iOS实现左右循环滑动ScrollVIew

作为iOS 开发的新手,前几天去一家公司比试,拿到了这个题。感觉挺简单(思路:构造一个scrollView 添加三个UIimageView,保持scrollview可见的区域一直是中间的那个image,当滑动结束的时候作判断,重新设置scrollview 可见区域的位置并且相应调整imageview的位置,这样就可以无限滑动了)。但是由于很长时间没用xcode了,之前一直作。net研发,(用macbook上机试,没有鼠标,我操作了一会儿感觉不爽,借鼠标,被鄙视。。。。)40分钟过完,没做好。面试官来问我做好没,我说有点问题需要调试,他看下对我说今天面试到此结束,如果需要进一步面试的话会通知我。。。

今天终于做上了iOS 研发,就先把这个功能实现,思路见上段。

代码:定义变量

@interface ViewController ()
{
    UIImageView * imageView1;
    UIImageView * imageView2;
    UIImageView * imageView3;
    UIImage * image1;//contents
    UIImage * image2;
    UIImage * image3;
}

ViewDidLoad:设置ScrollView和imageview

- (void)viewDidLoad
{
    [super viewDidLoad];
	// Do any additional setup after loading the view, typically from a nib.
    UIScrollView * scview = [[UIScrollView alloc] init];
    scview.pagingEnabled = YES;
    image1 = [UIImage imageNamed:@"test1.jpg"];
    image2 = [UIImage imageNamed:@"test2.jpg"];
    image3 = [UIImage imageNamed:@"test3.jpg"];
    imageView1 = [[UIImageView alloc] initWithImage:image1];
     imageView2 = [[UIImageView alloc] initWithImage:image2];
     imageView3 = [[UIImageView alloc] initWithImage:image3];
    imageView1.frame = CGRectMake(0, 0, 300, 300);
    imageView2.frame = CGRectMake(300, 0, 300, 300);
    imageView3.frame = CGRectMake(600, 0, 300, 300);
    scview.contentSize = CGSizeMake(900, 300);
    scview.frame = CGRectMake(0, 0, 300, 300);
    [scview addSubview:imageView1];
    [scview addSubview:imageView2];
    [scview addSubview:imageView3];
    [self.view addSubview:scview];
    scview.contentOffset = CGPointMake(300, 0);
    scview.delegate = self;
}
关键:需要在本控制器实现的协议<span style="color: rgb(112, 61, 170); font-family: Menlo; font-size: 14px;">UIScrollViewDelegate,并且实现方法</span>

-(void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView
{
    if(scrollView.contentOffset.x>=0&&scrollView.contentOffset.x<=10)//xiang you hua,关于设置一个范围因为调试的时候发现content offset.x有时候不是0,300,600
    {
        int x = imageView1.frame.origin.x + 300;
        if(x>=900) x = 0;
        imageView1.frame = CGRectMake(x, 0, imageView1.bounds.size.width, imageView1.bounds.size.height);
        x = x+300;
        if(x>=900) x = 0;
        imageView2.frame = CGRectMake(x, 0, imageView1.bounds.size.width, imageView1.bounds.size.height);
        x = x+300;
        if(x>=900) x = 0;
        imageView3.frame = CGRectMake(x, 0, imageView1.bounds.size.width, imageView1.bounds.size.height);
    }
    if (scrollView.contentOffset.x>=590&&scrollView.contentOffset.x<=610) {//向左划
        int x = imageView1.frame.origin.x - 300;
        if(x<0)
            x = 600;
        imageView1.frame = CGRectMake(x, 0, imageView1.bounds.size.width, imageView1.bounds.size.height);
        x= x+300;
        if(x>=900)x = 0;
        imageView2.frame = CGRectMake(x, 0, imageView1.bounds.size.width, imageView1.bounds.size.height);
        x= x+300;
        if(x>=900)x = 0;
        imageView3.frame = CGRectMake(x, 0, imageView1.bounds.size.width, imageView1.bounds.size.height);
    }
    scrollView.contentOffset = CGPointMake(300, 0);
}

思路挺简单的,先根据向左滑动,还是向右滑动确定imageview1的位置,然后imageview2,imageview3的位置就是依次x+300,当然超过900的时候要设置为0

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