目录
1.使用到的头文件
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
2.打印游戏菜单
void menu()
{
printf("---------------------\n");
printf("----------------------\n");
printf("--- 1.开始游戏 ---\n");
printf("--- 2.退出游戏 ---\n");
printf("----------------------\n");
printf("----------------------\n");
}
3.判断是否进入游戏
int main()
{
srand((unsigned int)time(NULL));
int k = 0;
do {
menu();
printf("请选择>:");
scanf("%d", &k);
if (k == 1)
{
game();
}
else if (k == 2)
{
printf("退出游戏\n");
break;
}
else
{
printf("请重新选择\n");
}
} while (k);
return 0;
}
4.定义棋盘的行和列
#define ROW 3
#define COL 3
5.初始化棋盘
InitBoard(char board[ROW][COL], int row, int col);
{
int i = 0;
int j = 0;
for (i = 0; i <= row; i++)
{
for (j = 0; j <= col; j++)
{
board[i][j] = ' ';
}
}
}
6.打印棋盘
dispalyBoard(char board[ROW][COL], int row, int col);
{
printf(" ---|---|---|\n");
int i = 0;
for (i = 0; i < row; i++)
{
printf("| %c | %c | %c |\n", board[i][0], board[i][1], board[i][2]);
printf(" ---|---|---|\n");
}
printf("\n");
}
7.玩家与电脑下棋(默认玩家先下)
void playerMove(char board[ROW][COL], int row, int col);//玩家
{
int x = 0;
int y = 0;
printf("玩家下棋:\n");
while (1)
{
printf("请输入坐标>:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'x';
break;
}
}
else
{
printf("坐标错误,请重新输入\n");
}
}
}
void ComputerMoce(char board[ROW][COL], int row, int col);//电脑
{
printf("电脑下棋:>\n");
int x = 0;
int y = 0;
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = 'O';
break;
}
}
}
8.所下位置是否被填充
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
9.判断输赢
char Iswin(char board[ROW][COL], int row, int col);
{
int i = 0;
//判断行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
int j = 0;
//判断列
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
{
return board[1][j];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//是否被填充
if (IsFull(board, row, col))
{
return 'R';
}
return 'l';//继续游戏
}
10.游戏效果
总结
鄙人还是一个小白,从游戏效果可以看到电脑的下棋并没有阻止玩家,聪明的你一定可以设计出超强人机。
今后我也要跟上大佬的步伐,早日成为大师。