简易炸金花

package yi;

public class Puker {
	private String huase;//花色方法
	private int shuzhi;//数字方法
	public Puker (String huase,int shuzhi) {
		this.huase=huase;
		this.shuzhi=shuzhi;
		
	}
	public String getHuase() {
		return huase;
	}
	public void setHuase(String huase) {
		this.huase = huase;
	}
	public int getShuzhi() {
		return shuzhi;
	}
	public void setShuzhi(int shuzhi) {
		this.shuzhi = shuzhi;
	}
	@Override
	public String toString() {//重写
		return "{" + huase + " " + shuzhi + "}";
	}
	
}
package yi;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;

public class Game {
	 
	
		//买牌,数组
			private static final String[] suits= {"♠","♦","♣","🖤"};
			
			//生成52张牌
			
			 
		    public List<Puker> buyPoker(){
		        List<Puker> pukers = new ArrayList<>();//创建数组集合
		        for (int i = 0; i < 4; i++) {//四种花色
		            for (int j = 1; j <= 13; j++) {
		            	//扑克牌中的数字大小
		                Puker puker = new Puker(suits[i], j);
		                //将生成的牌存到Puker类
		                pukers.add(puker);
		            }
		        }
		        return pukers;//返回牌
		    }
			//实现洗牌操作,仅仅打乱顺序
			public void shuffle(List<Puker> pokers){
		        for (int i = pokers.size()-1; i > 0; i--) {
		        	//当i=0时;就不用换牌
		            Random random = new Random();
		            int index = random.nextInt(i);//生成随机数
		            swap(pokers,i,index);//将牌进行交换
		        }
		    }
		 
		    private void swap(List<Puker> pokers, int i, int j){
		        Puker tmp = pokers.get(i);
		        pokers.set(i,pokers.get(j));
		        pokers.set(j,tmp);
		    }
			//揭牌
			public List<List<Puker>> game(List<Puker> pokers){
		        List<List<Puker>> hand = new ArrayList<>();
		        List<Puker> hand1 = new ArrayList<>();
		        List<Puker> hand2 = new ArrayList<>();
		        List<Puker> hand3 = new ArrayList<>();
		        hand.add(hand1);
		        hand.add(hand2);
		        hand.add(hand3);
		 
		        //最外层循环控制轮数
		        for (int i = 0; i < 3; i++) {//三个人
		            for (int j = 0; j < 3; j++) {//每个人只能摸三张牌
		            	Puker removePoker = pokers.remove(0);//返回0下标对应的这张牌
		                //删除哪个下标,就会把哪个下标对应的值进行返回
		                hand.get(j).add(removePoker);
		            }
		        }
		        return hand;
		    }
	 
			//测试游戏
			public static void main(String[] args) {
				  //生成52张牌
			        Game game = new Game();
			        List<Puker> pokers = game.buyPoker();
			        System.out.println(pokers);
			 
			        //洗牌
			        game.shuffle(pokers);
			        System.out.println("洗牌:");
			        System.out.println(pokers);
			 
			        //揭牌
			        List<List<Puker>> hand = game.game(pokers);
			        System.out.println("揭牌:");
			        for (int i = 0; i < hand.size(); i++) {
			            System.out.println("第 "+(i+1)+"个人的牌:"+hand.get(i));
			        }
			        System.out.println("剩下的牌");
			        System.out.println(pokers);
			    }
			 
	}

 

 

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