.
- (void)drawRect:(CGRect)rect {
//Get the current drawing context
CGContextRef context = UIGraphicsGetCurrentContext();
//Set the line color and width
CGContextSetStrokeColorWithColor(context, [UIColor colorWithRed:0.0f green:0.0f blue:0.0f alpha:0.2f].CGColor);
CGContextSetLineWidth(context, 1.0f);
//Start a new Path
CGContextBeginPath(context);
//Find the number of lines in our textView + add a bit more height to draw lines in the empty part of the view
NSUInteger numberOfLines = (self.contentSize.height + self.bounds.size.height) / self.font.leading;
//Set the line offset from the baseline. (I'm sure there's a concrete way to calculate this.)
CGFloat baselineOffset = 6.0f;
//iterate over numberOfLines and draw each line
for (int x = 1; x < numberOfLines; x++) {
//0.5f offset lines up line with pixel boundary
CGContextMoveToPoint(context, self.bounds.origin.x+10, self.font.leading*x + 0.5f + baselineOffset);
CGContextAddLineToPoint(context, self.bounds.size.width-10, self.font.leading*x + 0.5f + baselineOffset);
}
//Close our Path and Stroke (draw) it
CGContextClosePath(context);
CGContextStrokePath(context);
}