#include<iostream>
#include<cmath>
using namespace std;
class Point{
public:
Point(int x=0,int y=0,int z=0) : x(x),y(y),z(z){}
int getX(){return x;}
int getY(){return y;}
int getZ(){return z;}
friend float dist(Point &p1, Point &p2);
private:
int x,y,z;
};
float dist(Point &p1,Point &p2) {
double x=p1.x-p2.x;
double y=p1.y-p2.y;
double z=p1.z-p2.z;
return static_cast<float>(sqrt(x*x+y*y+z*z));
}
int main(){
int x1,y1,z1,x2,y2,z2,a,b,c;
//while(cin>>x1>>y1>>z1>>x2>>y2>>z2>>a>>b>>c)
cin>>x1>>y1>>z1;
cin>>x2>>y2>>z2;
cin>>a>>b>>c;
cout<<"点的坐标为: "<<"("<<x1<<", "<<y1<<", "<<z1<<")"<<endl;
cout<<"移动后点的坐标为: "<<"("<<x2<<", "<<y2<<", "<<z2<<")"<<endl;
Point myp1(x1,y1,z1),myp2(x2,y2,z2);
cout<<"移动的距离为: "<<dist(myp1,myp2)<<endl;
cout<<"x轴、y轴和z轴增量后点的坐标为:"<<"("<<x2+a<<", "<<y2+b<<", "<<z2+c<<")"<<endl;
system("pause");
return 0;
}