/256;
TH1 = Sound_TH1; // TH1赋初值
TL1 = Sound_TL1; // TL1赋初值
TMOD |= 0x11; //方式选择模式1
ET0 = 1; //TIM0 中断允许
ET1 = 0; //TIM1 中断允许
TR0 = 0; //TIM0 中断开关
TR1 = 0; //TIM1 中断开关
EA = 1; //打开总中断开关
}
/*****************************************************
* 函数功能:定时器0中断服务函数
* 入口参数:无
* 出口参数:无
* 备注:10ms刷新
*****************************************************/
void TIM0_Server(void) interrupt 1
{
Beep = !Beep;
LED1 = !LED1;
TH0 = Sound_TH0;
TL0 = Sound_TL0;
}
/*****************************************************
* 函数功能:歌曲演奏
* 入口参数:*Sound:乐曲名: 要播放的乐曲指针,结尾以(0,0)结束;
Signature:调号(0-11): 是指乐曲升多少个半音演奏;
Octachord:升降八度(1-3): 1:降八度, 2:不升不降, 3:升八度;
Speed:演奏速度(1-12000):值越大速度越快;
* 出口参数:无
* 备注:无
*****************************************************/
void Play_Func(unsigned char *Sound,unsigned char Signature,unsigned Octachord,unsigned int Speed)
{
unsigned int NewFreTab[12]; //新的频率表
unsigned char i,j;
unsigned int Point,LDiv,LDiv0,LDiv1,LDiv2,LDiv4,CurrentFre,Temp_T,SoundLength;
unsigned char Tone,Length,SL,SH,SM,SLen,XG,FD;
for(i=0;i<12;i++) // 根据调号及升降八度来生成新的频率表
{
j = i + Signature;
if(j > 11)
{
j = j-12;
NewFreTab[i] = FreTab[j]*2;
}
else
NewFreTab[i] = FreTab[j];
if(Octachord == 1)
NewFreTab[i]>>=2;
else if(Octachord == 3)
NewFreTab[i]<<=2;
}
SoundLength = 0;
while(Sound[SoundLength] != 0x00) //计算歌曲长度
{
SoundLength+=2;
}
Point = 0;
Tone = Sound[Point];
Length = Sound[Point+1]; // 读出第一个音符和它时时值
LDiv0 = 12000/Speed; // 算出1分音符的长度(几个10ms)
LDiv4 = LDiv0/4; // 算出4分音符的长度
LDiv4 = LDiv4-LDiv4*SOUND_SPACE; // 普通音最长间隔标准
TR0 = 0;
TR1 = 1;
while(Point < SoundLength)
{
SL=Tone%10; //计算出音符
SM=Tone/10%10; //计算出高低音
SH=Tone/100; //计算出是否升半
CurrentFre = NewFreTab[SignTab[SL-1]+SH]; //查出对应音符的频率
if(SL!=0)
{
if (SM==1) CurrentFre >>= 2; //低音
if (SM==3) CurrentFre <<= 2; //高音
Temp_T = 65536-(50000/CurrentFre)*10/(12000000/SYSTEM_OSC);//计算计数器初值
Sound_TH0 = Temp_T/256;
Sound_TL0 = Temp_T%256;
TH0 = Sound_TH0;
TL0 = Sound_TL0 + 12; //加12是对中断延时的补偿
}
SLen=LengthTab[Length%10]; //算出是几分音符
XG=Length/10%10; //算出音符类型(0普通1连音2顿音)
FD=Length/100;
LDiv=LDiv0/SLen; //算出连音音符演奏的长度(多少个10ms)
if (FD==1)
LDiv=LDiv+LDiv/2;
if(XG!=1)
if(XG==0) //算出普通音符的演奏长度
if (SLen<=4)
LDiv1=LDiv-LDiv4;
else
LDiv1=LDiv*SOUND_SPACE;
else
LDiv1=LDiv/2; //算出顿音的演奏长度
else
LDiv1=LDiv;
if(SL==0) LDiv1=0;
LDiv2=LDiv-LDiv1; //算出不发音的长度
if (SL!=0)
{
TR0=1;
for(i=LDiv1;i>0;i--) //发规定长度的音
{
while(TF1==0);
TH1 = Sound_TH1;
TL1 = Sound_TL1;
TF1=0;
}
}
if(LDiv2!=0)
{
TR0 = 0;
Beep = 1;
for(i = LDiv2;i > 0;i--) //音符间的间隔
{
while(TF1 == 0);
TH1 = Sound_TH1;
TL1 = Sound_TL1;
TF1 = 0;
}
}
Point += 2;
Tone = Sound[Point];
Length = Sound[Point+1];
}
Beep = 1;
}
//**************************************************************************
#endif
//START
void main()
{
TIM_Init();
while(1)
{
Play_Func(Music_1,0,2,277);
while(1);
}
}
用51单片机做简易音乐播放器—《晴天》周杰伦
于 2024-11-10 17:56:20 首次发布