转载地址:https://blog.csdn.net/wuzhekai1985/article/details/6675799
下面是C++代码实现。
#include <iostream>
#include <string>
#include <string.h>
#include <list>
#include <math.h>
#include <stdlib.h>
using namespace std;
class War;
class State
{
public:
virtual void Prophase() {}
virtual void Metaphase() {}
virtual void Anaphase() {}
virtual void End() {}
virtual void CurrentState(War *war) {}
};
//战争
class War
{
private:
State *m_state; //目前状态
int m_days; //战争持续时间
public:
War(State *state): m_state(state), m_days(0) {}
~War() { delete m_state; }
int GetDays() { return m_days; }
void SetDays(int days) { m_days = days; }
void SetState(State *state) { delete m_state; m_state = state; }
void GetState() { m_state->CurrentState(this); }
};
//战争结束
class EndState: public State
{
public:
void End(War *war) //结束阶段的具体行为
{
cout<<"战争结束"<<endl;
}
void CurrentState(War *war) { End(war); }
};
//后期
class AnaphaseState: public State
{
public:
void Anaphase(War *war) //后期的具体行为
{
if(war->GetDays() < 30)
cout<<"第"<<war->GetDays()<<"天:战争后期,双方拼死一搏"<<endl;
else
{
war->SetState(new EndState());
war->GetState();
}
}
void CurrentState(War *war) { Anaphase(war); }
};
//中期
class MetaphaseState: public State
{
public:
void Metaphase(War *war) //中期的具体行为
{
if(war->GetDays() < 20)
cout<<"第"<<war->GetDays()<<"天:战争中期,进入相持阶段,双发各有损耗"<<endl;
else
{
war->SetState(new AnaphaseState());
war->GetState();
}
}
void CurrentState(War *war) { Metaphase(war); }
};
//前期
class ProphaseState: public State
{
public:
void Prophase(War *war) //前期的具体行为
{
if(war->GetDays() < 10)
cout<<"第"<<war->GetDays()<<"天:战争初期,双方你来我往,互相试探对方"<<endl;
else
{
war->SetState(new MetaphaseState());
war->GetState();
}
}
void CurrentState(War *war) { Prophase(war); }
};
//测试案例
int main()
{
War *war = new War(new ProphaseState());
for(int i = 1; i < 40;i += 5)
{
war->SetDays(i);
war->GetState();
}
delete war;
return 0;
}
上面的场景通过战争时间来显示目前战争处在的状态,通过GetState函数和CurrentState调用到每个状态类里面对应的函数。状态模式把每个状态都单独分解出来。如果把所有的状态判断都放到一个类里面,就可以这个类的责任过大,无论任何状态都要通过这个类还改变,这就违背了单一指责原则,状态模式能将复杂的判断逻辑简单化。