动画暂停和继续

- (void)addAniamtion

{

    CABasicAnimation *translation = [CABasicAnimation animationWithKeyPath:@"position"];

    translation.fromValue = [NSValue valueWithCGPoint:CGPointMake(75, 75)];

    translation.toValue = [NSValue valueWithCGPoint:CGPointMake(175, 200)];

    translation.duration = 2;

    translation.repeatCount = HUGE_VALF;

    translation.autoreverses = YES;

//    translation.fillMode = kCAFillModeForwards;

    

    CABasicAnimation *rotation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];

    //kCAMediaTimingFunctionLinear 表示时间方法为线性,使得足球匀速转动

    rotation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];

    rotation.toValue = [NSNumber numberWithFloat:4 * M_PI];

    rotation.duration = 2;

    rotation.repeatCount = HUGE_VALF;

    rotation.autoreverses = YES;

    

    [self.aniamtionView.layer addAnimation:rotation forKey:@"rotation"];

    [self.aniamtionView.layer addAnimation:translation forKey:@"translation"];

}


//暂停layer上面的动画

- (void)pauseLayer:(CALayer*)layer

{

    CFTimeInterval pausedTime = [layer convertTime:CACurrentMediaTime() fromLayer:nil];

    layer.speed = 0.0;

    layer.timeOffset = pausedTime;

}


//继续layer上面的动画

- (void)resumeLayer:(CALayer*)layer

{

    CFTimeInterval pausedTime = [layer timeOffset];

    layer.speed = 1.0;

    layer.beginTime = 0.0;

    CFTimeInterval timeSincePause = [layer convertTime:CACurrentMediaTime() fromLayer:nil] - pausedTime;

    layer.beginTime = timeSincePause;

}

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