Temporary Objects

Unnecessary and/or temporary objects are frequent culprits that can throw all your hard work梐nd your program's performance梤ight out the window. How can you spot them and avoid them?
("Temporary objects?" you might be wondering. "That's more of an optimization thing. What's that got to do with generic programming and the standard library?" Bear with me; the reason will become clear in the following Item.)

Unnecessary temporary objects are aften the main reason for the frequently  appearing failures which might make all our previous efforts wasted. How  do we find and avoid them?
"Temporary objects?" You might be surprised."That should be a kind of optimizing. How does it relate to general programming and standard library?" Hold your horses, the reason will be revealed in this item.

前功尽弃:make all our previous efforts wasted
此处的“找出”:spot比find更好
优化:optimization

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在Unity3D中,你可以使用RenderTexture来实现区域截图。以下是一个简单的示例代码: ```csharp using UnityEngine; using System.Collections; public class Screenshot : MonoBehaviour { public int captureWidth = 256; public int captureHeight = 256; public Camera camera; private RenderTexture rt; void Start() { rt = new RenderTexture(captureWidth, captureHeight, 24); } void OnGUI() { if (GUI.Button(new Rect(10, 10, 100, 30), "Capture")) { StartCoroutine(CaptureScreenshot()); } } IEnumerator CaptureScreenshot() { // Set the target texture of the camera to the render texture we created camera.targetTexture = rt; camera.Render(); // Create a new Texture2D and read the pixels from the render texture into it Texture2D texture = new Texture2D(captureWidth, captureHeight, TextureFormat.RGB24, false); RenderTexture.active = rt; texture.ReadPixels(new Rect(0, 0, captureWidth, captureHeight), 0, 0); texture.Apply(); // Reset the camera's target texture and active render texture camera.targetTexture = null; RenderTexture.active = null; // Save the screenshot as a PNG file byte[] bytes = texture.EncodeToPNG(); System.IO.File.WriteAllBytes(Application.dataPath + "/Screenshot.png", bytes); // Destroy the temporary objects we created DestroyImmediate(rt); DestroyImmediate(texture); yield return null; } } ``` 该示例代码将在屏幕上显示一个按钮,“Capture”,当用户点击该按钮时,它将使用RenderTexture来截取摄像机视野中的特定区域,并将其保存为PNG文件。你可以根据自己的需求调整截图的大小和位置。
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