- 区分公平锁和非公平锁 默认非公平锁
// 不公平的,是需要lock刚开始去抢锁一次 final void lock() { if (compareAndSetState(0, 1)) setExclusiveOwnerThread(Thread.currentThread()); else acquire(1); } // 公平锁 final void lock() { acquire(1); }
- 不管公平锁还是不公平锁,都会进入方法acquire()
public final void acquire(int arg) { if (!tryAcquire(arg) && acquireQueued(addWaiter(Node.EXCLUSIVE), arg)) selfInterrupt(); }
- acquire第一步 tryAcquire 非公平锁当无锁时,会进行一次竞争锁,而公平锁是乖乖得去排队
protected final boolean tryAcquire(int acquires) { // 公平锁 final Thread current = Thread.currentThread(); int c = getState(); if (c == 0) { if (!hasQueuedPredecessors() && compareAndSetState(0, acquires)) { setExclusiveOwnerThread(current); return true; } } else if (current == getExclusiveOwnerThread()) { int nextc = c + acquires; if (nextc < 0) throw new Error("Maximum lock count exceeded"); setState(nextc); return true; } return false; } final boolean nonfairTryAcquire(int acquires) { // 非公平锁 final Thread current = Thread.currentThread(); int c = getState(); if (c == 0) { if (compareAndSetState(0, acquires)) { setExclusiveOwnerThread(current); return true; } } else if (current == getExclusiveOwnerThread()) { int nextc = c + acquires; if (nextc < 0) // overflow throw new Error("Maximum lock count exceeded"); setState(nextc); return true; } return false; }
- tryAcquire方法失败 也就是返回false 则进入方法 addWaiter 作用就是加入等待队列
private Node addWaiter(Node mode) { Node node = new Node(Thread.currentThread(), mode); // Try the fast path of enq; backup to full enq on failure Node pred = tail; if (pred != null) { node.prev = pred; if (compareAndSetTail(pred, node)) { pred.next = node; return node; } } enq(node); return node; } private Node enq(final Node node) { for (;;) { Node t = tail; if (t == null) { // Must initialize if (compareAndSetHead(new Node())) tail = head; } else { node.prev = t; if (compareAndSetTail(t, node)) { t.next = node; return t; } } } }
- 加入等待队列成功之后,则调用acquireQueue 方法 传入刚刚建的node节点;功能
final boolean acquireQueued(final Node node, int arg) { boolean failed = true; try { boolean interrupted = false; for (;;) { final Node p = node.predecessor(); if (p == head && tryAcquire(arg)) { setHead(node); p.next = null; // help GC failed = false; return interrupted; } if (shouldParkAfterFailedAcquire(p, node) && parkAndCheckInterrupt()) interrupted = true; } } finally { if (failed) cancelAcquire(node); } } //循环中每次都会判断给定当前节点的先驱节点,如果没有先驱节点会直接抛出空指针异常,直到返回 true //如果不是头节点的情况下进入方法shouldParkAfterFailedAcquire parkAndCheckInterrupt
- shouldParkAfterFailedAcquire parkAndCheckInterrupt方法如下
private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) { int ws = pred.waitStatus; if (ws == Node.SIGNAL) /* * This node has already set status asking a release * to signal it, so it can safely park. */ return true; if (ws > 0) { /* * Predecessor was cancelled. Skip over predecessors and * indicate retry. */ do { node.prev = pred = pred.prev; } while (pred.waitStatus > 0); pred.next = node; } else { /* * waitStatus must be 0 or PROPAGATE. Indicate that we * need a signal, but don't park yet. Caller will need to * retry to make sure it cannot acquire before parking. */ compareAndSetWaitStatus(pred, ws, Node.SIGNAL); } return false; } private final boolean parkAndCheckInterrupt() { LockSupport.park(this); return Thread.interrupted(); }