using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
class TCPManager
{
#region Server
private static Socket serverSocket = null;
private static Thread m_ServerThread = null;
public static string ServerReceivedMessage = null;
public static void TCPServerStart(string IP, int port)
{
//第一步创建socket对象 服务端
serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
//第二步绑定ip和端口号
//这是自身电脑的ip,Parse可以直接转换为IPAddress的对象出去
IPAddress ipAddress = IPAddress.Parse(IP);
//92代表端口号
IPEndPoint ipEndPoint = new IPEndPoint(ipAddress, port);
//绑定
serverSocket.Bind(ipEndPoint);
//客户端个数
serverSocket.Listen(0);
m_ServerThread = new Thread(ServerReceiveMessage);
m_ServerThread.Start();
//在客户端反馈消息后,暂停下
//先关闭客户端,在关闭服务端
}
static Socket ServerClientSocket = null;
static void ServerReceiveMessage()
{
ServerClientSocket = serverSocket.Accept();//接受一个客户端连接
ServerSendMessage("Connected=true");
while (ServerClientSocket.Connected)
{
try
{
//接受客户端的一条消息
byte[] dataBuffer = new byte[1024];//用来接受数据
//接收到的消息将存入dataBuffer中,返回接收到了多少个数据
int count = ServerClientSocket.Receive(dataBuffer);
//0到count个数据的内容
string msgReceive = System.Text.Encoding.UTF8.GetString(dataBuffer, 0, count);
ServerReceivedMessage = msgReceive;
}
catch
{
ServerClientSocket.Close();
serverSocket.Close();
if (m_ServerThread != null)
{
m_ServerThread.Abort();
m_ServerThread = null;
}
}
}
}
public static void ServerSendMessage(string msg)
{
byte[] data = System.Text.Encoding.UTF8.GetBytes(msg);
ServerClientSocket.Send(data);
}
public static void CloseTCPServer()
{
ServerClientSocket.Close();
serverSocket.Close();
m_ServerThread.Abort();
m_ServerThread = null;
}
#endregion
#region Client
private static Socket clientSocket = null;
private static Thread m_ClientThread = null;
public static string receiveMessageClient = null;
public static void ClientStart(string ip, int port)
{
clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
//服务端链接ip与端口号
clientSocket.Connect(new IPEndPoint(IPAddress.Parse(ip), port));
byte[] data = new byte[1024];
int count = clientSocket.Receive(data);
string msg = Encoding.UTF8.GetString(data, 0, count);
Console.WriteLine("接收到信号:" + msg);
m_ClientThread = new Thread(ClientReceiveMessage);
m_ClientThread.Start();
}
private static void ClientReceiveMessage()
{
while (clientSocket.Connected)
{
try
{
byte[] data = new byte[1024];
int count = clientSocket.Receive(data);
string msg = Encoding.UTF8.GetString(data, 0, count);
Console.WriteLine("接收到信号:" + msg);
receiveMessageClient = msg;
}
catch
{
clientSocket.Close();
if (m_ClientThread != null)
{
m_ClientThread.Abort();
m_ClientThread = null;
}
}
}
}
public static void SendClientMessage(string Message)
{
if (clientSocket.Connected)
{
clientSocket.Send(Encoding.UTF8.GetBytes(Message));
}
}
public static void ClientClose()
{
clientSocket.Close();
m_ClientThread.Abort();
m_ClientThread = null;
}
#endregion
}