【lesson10】高并发内存池细节优化

大于256KB的大块内存申请问题

如果申请内存大于256KB,那么我们便不用正常的通过三层缓存申请内存,而是直接向Page Cache层申请内存。

static void* ConcurrentAlloc(size_t size)
{
	if (size > MAX_BYTES)
	{
		//计算对齐后的内存大小
		size_t alignSize = SizeClass::RoundUp(size);
		//计算要多少也内存
		size_t kpage = alignSize >> PAGE_SHIFT;

		PageCache::GetInstance()->_pageMtx.lock();
		//直接向Page Cache层要内存
		Span* span = PageCache::GetInstance()->NewSpan(kpage);
		PageCache::GetInstance()->_pageMtx.unlock();
		
		//用ptr指向申请的内存
		void* ptr = (void*)(span->_pageId << PAGE_SHIFT);
		return ptr;
	}
	else
	{
		// 通过TLS 每个线程无锁的获取自己的专属的ThreadCache对象
		if (pTLSThreadCache == nullptr)
		{
			pTLSThreadCache = new ThreadCache;
			pTLSThreadCache = tcPool.New();
		}
		return pTLSThreadCache->Allocate(size);
	}	
}

之后我们Page Cache的申请内存也要更改。

// 获取一个K页的span
Span* PageCache::NewSpan(size_t k)
{
	assert(k > 0);

	// 大于128 page的直接向堆申请
	if (k > NPAGES-1)
	{
		void* ptr = SystemAlloc(k);
		Span* span = new Span;

		span->_pageId = (PAGE_ID)ptr >> PAGE_SHIFT;
		span->_n = k;

		_idSpanMap[span->_pageId] = span;
		return span;
	}
	
	//k<=128页,我们便走正常的逻辑,向桶里面找
	// 先检查第k个桶里面有没有span
	if (!_spanLists[k].Empty())
	{
		Span* kSpan = _spanLists[k].PopFront();

		// 建立id和span的映射,方便central cache回收小块内存时,查找对应的span
		for (PAGE_ID i = 0; i < kSpan->_n; ++i)
		{
			_idSpanMap[kSpan->_pageId + i] = kSpan;
		}

		return kSpan;
	}

	// 检查一下后面的桶里面有没有span,如果有可以把他它进行切分
	for (size_t i = k+1; i < NPAGES; ++i)
	{
		if (!_spanLists[i].Empty())
		{
			Span* nSpan = _spanLists[i].PopFront();
			Span* kSpan = new Span;

			// 在nSpan的头部切一个k页下来
			// k页span返回
			// nSpan再挂到对应映射的位置
			kSpan->_pageId = nSpan->_pageId;
			kSpan->_n = k;

			nSpan->_pageId += k;
			nSpan->_n -= k;

			_spanLists[nSpan->_n].PushFront(nSpan);
			// 存储nSpan的首位页号跟nSpan映射,方便page cache回收内存时
			// 进行的合并查找
			_idSpanMap[nSpan->_pageId] = nSpan;
			_idSpanMap[nSpan->_pageId + nSpan->_n - 1] = nSpan;


			// 建立id和span的映射,方便central cache回收小块内存时,查找对应的span
			for (PAGE_ID i = 0; i < kSpan->_n; ++i)
			{
				_idSpanMap[kSpan->_pageId + i] = kSpan;
			}

			return kSpan;
		}
	}

	// 走到这个位置就说明后面没有大页的span了
	// 这时就去找堆要一个128页的span
	Span* bigSpan = new Span;
	void* ptr = SystemAlloc(NPAGES - 1);
	bigSpan->_pageId = (PAGE_ID)ptr >> PAGE_SHIFT;
	bigSpan->_n = NPAGES - 1;

	_spanLists[bigSpan->_n].PushFront(bigSpan);
	return NewSpan(k);
}

大于256KB的大块释放申请问题

static void ConcurrentFree(void* ptr,size_t size)
{
	//如果大于256KB,则直接还给Page Cache
	if (size > MAX_BYTES)
	{
		//找到对应内存的span
		//然后归还该span
		Span* span = PageCache::GetInstance()->MapObjectToSpan(ptr);
		PageCache::GetInstance()->_pageMtx.lock();
		PageCache::GetInstance()->ReleaseSpanToPageCache(span);
		PageCache::GetInstance()->_pageMtx.unlock();
	}
	else//如果 <= 256KB 走正常的三层释放逻辑
	{
		assert(pTLSThreadCache);
		pTLSThreadCache->Deallocate(ptr, size);
	}
}

所以我们Page Cache层的释放逻辑也要更改

void PageCache::ReleaseSpanToPageCache(Span* span)
{
	// 大于128 page的直接还给堆
	if (span->_n > NPAGES-1)
	{
		void* ptr = (void*)(span->_pageId << PAGE_SHIFT);
		//补充点1:SystemFree(p)的实现
		SystemFree(ptr);
		delete span;

		return;
	}
	// 如果小于128page是,走正常的释放逻辑
	// 对span前后的页,尝试进行合并,缓解内存碎片问题
	while (1)
	{
		PAGE_ID prevId = span->_pageId - 1;
		auto ret = _idSpanMap.find(prevId);
		// 前面的页号没有,不合并了
		if (ret == _idSpanMap.end())
		{
			break;
		}

		// 前面相邻页的span在使用,不合并了
		Span* prevSpan = ret->second;
		if (prevSpan->_isUse == true)
		{
			break;
		}

		// 合并出超过128页的span没办法管理,不合并了
		if (prevSpan->_n + span->_n > NPAGES-1)
		{
			break;
		}

		span->_pageId = prevSpan->_pageId;
		span->_n += prevSpan->_n;

		_spanLists[prevSpan->_n].Erase(prevSpan);
		delete prevSpan;
	}

	// 向后合并
	while (1)
	{
		PAGE_ID nextId = span->_pageId + span->_n;
		auto ret = _idSpanMap.find(nextId);
		if (ret == _idSpanMap.end())
		{
			break;
		}

		Span* nextSpan = ret->second;
		if (nextSpan->_isUse == true)
		{
			break;
		}

		if (nextSpan->_n + span->_n > NPAGES-1)
		{
			break;
		}

		span->_n += nextSpan->_n;

		_spanLists[nextSpan->_n].Erase(nextSpan);
		delete nextSpan;
	}

	_spanLists[span->_n].PushFront(span);
	span->_isUse = false;
	_idSpanMap[span->_pageId] = span;
	_idSpanMap[span->_pageId+span->_n-1] = span;
}

补充点1:SystemFree§的实现

inline static void SystemFree(void* ptr)
{
#ifdef _WIN32
	VirtualFree(ptr, 0, MEM_RELEASE);
#else
	// sbrk unmmap等
#endif
}

使用定长内存池脱离使用new

就只有Page Cache层和ConcurrentAlloc.h中会涉及new的问题,所以只要把这里的改成定长内存池即可。
Page Cache层直接定义一个,定长内存池对象:

//展示Page Cache对象部分代码
#pragma once

#include "Common.h"
#include "ObjectPool.h"

class PageCache
{
public:
	//省略
private:
	SpanList _spanLists[NPAGES];
	ObjectPool<Span> _spanPool;
	std::unordered_map<PAGE_ID, Span*> _idSpanMap;
	PageCache()
	{}
	PageCache(const PageCache&) = delete;
	static PageCache _sInst;
};

然后对.cpp文件进行修改,有用到new的地方,全部改成定长内存池。

#include "PageCache.h"

PageCache PageCache::_sInst;

// 获取一个K页的span
Span* PageCache::NewSpan(size_t k)
{
	assert(k > 0);

	// 大于128 page的直接向堆申请
	if (k > NPAGES-1)
	{
		void* ptr = SystemAlloc(k);
		//Span* span = new Span;
		Span* span = _spanPool.New();

		span->_pageId = (PAGE_ID)ptr >> PAGE_SHIFT;
		span->_n = k;

		_idSpanMap[span->_pageId] = span;
		return span;
	}

	// 先检查第k个桶里面有没有span
	if (!_spanLists[k].Empty())
	{
		Span* kSpan = _spanLists[k].PopFront();

		// 建立id和span的映射,方便central cache回收小块内存时,查找对应的span
		for (PAGE_ID i = 0; i < kSpan->_n; ++i)
		{
			_idSpanMap[kSpan->_pageId + i] = kSpan;
		}

		return kSpan;
	}

	// 检查一下后面的桶里面有没有span,如果有可以把他它进行切分
	for (size_t i = k+1; i < NPAGES; ++i)
	{
		if (!_spanLists[i].Empty())
		{
			Span* nSpan = _spanLists[i].PopFront();
			//Span* kSpan = new Span;
			Span* kSpan = _spanPool.New();

			// 在nSpan的头部切一个k页下来
			// k页span返回
			// nSpan再挂到对应映射的位置
			kSpan->_pageId = nSpan->_pageId;
			kSpan->_n = k;

			nSpan->_pageId += k;
			nSpan->_n -= k;

			_spanLists[nSpan->_n].PushFront(nSpan);
			// 存储nSpan的首位页号跟nSpan映射,方便page cache回收内存时
			// 进行的合并查找
			_idSpanMap[nSpan->_pageId] = nSpan;
			_idSpanMap[nSpan->_pageId + nSpan->_n - 1] = nSpan;


			// 建立id和span的映射,方便central cache回收小块内存时,查找对应的span
			for (PAGE_ID i = 0; i < kSpan->_n; ++i)
			{
				_idSpanMap[kSpan->_pageId + i] = kSpan;
			}

			return kSpan;
		}
	}

	// 走到这个位置就说明后面没有大页的span了
	// 这时就去找堆要一个128页的span
	//Span* bigSpan = new Span;
	Span* bigSpan = _spanPool.New();
	void* ptr = SystemAlloc(NPAGES - 1);
	bigSpan->_pageId = (PAGE_ID)ptr >> PAGE_SHIFT;
	bigSpan->_n = NPAGES - 1;

	_spanLists[bigSpan->_n].PushFront(bigSpan);

	return NewSpan(k);
}


void PageCache::ReleaseSpanToPageCache(Span* span)
{
	// 大于128 page的直接还给堆
	if (span->_n > NPAGES-1)
	{
		void* ptr = (void*)(span->_pageId << PAGE_SHIFT);
		SystemFree(ptr);
		//delete span;
		_spanPool.Delete(span);

		return;
	}

	// 对span前后的页,尝试进行合并,缓解内存碎片问题
	while (1)
	{
		PAGE_ID prevId = span->_pageId - 1;
		auto ret = _idSpanMap.find(prevId);
		// 前面的页号没有,不合并了
		if (ret == _idSpanMap.end())
		{
			break;
		}

		// 前面相邻页的span在使用,不合并了
		Span* prevSpan = ret->second;
		if (prevSpan->_isUse == true)
		{
			break;
		}

		// 合并出超过128页的span没办法管理,不合并了
		if (prevSpan->_n + span->_n > NPAGES-1)
		{
			break;
		}

		span->_pageId = prevSpan->_pageId;
		span->_n += prevSpan->_n;

		_spanLists[prevSpan->_n].Erase(prevSpan);
		//delete prevSpan;
		_spanPool.Delete(prevSpan);
	}

	// 向后合并
	while (1)
	{
		PAGE_ID nextId = span->_pageId + span->_n;
		auto ret = _idSpanMap.find(nextId);
		if (ret == _idSpanMap.end())
		{
			break;
		}

		Span* nextSpan = ret->second;
		if (nextSpan->_isUse == true)
		{
			break;
		}

		if (nextSpan->_n + span->_n > NPAGES-1)
		{
			break;
		}

		span->_n += nextSpan->_n;

		_spanLists[nextSpan->_n].Erase(nextSpan);
		//delete nextSpan;
		_spanPool.Delete(nextSpan);
	}

	_spanLists[span->_n].PushFront(span);
	span->_isUse = false;
	_idSpanMap[span->_pageId] = span;
	_idSpanMap[span->_pageId+span->_n-1] = span;
}

ConcurrentAlloc.h中new 线程对象也要修改。

static void* ConcurrentAlloc(size_t size)
{
	if (size > MAX_BYTES)
	{
		//不涉及修改便省略,以免代码太长
	}
	else
	{
		// 通过TLS 每个线程无锁的获取自己的专属的ThreadCache对象
		if (pTLSThreadCache == nullptr)
		{
			static ObjectPool<ThreadCache> tcPool;
			//pTLSThreadCache = new ThreadCache;
			pTLSThreadCache = tcPool.New();
		}

		return pTLSThreadCache->Allocate(size);
	}	
}

释放对象时优化为不传对象大小

我们之前设计的释放对象逻辑是要传对象大小的。
在这里插入图片描述
而正常来说我们应该不用传对象的大小所以我们就要多它进行优化,我们把对象的大小,放在对应的span当中。

// 管理多个连续页大块内存跨度结构
struct Span
{
	PAGE_ID _pageId = 0; // 大块内存起始页的页号
	size_t  _n = 0;      // 页的数量

	Span* _next = nullptr;	// 双向链表的结构
	Span* _prev = nullptr;

	size_t _useCount = 0; // 切好小块内存,被分配给thread cache的计数
	void* _freeList = nullptr;  // 切好的小块内存的自由链表

	bool _isUse = false;    //span是否在被使用
	size_t _objSize = 0;  // 切好的小对象的大小
};

然后在Central Cache层我们就初始化Page Cache给Central Cache的span对象中的的_objSize。
这里补充之前忘记讲的_isUse也是在这里改为true

// 获取一个非空的span
Span* CentralCache::GetOneSpan(SpanList& list, size_t size)
{
	// 查看当前的spanlist中是否有还有未分配对象的span
	Span* it = list.Begin();
	while (it != list.End())
	{
		//不涉及修改便省略,以免代码太长
	}

	// 先把central cache的桶锁解掉,这样如果其他线程释放内存对象回来,不会阻塞
	list._mtx.unlock();

	// 走到这里说没有空闲span了,只能找page cache要
	PageCache::GetInstance()->_pageMtx.lock();
	Span* span = PageCache::GetInstance()->NewSpan(SizeClass::NumMovePage(size));
	span->_isUse = true;
	span->_objSize = size;
	PageCache::GetInstance()->_pageMtx.unlock();

	// 对获取span进行切分,不需要加锁,因为这会其他线程访问不到这个span

	// 计算span的大块内存的起始地址和大块内存的大小(字节数)
	char* start = (char*)(span->_pageId << PAGE_SHIFT);
	size_t bytes = span->_n << PAGE_SHIFT;
	char* end = start + bytes;

	// 把大块内存切成自由链表链接起来
	// 1、先切一块下来去做头,方便尾插
	span->_freeList = start;
	start += size;
	void* tail = span->_freeList;
	int i = 1;
	while (start < end)
	{
		//不涉及修改便省略,以免代码太长
	}

	NextObj(tail) = nullptr;

	// 切好span以后,需要把span挂到桶里面去的时候,再加锁
	list._mtx.lock();
	list.PushFront(span);

	return span;
}

而如果大于256KB不会走这三层缓存,申请内存所以我们的自己再ConcurrentAlloc.h中处理。

static void* ConcurrentAlloc(size_t size)
{
	if (size > MAX_BYTES)
	{
		size_t alignSize = SizeClass::RoundUp(size);
		size_t kpage = alignSize >> PAGE_SHIFT;

		PageCache::GetInstance()->_pageMtx.lock();
		Span* span = PageCache::GetInstance()->NewSpan(kpage);
		span->_objSize = size;
		span->_isUse = true;
		PageCache::GetInstance()->_pageMtx.unlock();

		void* ptr = (void*)(span->_pageId << PAGE_SHIFT);
		return ptr;
	}
	else
	{
		// 通过TLS 每个线程无锁的获取自己的专属的ThreadCache对象
		if (pTLSThreadCache == nullptr)
		{
			static ObjectPool<ThreadCache> tcPool;
			//pTLSThreadCache = new ThreadCache;
			pTLSThreadCache = tcPool.New();
		}

		//cout << std::this_thread::get_id() << ":" << pTLSThreadCache << endl;

		return pTLSThreadCache->Allocate(size);
	}	
}

之后就是释放内存函数不用传对象大小的修改

static void ConcurrentFree(void* ptr)
{
	Span* span = PageCache::GetInstance()->MapObjectToSpan(ptr);
	size_t size = span->_objSize;

	if (size > MAX_BYTES)
	{
		PageCache::GetInstance()->_pageMtx.lock();
		PageCache::GetInstance()->ReleaseSpanToPageCache(span);
		PageCache::GetInstance()->_pageMtx.unlock();
	}
	else
	{
		assert(pTLSThreadCache);
		pTLSThreadCache->Deallocate(ptr, size);
	}
}

完整版代码

Common.h

#pragma once

#include <iostream>
#include <vector>
#include <unordered_map>
#include <map>
#include <algorithm>

#include <time.h>
#include <assert.h>

#include <thread>
#include <mutex>
#include <atomic>

using std::cout;
using std::endl;

#ifdef _WIN32
	#include <windows.h>
#else
	// ...
#endif

static const size_t MAX_BYTES = 256 * 1024;
static const size_t NFREELIST = 208;
static const size_t NPAGES = 129;
static const size_t PAGE_SHIFT = 13;

#ifdef _WIN64
	typedef unsigned long long PAGE_ID;
#elif _WIN32
	typedef size_t PAGE_ID;
#else
	// linux
#endif

// 直接去堆上按页申请空间
inline static void* SystemAlloc(size_t kpage)
{
#ifdef _WIN32
	void* ptr = VirtualAlloc(0, kpage << 13, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
#else
	// linux下brk mmap等
#endif

	if (ptr == nullptr)
		throw std::bad_alloc();

	return ptr;
}


inline static void SystemFree(void* ptr)
{
#ifdef _WIN32
	VirtualFree(ptr, 0, MEM_RELEASE);
#else
	// sbrk unmmap等
#endif
}

static void*& NextObj(void* obj)
{
	return *(void**)obj;
}


// 管理切分好的小对象的自由链表
class FreeList
{
public:
	void Push(void* obj)
	{
		assert(obj);

		// 头插
		//*(void**)obj = _freeList;
		NextObj(obj) = _freeList;
		_freeList = obj;

		++_size;
	}

	void PushRange(void* start, void* end, size_t n)
	{
		NextObj(end) = _freeList;
		_freeList = start;

		_size += n;
	}

	void PopRange(void*& start, void*& end, size_t n)
	{
		assert(n <= _size);
		start = _freeList;
		end = start;

		for (size_t i = 0; i < n - 1; ++i)
		{
			end = NextObj(end);
		}

		_freeList = NextObj(end);
		NextObj(end) = nullptr;
		_size -= n;
	}

	void* Pop()
	{
		assert(_freeList);

		// 头删
		void* obj = _freeList;
		_freeList = NextObj(obj);
		--_size;

		return obj;
	}

	bool Empty()
	{
		return _freeList == nullptr;
	}

	size_t& MaxSize()
	{
		return _maxSize;
	}

	size_t Size()
	{
		return _size;
	}

private:
	void* _freeList = nullptr;
	size_t _maxSize = 1;
	size_t _size = 0;
};

// 计算对象大小的对齐映射规则
class SizeClass
{
public:
	static inline size_t _RoundUp(size_t bytes, size_t alignNum)
	{
		return ((bytes + alignNum - 1) & ~(alignNum - 1));
	}

	static inline size_t RoundUp(size_t size)
	{
		if (size <= 128)
		{
			return _RoundUp(size, 8);
		}
		else if (size <= 1024)
		{
			return _RoundUp(size, 16);
		}
		else if (size <= 8*1024)
		{
			return _RoundUp(size, 128);
		}
		else if (size <= 64*1024)
		{
			return _RoundUp(size, 1024);
		}
		else if (size <= 256 * 1024)
		{
			return _RoundUp(size, 8*1024);
		}
		else
		{
			return _RoundUp(size, 1<<PAGE_SHIFT);
		}
	}

	static inline size_t _Index(size_t bytes, size_t align_shift)
	{
		return ((bytes + (1 << align_shift) - 1) >> align_shift) - 1;
	}

	// 计算映射的哪一个自由链表桶
	static inline size_t Index(size_t bytes)
	{
		assert(bytes <= MAX_BYTES);

		// 每个区间有多少个链
		static int group_array[4] = { 16, 56, 56, 56 };
		if (bytes <= 128){
			return _Index(bytes, 3);
		}
		else if (bytes <= 1024){
			return _Index(bytes - 128, 4) + group_array[0];
		}
		else if (bytes <= 8 * 1024){
			return _Index(bytes - 1024, 7) + group_array[1] + group_array[0];
		}
		else if (bytes <= 64 * 1024){
			return _Index(bytes - 8 * 1024, 10) + group_array[2] + group_array[1] + group_array[0];
		}
		else if (bytes <= 256 * 1024){
			return _Index(bytes - 64 * 1024, 13) + group_array[3] + group_array[2] + group_array[1] + group_array[0];
		}
		else{
			assert(false);
		}

		return -1;
	}

	// 一次thread cache从中心缓存获取多少个
	static size_t NumMoveSize(size_t size)
	{
		assert(size > 0);

		// [2, 512],一次批量移动多少个对象的(慢启动)上限值
		// 小对象一次批量上限高
		// 小对象一次批量上限低
		int num = MAX_BYTES / size;
		if (num < 2)
			num = 2;

		if (num > 512)
			num = 512;

		return num;
	}

	// 计算一次向系统获取几个页
	// 单个对象 8byte
	// ...
	// 单个对象 256KB
	static size_t NumMovePage(size_t size)
	{
		size_t num = NumMoveSize(size);
		size_t npage = num*size;

		npage >>= PAGE_SHIFT;
		if (npage == 0)
			npage = 1;

		return npage;
	}
};

// 管理多个连续页大块内存跨度结构
struct Span
{
	PAGE_ID _pageId = 0; // 大块内存起始页的页号
	size_t  _n = 0;      // 页的数量

	Span* _next = nullptr;	// 双向链表的结构
	Span* _prev = nullptr;

	size_t _objSize = 0;  // 切好的小对象的大小
	size_t _useCount = 0; // 切好小块内存,被分配给thread cache的计数
	void* _freeList = nullptr;  // 切好的小块内存的自由链表

	bool _isUse = false;          // 是否在被使用
};

// 带头双向循环链表 
class SpanList
{
public:
	SpanList()
	{
		_head = new Span;
		_head->_next = _head;
		_head->_prev = _head;
	}

	Span* Begin()
	{
		return _head->_next;
	}

	Span* End()
	{
		return _head;
	}

	bool Empty()
	{
		return _head->_next == _head;
	}

	void PushFront(Span* span)
	{
		Insert(Begin(), span);
	}

	Span* PopFront()
	{
		Span* front = _head->_next;
		Erase(front);
		return front;
	}

	void Insert(Span* pos, Span* newSpan)
	{
		assert(pos);
		assert(newSpan);

		Span* prev = pos->_prev;
		// prev newspan pos
		prev->_next = newSpan;
		newSpan->_prev = prev;
		newSpan->_next = pos;
		pos->_prev = newSpan;
	}

	void Erase(Span* pos)
	{
		assert(pos);
		assert(pos != _head);

		// 1、条件断点
		// 2、查看栈帧
		/*if (pos == _head)
		{
		int x = 0;
		}*/

		Span* prev = pos->_prev;
		Span* next = pos->_next;

		prev->_next = next;
		next->_prev = prev;
	}

private:
	Span* _head;
public:
	std::mutex _mtx; // 桶锁
};

ObjectPool.h

#pragma once
#include "Common.h"

template<class T>
class ObjectPool
{
public:
	T* New()
	{
		T* obj = nullptr;

		// 优先把还回来内存块对象,再次重复利用
		if (_freeList)
		{
			void* next = *((void**)_freeList);
			obj = (T*)_freeList;
			_freeList = next;
		}
		else
		{
			// 剩余内存不够一个对象大小时,则重新开大块空间
			if (_remainBytes < sizeof(T))
			{
				_remainBytes = 128 * 1024;
				//_memory = (char*)malloc(_remainBytes);
				_memory = (char*)SystemAlloc(_remainBytes >> 13);
				if (_memory == nullptr)
				{
					throw std::bad_alloc();
				}
			}

			obj = (T*)_memory;
			size_t objSize = sizeof(T) < sizeof(void*) ? sizeof(void*) : sizeof(T);
			_memory += objSize;
			_remainBytes -= objSize;
		}

		// 定位new,显示调用T的构造函数初始化
		new(obj)T;

		return obj;
	}

	void Delete(T* obj)
	{
		// 显示调用析构函数清理对象
		obj->~T();

		// 头插
		*(void**)obj = _freeList;
		_freeList = obj;
	}

private:
	char* _memory = nullptr; // 指向大块内存的指针
	size_t _remainBytes = 0; // 大块内存在切分过程中剩余字节数

	void* _freeList = nullptr; // 还回来过程中链接的自由链表的头指针
};

ThreadCache.h

#pragma once

#include "Common.h"

class ThreadCache
{
public:
	// 申请和释放内存对象
	void* Allocate(size_t size);
	void Deallocate(void* ptr, size_t size);

	// 从中心缓存获取对象
	void* FetchFromCentralCache(size_t index, size_t size);

	// 释放对象时,链表过长时,回收内存回到中心缓存
	void ListTooLong(FreeList& list, size_t size);
private:
	FreeList _freeLists[NFREELIST];
};

// TLS thread local storage
static _declspec(thread) ThreadCache* pTLSThreadCache = nullptr;

ThreadCache.cpp

#include "ThreadCache.h"
#include "CentralCache.h"

void* ThreadCache::FetchFromCentralCache(size_t index, size_t size)
{
	// 慢开始反馈调节算法
	// 1、最开始不会一次向central cache一次批量要太多,因为要太多了可能用不完
	// 2、如果你不要这个size大小内存需求,那么batchNum就会不断增长,直到上限
	// 3、size越大,一次向central cache要的batchNum就越小
	// 4、size越小,一次向central cache要的batchNum就越大
	size_t batchNum = min(_freeLists[index].MaxSize(), SizeClass::NumMoveSize(size));
	if (_freeLists[index].MaxSize() == batchNum)
	{
		_freeLists[index].MaxSize() += 1;
	}

	void* start = nullptr;
	void* end = nullptr;
	size_t actualNum = CentralCache::GetInstance()->FetchRangeObj(start, end, batchNum, size);
	assert(actualNum > 0);

	if (actualNum == 1)
	{
		assert(start == end);
		return start;
	}
	else
	{
		_freeLists[index].PushRange(NextObj(start), end, actualNum-1);
		return start;
	}
}

void* ThreadCache::Allocate(size_t size)
{
	assert(size <= MAX_BYTES);
	size_t alignSize = SizeClass::RoundUp(size);
	size_t index = SizeClass::Index(size);

	if (!_freeLists[index].Empty())
	{
		return _freeLists[index].Pop();
	}
	else
	{
		return FetchFromCentralCache(index, alignSize);
	}
}

void ThreadCache::Deallocate(void* ptr, size_t size)
{
	assert(ptr);
	assert(size <= MAX_BYTES);

	// 找对映射的自由链表桶,对象插入进入
	size_t index = SizeClass::Index(size);
	_freeLists[index].Push(ptr);

	// 当链表长度大于一次批量申请的内存时就开始还一段list给central cache
	if (_freeLists[index].Size() >= _freeLists[index].MaxSize())
	{
		ListTooLong(_freeLists[index], size);
	}
}

void ThreadCache::ListTooLong(FreeList& list, size_t size)
{
	void* start = nullptr;
	void* end = nullptr;
	list.PopRange(start, end, list.MaxSize());

	CentralCache::GetInstance()->ReleaseListToSpans(start, size);
}

ConcurrentAlloc.h

#pragma once

#include "Common.h"
#include "ThreadCache.h"
#include "PageCache.h"
#include "ObjectPool.h"

static void* ConcurrentAlloc(size_t size)
{
	if (size > MAX_BYTES)
	{
		size_t alignSize = SizeClass::RoundUp(size);
		size_t kpage = alignSize >> PAGE_SHIFT;

		PageCache::GetInstance()->_pageMtx.lock();
		Span* span = PageCache::GetInstance()->NewSpan(kpage);
		span->_objSize = size;
		span->_isUse = true;
		PageCache::GetInstance()->_pageMtx.unlock();

		void* ptr = (void*)(span->_pageId << PAGE_SHIFT);
		return ptr;
	}
	else
	{
		// 通过TLS 每个线程无锁的获取自己的专属的ThreadCache对象
		if (pTLSThreadCache == nullptr)
		{
			static ObjectPool<ThreadCache> tcPool;
			//pTLSThreadCache = new ThreadCache;
			pTLSThreadCache = tcPool.New();
		}

		//cout << std::this_thread::get_id() << ":" << pTLSThreadCache << endl;

		return pTLSThreadCache->Allocate(size);
	}	
}

static void ConcurrentFree(void* ptr)
{
	Span* span = PageCache::GetInstance()->MapObjectToSpan(ptr);
	size_t size = span->_objSize;

	if (size > MAX_BYTES)
	{
		PageCache::GetInstance()->_pageMtx.lock();
		PageCache::GetInstance()->ReleaseSpanToPageCache(span);
		PageCache::GetInstance()->_pageMtx.unlock();
	}
	else
	{
		assert(pTLSThreadCache);
		pTLSThreadCache->Deallocate(ptr, size);
	}
}

CentralCache.h

#pragma once

#include "Common.h"

// 单例模式
class CentralCache
{
public:
	static CentralCache* GetInstance()
	{
		return &_sInst;
	}

	// 获取一个非空的span
	Span* GetOneSpan(SpanList& list, size_t byte_size);

	// 从中心缓存获取一定数量的对象给thread cache
	size_t FetchRangeObj(void*& start, void*& end, size_t batchNum, size_t size);

	// 将一定数量的对象释放到span跨度
	void ReleaseListToSpans(void* start, size_t byte_size);
private:
	SpanList _spanLists[NFREELIST];

private:
	CentralCache()
	{}

	CentralCache(const CentralCache&) = delete;

	static CentralCache _sInst;
};

CentralCache.cpp

#include "CentralCache.h"
#include "PageCache.h"

CentralCache CentralCache::_sInst;

// 获取一个非空的span
Span* CentralCache::GetOneSpan(SpanList& list, size_t size)
{
	// 查看当前的spanlist中是否有还有未分配对象的span
	Span* it = list.Begin();
	while (it != list.End())
	{
		if (it->_freeList != nullptr)
		{
			return it;
		}
		else
		{
			it = it->_next;
		}
	}

	// 先把central cache的桶锁解掉,这样如果其他线程释放内存对象回来,不会阻塞
	list._mtx.unlock();

	// 走到这里说没有空闲span了,只能找page cache要
	PageCache::GetInstance()->_pageMtx.lock();
	Span* span = PageCache::GetInstance()->NewSpan(SizeClass::NumMovePage(size));
	span->_isUse = true;
	span->_objSize = size;
	PageCache::GetInstance()->_pageMtx.unlock();

	// 对获取span进行切分,不需要加锁,因为这会其他线程访问不到这个span

	// 计算span的大块内存的起始地址和大块内存的大小(字节数)
	char* start = (char*)(span->_pageId << PAGE_SHIFT);
	size_t bytes = span->_n << PAGE_SHIFT;
	char* end = start + bytes;

	// 把大块内存切成自由链表链接起来
	// 1、先切一块下来去做头,方便尾插
	span->_freeList = start;
	start += size;
	void* tail = span->_freeList;
	int i = 1;
	while (start < end)
	{
		++i;
		NextObj(tail) = start;
		tail = NextObj(tail); // tail = start;
		start += size;
	}

	NextObj(tail) = nullptr;

	// 切好span以后,需要把span挂到桶里面去的时候,再加锁
	list._mtx.lock();
	list.PushFront(span);

	return span;
}

// 从中心缓存获取一定数量的对象给thread cache
size_t CentralCache::FetchRangeObj(void*& start, void*& end, size_t batchNum, size_t size)
{
	size_t index = SizeClass::Index(size);
	_spanLists[index]._mtx.lock();

	Span* span = GetOneSpan(_spanLists[index], size);
	assert(span);
	assert(span->_freeList);

	// 从span中获取batchNum个对象
	// 如果不够batchNum个,有多少拿多少
	start = span->_freeList;
	end = start;
	size_t i = 0;
	size_t actualNum = 1;
	while ( i < batchNum - 1 && NextObj(end) != nullptr)
	{
		end = NextObj(end);
		++i;
		++actualNum;
	}
	span->_freeList = NextObj(end);
	NextObj(end) = nullptr;
	span->_useCount += actualNum;

	 条件断点
	int j = 0;
	void* cur = start;
	while (cur)
	{
		cur = NextObj(cur);
		++j;
	}

	if (j != actualNum)
	{
		int x = 0;
	}

	_spanLists[index]._mtx.unlock();

	return actualNum;
}

void CentralCache::ReleaseListToSpans(void* start, size_t size)
{
	size_t index = SizeClass::Index(size);
	_spanLists[index]._mtx.lock();
	while (start)
	{
		void* next = NextObj(start);

		Span* span = PageCache::GetInstance()->MapObjectToSpan(start);
		NextObj(start) = span->_freeList;
		span->_freeList = start;
		span->_useCount--;

		// 说明span的切分出去的所有小块内存都回来了
		// 这个span就可以再回收给page cache,pagecache可以再尝试去做前后页的合并
		if (span->_useCount == 0)
		{
			_spanLists[index].Erase(span);
			span->_freeList = nullptr;
			span->_next = nullptr;
			span->_prev = nullptr;

			// 释放span给page cache时,使用page cache的锁就可以了
			// 这时把桶锁解掉
			_spanLists[index]._mtx.unlock();

			PageCache::GetInstance()->_pageMtx.lock();
			PageCache::GetInstance()->ReleaseSpanToPageCache(span);
			PageCache::GetInstance()->_pageMtx.unlock();

			_spanLists[index]._mtx.lock();
		}

		start = next;
	}

	_spanLists[index]._mtx.unlock();
}

PageCache.h

#pragma once

#include "Common.h"
#include "ObjectPool.h"

class PageCache
{
public:
	static PageCache* GetInstance()
	{
		return &_sInst;
	}

	// 获取从对象到span的映射
	Span* MapObjectToSpan(void* obj);

	// 释放空闲span回到Pagecache,并合并相邻的span
	void ReleaseSpanToPageCache(Span* span);

	// 获取一个K页的span
	Span* NewSpan(size_t k);

	std::mutex _pageMtx;
private:
	SpanList _spanLists[NPAGES];
	ObjectPool<Span> _spanPool;

	std::unordered_map<PAGE_ID, Span*> _idSpanMap;

	PageCache()
	{}
	PageCache(const PageCache&) = delete;


	static PageCache _sInst;
};

PageCache.cpp

#include "PageCache.h"

PageCache PageCache::_sInst;

// 获取一个K页的span
Span* PageCache::NewSpan(size_t k)
{
	assert(k > 0);

	// 大于128 page的直接向堆申请
	if (k > NPAGES-1)
	{
		void* ptr = SystemAlloc(k);
		//Span* span = new Span;
		Span* span = _spanPool.New();

		span->_pageId = (PAGE_ID)ptr >> PAGE_SHIFT;
		span->_n = k;

		_idSpanMap[span->_pageId] = span;
		return span;
	}

	// 先检查第k个桶里面有没有span
	if (!_spanLists[k].Empty())
	{
		Span* kSpan = _spanLists[k].PopFront();

		// 建立id和span的映射,方便central cache回收小块内存时,查找对应的span
		for (PAGE_ID i = 0; i < kSpan->_n; ++i)
		{
			_idSpanMap[kSpan->_pageId + i] = kSpan;
		}

		return kSpan;
	}

	// 检查一下后面的桶里面有没有span,如果有可以把他它进行切分
	for (size_t i = k+1; i < NPAGES; ++i)
	{
		if (!_spanLists[i].Empty())
		{
			Span* nSpan = _spanLists[i].PopFront();
			//Span* kSpan = new Span;
			Span* kSpan = _spanPool.New();

			// 在nSpan的头部切一个k页下来
			// k页span返回
			// nSpan再挂到对应映射的位置
			kSpan->_pageId = nSpan->_pageId;
			kSpan->_n = k;

			nSpan->_pageId += k;
			nSpan->_n -= k;

			_spanLists[nSpan->_n].PushFront(nSpan);
			// 存储nSpan的首位页号跟nSpan映射,方便page cache回收内存时
			// 进行的合并查找
			_idSpanMap[nSpan->_pageId] = nSpan;
			_idSpanMap[nSpan->_pageId + nSpan->_n - 1] = nSpan;


			// 建立id和span的映射,方便central cache回收小块内存时,查找对应的span
			for (PAGE_ID i = 0; i < kSpan->_n; ++i)
			{
				_idSpanMap[kSpan->_pageId + i] = kSpan;
			}

			return kSpan;
		}
	}

	// 走到这个位置就说明后面没有大页的span了
	// 这时就去找堆要一个128页的span
	//Span* bigSpan = new Span;
	Span* bigSpan = _spanPool.New();
	void* ptr = SystemAlloc(NPAGES - 1);
	bigSpan->_pageId = (PAGE_ID)ptr >> PAGE_SHIFT;
	bigSpan->_n = NPAGES - 1;

	_spanLists[bigSpan->_n].PushFront(bigSpan);

	return NewSpan(k);
}

Span* PageCache::MapObjectToSpan(void* obj)
{
	PAGE_ID id = ((PAGE_ID)obj >> PAGE_SHIFT);

	std::unique_lock<std::mutex> lock(_pageMtx);

	auto ret = _idSpanMap.find(id);
	if (ret != _idSpanMap.end())
	{
		return ret->second;
	}
	else
	{
		assert(false);
		return nullptr;
	}
}

void PageCache::ReleaseSpanToPageCache(Span* span)
{
	// 大于128 page的直接还给堆
	if (span->_n > NPAGES-1)
	{
		void* ptr = (void*)(span->_pageId << PAGE_SHIFT);
		SystemFree(ptr);
		//delete span;
		_spanPool.Delete(span);

		return;
	}

	// 对span前后的页,尝试进行合并,缓解内存碎片问题
	while (1)
	{
		PAGE_ID prevId = span->_pageId - 1;
		auto ret = _idSpanMap.find(prevId);
		// 前面的页号没有,不合并了
		if (ret == _idSpanMap.end())
		{
			break;
		}

		// 前面相邻页的span在使用,不合并了
		Span* prevSpan = ret->second;
		if (prevSpan->_isUse == true)
		{
			break;
		}

		// 合并出超过128页的span没办法管理,不合并了
		if (prevSpan->_n + span->_n > NPAGES-1)
		{
			break;
		}

		span->_pageId = prevSpan->_pageId;
		span->_n += prevSpan->_n;

		_spanLists[prevSpan->_n].Erase(prevSpan);
		//delete prevSpan;
		_spanPool.Delete(prevSpan);
	}

	// 向后合并
	while (1)
	{
		PAGE_ID nextId = span->_pageId + span->_n;
		auto ret = _idSpanMap.find(nextId);
		if (ret == _idSpanMap.end())
		{
			break;
		}

		Span* nextSpan = ret->second;
		if (nextSpan->_isUse == true)
		{
			break;
		}

		if (nextSpan->_n + span->_n > NPAGES-1)
		{
			break;
		}

		span->_n += nextSpan->_n;

		_spanLists[nextSpan->_n].Erase(nextSpan);
		//delete nextSpan;
		_spanPool.Delete(nextSpan);
	}

	_spanLists[span->_n].PushFront(span);
	span->_isUse = false;
	_idSpanMap[span->_pageId] = span;
	_idSpanMap[span->_pageId+span->_n-1] = span;
}

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### 内容概要 《计算机试卷1》是一份综合性的计算机基础和应用测试卷,涵盖了计算机硬件、软件、操作系统、网络、多媒体技术等多个领域的知识点。试卷包括单选题和操作应用两大类,单选题部分测试学生对计算机基础知识的掌握,操作应用部分则评估学生对计算机应用软件的实际操作能力。 ### 适用人群 本试卷适用于: - 计算机专业或信息技术相关专业的学生,用于课程学习或考试复习。 - 准备计算机等级考试或职业资格认证的人士,作为实战演练材料。 - 对计算机操作有兴趣的自学者,用于提升个人计算机应用技能。 - 计算机基础教育工作者,作为教学资源或出题参考。 ### 使用场景及目标 1. **学习评估**:作为学校或教育机构对学生计算机基础知识和应用技能的评估工具。 2. **自学测试**:供个人自学者检验自己对计算机知识的掌握程度和操作熟练度。 3. **职业发展**:帮助职场人士通过实际操作练习,提升计算机应用能力,增强工作竞争力。 4. **教学资源**:教师可以用于课堂教学,作为教学内容的补充或学生的课后练习。 5. **竞赛准备**:适合准备计算机相关竞赛的学生,作为强化训练和技能检测的材料。 试卷的目标是通过系统性的题目设计,帮助学生全面复习和巩固计算机基础知识,同时通过实际操作题目,提高学生解决实际问题的能力。通过本试卷的学习与练习,学生将能够更加深入地理解计算机的工作原理,掌握常用软件的使用方法,为未来的学术或职业生涯打下坚实的基础。

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