C#程序设计经典教程(第三版)实验五

注意:C#语言刚入门,代码质量不高!!!可以参考

1.设计一个 Windows 应用程序,在该程序中首先构造一个学生基本类,再分别构造小学生、中学生、大学生等派生类,当输入相关数据,单击不同的按钮(小学生、中学生、大学生)将分别创建不同的学生对象,并输出当前的学生总人数,该学生的姓名、学生类型和平均成绩。如图5-11所示,要求如下:

(1)每个学生都有姓名和年龄

(2)小学生有语文、数学成绩。

(3)中学生有语文、数学和英语成绩。

(4) 大学生有必修课学分总数和选修课学分总数,不包含单科成绩

(5) 学生类提供向外输出信息的方法。

(6) 学生类提供统计个人总成绩或总学分的方法

(7) 通过静态成员自动记录学生总人数。

(8)能通过构造函数完成各字段成员初始化

控件名称如下:

代码如下:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Runtime.Remoting.Metadata.W3cXsd2001;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace 实验5
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        private void button1_Click(object sender, EventArgs e)
        {
            int age = Convert.ToInt32(textBox2.Text);
            double sub1 = Convert.ToDouble(textBox3.Text);
            double sub2 = Convert.ToDouble(textBox4.Text);
            Pupil p = new Pupil(textBox1.Text, age, sub1, sub2);
            label6.Text += p.getInfo();

        }

        private void button2_Click(object sender, EventArgs e)
        {
            int age = Convert.ToInt32(textBox2.Text);
            double sub1 = Convert.ToDouble(textBox3.Text);
            double sub2 = Convert.ToDouble(textBox4.Text);
            double sub3 = 0.0;
            if (!textBox5.Text.Equals(""))
            {
                sub3 = Convert.ToDouble(textBox5.Text); ;
            }
            junoir J = new junoir(textBox1.Text, age, sub1, sub2,sub3);
            label6.Text += J.getInfo();
        }

        private void button3_Click(object sender, EventArgs e)
        {
            int age = Convert.ToInt32(textBox2.Text);
            double sub1 = Convert.ToDouble(textBox3.Text);
            double sub2 = Convert.ToDouble(textBox4.Text);
            double sub3 = 0.0;
            if (!textBox5.Text.Equals(""))
            {
                sub3 = Convert.ToDouble(textBox5.Text); ;
            }
            colleage c = new colleage(textBox1.Text, age, sub1, sub2, sub3);
            label6.Text += c.getInfo();
        }
    }
    public abstract class Student
    {
        protected string name;
        protected int age;
        protected static int number;
        public Student( string name,int age)
        {
            this.name = name;
            this.age = age;
            number++;
        }
        public string Name
        {
            get { return name; }
        }
        public virtual string type
        {
            get { return "学生"; }
        }
        public abstract double total();
        public string getInfo() {
            string result = string.Format("总人数:{0},姓名:{1},{2},{3}岁", number, Name, type, age);
            if (type == "小学生")
            {
                result += string.Format(",平均成绩为{0:N2}:\n", total() / 2);
            }else if(type == "中学生")
            {
                result += string.Format(",平均成绩为{0:N2}:\n", total() / 3);
            }
            else
            {
                result += string.Format(",总学分为{0:N2}:\n", total());
            }
            return result;
        }
    }
    public class Pupil : Student
    {
        protected double chinese;
        protected double math;
        public Pupil(string name,int age,double chinese,double math) : base(name, age)
        {
            this.chinese = chinese;
            this.math = math;
        }
        public override string type
        {
            get 
            {
                return "小学生";
            }
        }
        public override double total()
        {
            return chinese + math;
        }
    }
    public class junoir : Student
    {
        protected double chinese;
        protected double math;
        protected double english;
        public junoir(string name, int age, double chinese, double math,double english) : base(name, age)
        {
            this.chinese = chinese;
            this.math = math;
            this.english = english;
        }
        public override string type
        {
            get
            {
                return "中学生";
            }
        }
        public override double total()
        {
            return chinese + math+english;
        }
    }
    public class colleage : Student
    {
        protected double chinese;
        protected double math;
        protected double english;
        public colleage(string name, int age, double chinese, double math, double english) : base(name, age)
        {
            this.chinese = chinese;
            this.math = math;
            this.english = english;
        }
        public override string type
        {
            get
            {
                return "大学生";
            }
        }
        public override double total()
        {
            return chinese + math+english;
        }
    }
}

​

2.设计一个 Windows 应用程序,在该程序定义平面图形抽象类和其派生类圆、矩形和三角形。该程序实现的功能包括:输入相应图形的参数,如矩形的长和宽,单击相应的按钮,根据输入参数创建图形类并输出该图形的面积。程序运行结果如图 5-12 所示。

控件名称如下

代码如下:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace 实验5
{
    public partial class Form2 : Form
    {
        public Form2()
        {
            InitializeComponent();
        }

        private void button1_Click(object sender, EventArgs e)
        {
            Circle c=new Circle(Convert.ToDouble(textBox2.Text));
            label7.Text = ""+c.Area();
        }

        private void button2_Click_1(object sender, EventArgs e)
        {
            JuXing j = new JuXing(Convert.ToDouble(textBox2.Text), Convert.ToDouble(textBox1.Text));
            label7.Text = "" + j.Area();
        }

        private void button3_Click(object sender, EventArgs e)
        {
            SanJaoXing S = new SanJaoXing(Convert.ToDouble(textBox2.Text), Convert.ToDouble(textBox1.Text));
            label7.Text = "" + S.Area();
        }
    }
    public abstract class Figure
    {
        public abstract double Area();
    }
    public class Circle : Figure
    {
        double radius;
        public Circle(double r)
        {
            radius = r;
        }
        public override double Area()
        {
            return radius * radius * 3.14;
        }
    }
    public class JuXing : Figure
    {
        double chang;
        double kuan;
        public JuXing(double chang,double kuan)
        {
            this.chang = chang;
            this.kuan = kuan;
        }
        public override double Area()
        {
            return chang * kuan ;
        }
    }

    public class SanJaoXing : Figure
    {
        double di;
        double gao;
        public SanJaoXing(double di,double gao)
        {
            this.di = di;
            this.gao = gao;
        }
        public override double Area()
        {
            return (di*gao)/2.0;
        }
    }
}

3.声明一个播放器接口 IPlayer,包含 5 个接口方法:播放、停止、暂停、上一首有首。设计一个 Windows 应用程序,在该程序中定义一个MP3 播放器类和一个 AVI 播放器类,以实现该接口,最后创建相应类的实例测试程序,图 5-13 所示为当单击 MP3 按钮后,再单击“播放”按钮的效果。与此类似,如果单击 AVI按钮后,再单击“播放”按钮则应显示正在播放AVI视频!”

控件名称如下:

代码如下:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace 实验5
{
    public partial class Form3 : Form
    {
        IPlayer ip;
        MP3 m;
        AVI a;
        public Form3()
        {
            InitializeComponent();
        }

        private void button1_Click(object sender, EventArgs e)
        {
            m = new MP3();
            ip = (IPlayer)m;
        }

        private void button5_Click(object sender, EventArgs e)
        {
            label1.Text = ip.Play();
        }

        private void button2_Click(object sender, EventArgs e)
        {
            a = new AVI();
            ip = (IPlayer)a;
        }

        private void button3_Click(object sender, EventArgs e)
        {
            label1.Text = ip.Pre();
        }

        private void button4_Click(object sender, EventArgs e)
        {
            label1.Text = ip.Stop();
        }

        private void button6_Click(object sender, EventArgs e)
        {
            label1.Text = ip.Pause();
        }

        private void button7_Click(object sender, EventArgs e)
        {
            label1.Text = ip.Next();
        }
    }
    interface IPlayer
    {
        string Play ();
        string Stop();
        string Pause();
        string Pre();
        string Next();
    }

    public class MP3 : IPlayer
    {
        public string Play() {
            return "正在播放MP3歌曲";
        }
        public string Stop()
        {
            return "停止播放MP3歌曲";
        }
        public string Pause()
        {
            return "暂停播放MP3歌曲";
        }
        public string Pre()
        {
            return "播放上一首MP3歌曲";
        }
        public string Next()
        {
            return "播放下一首MP3歌曲";
        }
    }

    public class AVI : IPlayer
    {
        public string Play()
        {
            return "正在播放AVI视频";
        }
        public string Stop()
        {
            return "停止播放AVI视频";
        }
        public string Pause()
        {
            return "暂停播放AVI视频";
        }
        public string Pre()
        {
            return "播放上一个AVI视频";
        }
        public string Next()
        {
            return "播放下一个AVI视频";
        }
    }

}
  • 3
    点赞
  • 13
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值