小胎大乱斗!
预告:PVP 模式
教程有一点儿问题!血量为负数,一进去就扣钱………………教程里面的字看看就行了,看完就退出重新以“不要教程”模式开始!(笑哭)
不过有个bug 会碰到像“乞丐机器”或“蝙蝠林”这样的名字……………………我也不知道是为啥………………
作者懒得敲其他的东东,直接放代码:
#include<bits/stdc++.h>
#include<windows.h>
#include<stdio.h>
#include<conio.h>
#include<time.h>
using namespace std;
bool Black;
void Color(int a){
if(Black==1) {SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),0);return;}
if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN);
if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);
if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);
if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);
if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
}
void SetPos(int x,int y) {COORD pos;pos.X=y*2,pos.Y=x;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);}
void Slow(int a,char *p) {while(1){if(*p!=0)printf("%c",*p++);else break;Sleep(a);}}
struct node{
char Name[201];
int Blood,Bloodmax,Bloodjia;
int Skilnum,Skilmax,Money,EXP,Shan;
int Skil[1001],Skilstr[1001]; //触发率
int Blp,Blpt,Duk,Dut,Ice,Yun,Wudi,Wudit,Qipt;
float Qi,Qip,Qijia;
}You[1001],Guai[1001];
struct node2{
char Name[201];
float Qi;
int Kill,What,color; //物法
int Any,Anykill[1001],Anywhat[1001],Time[1001]; //额外种类
float Anyqi[1001];
}Skill[1001];
int Skkk[1001],Skll,skk,Tong,Tongmax,Ju,Juk,Jiao,Shen,Ji,Yuan,Shan,Fu;
int dy,dd,Dy,Dd,sa,sb,sc,ss,k1=-1,k2,k3,k4;
bool Y[10001],D[10001];
void CheckMe(){
int aa=0;
system("cls");Color(0);
SetPos(1,1),printf("--------查看本体技能--------");
SetPos(3,1),printf("技能数量上限:%d",You[0].Skilmax);
for(int i=1;i<=You[0].Skilmax;i++)
{
if(You[0].Skilnum<i) {SetPos(5,i*11-10),cout<<"技能"<<i<<":空技能槽";continue;}
SetPos(5,i*11-10),cout<<"技能"<<i<<":";
Color(Skill[You[0].Skil[i]].color);printf("%s",Skill[You[0].Skil[i]].Name);Color(0);
SetPos(7,i*11-10),cout<<"耗气量:";printf("%0.1f",Skill[You[0].Skil[i]].Qi);
SetPos(9,i*11-10),cout<<"技能类型:";
if(Skill[You[0].Skil[i]].What==1) cout<<"单体伤害";
if(Skill[You[0].Skil[i]].What==2) cout<<"群体伤害";
if(Skill[You[0].Skil[i]].What==3) cout<<"防御与辅助";
if(Skill[You[0].Skil[i]].What<=2) SetPos(11,i*11-10),cout<<"攻击力:"<<Skill[You[0].Skil[i]].Kill;
else SetPos(11,i*11-10),cout<<"无攻击力......";
SetPos(13,i*11-10); if(Skill[You[0].Skil[i]].What%10!=4) cout<<"额外";cout<<"效果:";
if(Skill[You[0].Skil[i]].Any==0) cout<<"无";
else
{
for(int j=1;j<=Skill[You[0].Skil[i]].Any;j++)
{
aa=max(aa,j);
int Sk=Skill[You[0].Skil[i]].Anywhat[j];
SetPos(14+j*3-2,i*11-10);printf("%d. ",j);
if(Skill[You[0].Skil[i]].What<=2)
{
if(Sk==1) printf("冰冻"),SetPos(14+j*3-1,i*11-9),printf(" 持续时间:%d",Skill[You[0].Skil[i]].Time[j]);
if(Sk==2) printf("毒伤"),SetPos(14+j*3-1,i*11-9),printf(" 攻击力:%d",Skill[You[0].Skil[i]].Anykill[j]),SetPos(14+j*3,i*11-9),printf(" 持续时间:%d",Skill[You[0].Skil[i]].Time[j]);
if(Sk==3) printf("暴击率"),SetPos(14+j*3-1,i*11-9),printf(" 触发百分比:%d",Skill[You[0].Skil[i]].Anykill[j]),cout<<'%';
if(Sk==4) printf("连击率"),SetPos(14+j*3-1,i*11-9),printf(" 触发百分比:%d",Skill[You[0].Skil[i]].Anykill[j]),cout<<'%';
if(Sk==5) printf("眩晕率"),SetPos(14+j*3-1,i*11-9),printf(" 触发百分比:%d",Skill[You[0].Skil[i]].Anykill[j]),cout<<'%';
if(Sk==6) printf("百分比伤害"),SetPos(14+j*3-1,i*11-9),printf(" 伤害百分比:%d",Skill[You[0].Skil[i]].Anykill[j]),cout<<'%';
if(Sk==7) printf("吸血"),SetPos(14+j*3-1,i*11-9),printf(" 加血量:%d",Skill[You[0].Skil[i]].Kill);
}
else
{
if(Sk==1) printf("加血"),SetPos(14+j*3-1,i*11-9),printf(" 增幅量:%d",Skill[You[0].Skil[i]].Anykill[j]);
if(Sk==2) printf("无敌"),SetPos(14+j*3-1,i*11-9),printf(" 持续时间:%d",Skill[You[0].Skil[i]].Time[j]);
if(Sk==3) printf("持续加血"),SetPos(14+j*3-1,i*11-9),printf(" 增幅量:%d",Skill[You[0].Skil[i]].Anykill[j]),SetPos(14+j*3,i*11-9),printf(" 持续时间:%d",Skill[You[0].Skil[i]].Time[j]);
if(Sk==4) printf("持续加气"),SetPos(14+j*3-1,i*11-9),printf(" 增幅量:%0.1f",Skill[You[0].Skil[i]].Anyqi[j]),SetPos(14+j*3,i*11-9),printf(" 持续时间:%d",Skill[You[0].Skil[i]].Time[j]);
}
}
}
}
SetPos(16+aa*3,1),cout<<"按任意键退出。";
char a;a=_getch();
}
void ChangeSkill(){
system("cls");Color(0);
if(Jiao==4) {SetPos(22,1),Color(5),printf("教程提示 4 :你现在最多可以装备2个技能,\n 技能均需要“气”来使用,你可以“蓄气”来增加你的气数。\n 按 2 1 装备,否则退出教程。"),Color(0);SetPos(0,0);}
if(Jiao==8) {SetPos(22,1),Color(5),printf("教程提示 8 :群攻技能无需瞄准,\n 其会在发出时攻击所有人。\n 按 1 1 装备,否则退出教程。"),Color(0);SetPos(0,0);}
SetPos(1,1),printf("--------修改本体技能--------");
SetPos(3,1),printf("本体技能:\n");int i;
for(i=1;i<=You[0].Skilnum;i++) Color(0),printf("\n %d: ",i),Color(Skill[You[0].Skil[i]].color),printf("%s",Skill[You[0].Skil[i]].Name);
if(You[0].Skilnum<You[0].Skilmax) Color(0),printf("\n %d: 放入空技能槽",You[0].Skilnum+1),i++;
Color(0),printf("\n\n 闲置技能:\n");
if(skk==0) printf("\n 无");
else for(int i=1;i<=skk;i++) Color(0),SetPos(9+i,1),printf("\n %d: ",i),Color(Skill[Skkk[i]].color),printf("%s",Skill[Skkk[i]].Name);
Color(0),printf("\n\n 请输入你想交换的两个技能的编号(回车确定,输 0 0 退出)----- ");int a,b;cin>>a>>b;
if(a==2&&b==1&&Jiao==4) Jiao++;if((a!=2||b!=1)&&Jiao==4) Jiao=-1;
if(a==1&&b==1&&Jiao==8) Jiao++;if((a!=1||b!=1)&&Jiao==8) Jiao=-1;
if(a==You[0].Skilnum+1)
{
You[0].Skilnum++,You[0].Skil[You[0].Skilnum]=Skkk[b];
for(int i=b;i<skk;i++) swap(Skkk[i],Skkk[i+1]);Skkk[skk]=0;skk--;ChangeSkill();
}
else if(a!=0) swap(You[0].Skil[a],Skkk[b]),ChangeSkill();
}
void CheckUs(){
system("cls");Color(0);
SetPos(1,1),printf("--------查看同伴技能--------");
SetPos(3,1),printf("同伴数量:%d 同伴上限:%d",Tong,Tongmax);
for(int i=1;i<=Tong;i++)
{
SetPos(5,i*11-10),cout<<"同伴"<<i<<":";
SetPos(7,i*11-10),cout<<"技能数量上限:"<<You[i].Skilmax;
SetPos(9,i*11-10),cout<<"技能数量:"<<You[i].Skilnum;
for(int j=1;j<=You[i].Skilnum;j++)
SetPos(9+2*j,i*11-10),printf("第%d技能:",j),Color(Skill[You[i].Skil[j]].color),cout<<Skill[You[i].Skil[j]].Name,Color(0);
}
SetPos(22,1),cout<<"按任意键退出。";
char a;a=_getch();
}
void StartSkill(){
system("cls");Color(0);
SetPos(1,1),printf("Hi,请输入你的新技能的名字......");
int x=100+Skll;Skll++;float X=1,Sha=0;skk++,Skkk[skk]=x;
scanf("%s",&Skill[x].Name);
printf("\n 请输入技能种类......\n\n");
printf(" 1.单体伤害 2.群体伤害 3.防御与辅助 ..... ");
cin>>Skill[x].What;if(Skill[x].What==2) X*=3;
if(Skill[x].What<=2)
{
printf("\n 请输入技能攻击力(建议<100,不然耗气量会巨多)......");cin>>Skill[x].Kill;Sha+=Skill[x].Kill;
printf("\n 请输入技能额外效果数(建议<3,不然耗气量会巨多)......");cin>>Skill[x].Any;
for(int i=1;i<=Skill[x].Any;i++)
{
printf("\n 请输入技能 额外效果 %d:",i);
printf("\n\n 1.冰冻 2.毒伤 3.暴击率 4.连击率");
printf("\n 5.眩晕率 6.百分比伤害 7.吸血 ..... ");//10为 偷钱
cin>>Skill[x].Anywhat[i];int a=Skill[x].Anywhat[i];
if(a>=3&&a<=6) printf("\n 请输入其的百分比(必须<80!建议<30,不然耗气量会巨多)......"),cin>>Skill[x].Anykill[i];
if(a==2) printf("\n 请输入其的攻击力(建议<30,不然耗气量会巨多)......"),cin>>Skill[x].Anykill[i];
if(a<=2) printf("\n 请输入其的持续时间(建议<4,不然耗气量会巨多)......"),cin>>Skill[x].Time[i];
int w=Skill[x].Kill,z=Skill[x].Anykill[i],t=Skill[x].Time[i];
if(a==1) Sha+=50*t;if(a==2) Sha+=0.5*z*t;
if(a==3) {if(z<20) X*=1+z/100;else if(z<50) X*=1+z/50;else X*=z/20;}
if(a==4) {if(z<30) X*=1+z/80;else if(z<60) X*=0.8+z/30;else X*=z/5-3;}
if(a==5) {if(z<30) X*=1+z/100;else if(z<50) X*=0.8+z/40;else X*=z/10-3;}
if(a==6) Sha+=3*z;if(a==7) Sha+=1.3*w;
}
}
else
{
printf("\n 请输入技能效果数(建议<3,不然耗气量会巨多)......");cin>>Skill[x].Any;
for(int i=1;i<=Skill[x].Any;i++)
{
printf("\n 请输入技能 额外效果 %d ......",i);
printf("\n\n 1.加血 2.无敌 3.持续加血 4.持续加气"); //5为 召唤
cin>>Skill[x].Anywhat[i];int a=Skill[x].Anywhat[i];
if(a==1||a==3) printf("\n 请输入其的增幅量(建议<30,不然耗气量会巨多)......"),cin>>Skill[x].Anykill[i];
if(a==4) printf("\n 请输入其的增幅量(可输入一位小数,建议<3,不然耗气量会巨多)......"),cin>>Skill[x].Anyqi[i];
if(a>=2) printf("\n 请输入其的持续时间(建议<4,不然耗气量会巨多)......"),cin>>Skill[x].Time[i];
int w=Skill[x].Kill,z=Skill[x].Anykill[i],t=Skill[x].Time[i];float v=Skill[x].Anyqi[i];
if(a==1) Sha+=z;if(a==2) Sha+=20*t;if(a==3) Sha+=t*z;if(a==4) Sha+=20*t*v;if(a==4&&t==1) Sha*=500;if(a==4&&t==2) Sha*=100;
}
}
printf("\n 请输入其的颜色......");
Color(1),cout<<"\n 1.蓝 ";Color(2),cout<<"2.绿 ";Color(3),cout<<"3.紫 ";Color(4),cout<<"4.红 ";Color(5),cout<<"5.黄 ";Color(6),cout<<"6.深蓝 ";
Color(7),cout<<"\n 7.青 ";Color(8),cout<<"8.深绿 ";Color(9),cout<<"9.深紫 ";Color(10),cout<