//frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
void RenderProxy::setForceDark(bool enable) {
mRenderThread.queue().post(this, enable { mContext->setForceDark(enable); });
}
这里从MainThread post
了一个调用CanvasContext
成员函数setForceDark
的任务到RenderThread
渲染线程
//frameworks/base/libs/hwui/renderthread/CanvasContext.h
void setForceDark(bool enable) {
mUseForceDark = enable;
}
bool useForceDark() {
return mUseForceDark;
}
发现只是设置了一个mUseForceDark
变量而已,并没有看到关键性的调用。我们只能继续再跟一下mUseForceDark
这个变量在哪里使用到了。最终发现,是在TreeInfo
中被赋值给disableForceDark
变量
//frameworks/base/libs/hwui/TreeInfo.cpp
-
TreeInfo::TreeInfo(TraversalMode mode, renderthread::CanvasContext& canvasContext)
- mode(mode)
, prepareTextures(mode == MODE_FULL)
, canvasContext(canvasContext)
, damageGenerationId(canvasContext.getFrameNumber())
//初始化 TreeInfo 的 disableForceDark 变量,注意变量值意义的变化,0 代表打开夜间模式,>0 代表关闭夜间模式
, disableForceDark(canvasContext.useForceDark() ? 0 : 1)
, screenSize(canvasContext.getNextFrameSize()) {}
} // namespace android::uirenderer
而最终disableForceDark
是在RenderNode
中使用,调用路径为:prepareTree-->prepareTreeImpl-->pushStagingDisplayListChanges-->syncDisplayList-->handleForceDark
而最核心当属handleForceDark
函数:
//frameworks/base/libs/hwui/RenderNode.cpp
void RenderNode::handleForceDark(android::uirenderer::TreeInfo *info) {
// // 若没打开强制夜间模式,直接退出
if (CC_LIKELY(!info || info->disableForceDark)) {
return;
}
auto usage = usageHint();
const auto& children = mDisplayList->mChildNodes;
//根据是否有文字、是否有子节点、子节点数量等情况,得出当前 Node 属于 Foreground 还是 Background
if (mDisplayList->hasText()) {
usage = UsageHint::Foreground;
}
if (usage == UsageHint::Unknown) {
if (children.size() > 1) {
usage = UsageHint::Background;
} else if (children.size() == 1 &&
children.front().getRenderNode()->usageHint() !=
UsageHint::Background) {
usage = UsageHint::Background;
}
}
if (children.size() > 1) {
// Crude overlap check
SkRect drawn = SkRect::MakeEmpty();
for (auto iter = children.rbegin(); iter != children.rend(); ++iter) {
const auto& child = iter->getRenderNode();
// We use stagingProperties here because we haven’t yet sync’d the chil