对于这种小游戏的实现要学会将代码模块化
test.c是游戏的大体框架逻辑
game,h game.c 游戏的实现
首先进来调用一个test()函数,test返回空类型,函数中调用一个menu(),函数实现如下
void menu()
{
printf("*******************************\n");
printf("******** 1.play **********\n");
printf("******** 0.exit **********\n");
printf("*******************************\n");
}
定义一个整形变量input,让用户选择,再一个switch case语句
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
这时如果要让用户多次玩,用一个do……while实现
void test()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择:>\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
}
接着是函数game的实现
调用一个初始化棋盘函数并实现
void init_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
调用一个打印棋盘的函数并实现
void print_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
玩家下棋使用*再打印出来
void player_move(char board[ROW][COL], int row, int col)
{
printf("玩家下棋\n");
while (1)
{
int x = 0;
int y = 0; printf("请输入要下的坐标:\n");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y>=1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标已被占用,请重新输入\n");
}
}
else
{
printf("坐标非法\n");
}
}
}
电脑下棋使用#再打印出来
void computer_move(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
这时需要考虑输赢
玩家下完棋后需要判断输赢,同样电脑下完也要判断输赢
输赢的结果是告知:玩家赢了?电脑赢了?平局?继续?
//玩家赢了 返回*
//电脑赢了 返回#
//平局返回P
//继续返回C
如下
player_move(board, ROW, COL);
print_board(board, ROW, COL);
//判断输赢
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
computer_move(board, ROW, COL);
print_board(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
printf("玩家赢了\n");
else if (ret == '#')
printf("电脑赢了\n");
else if (ret == 'P')
printf("平局\n");
is_win函数的调用
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
int j = 0;
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j] != ' ')
{
return board[0][j];
}
}
//两条对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[0][0];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
{
return board[0][2];
}
if (is_full(board, ROW, COL) == 1)
{
return 'P';
}
return 'C';
}
is_full函数的调用
static int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
以上分析结束。接下来全部代码放在gitee