POJ 2051 优先队列维护

Argus
Time Limit: 1000MS Memory Limit: 30000K
Total Submissions: 11381 Accepted: 5506

Description

A data stream is a real-time, continuous, ordered sequence of items. Some examples include sensor data, Internet traffic, financial tickers, on-line auctions, and transaction logs such as Web usage logs and telephone call records. Likewise, queries over streams run continuously over a period of time and incrementally return new results as new data arrives. For example, a temperature detection system of a factory warehouse may run queries like the following. 
Query-1: "Every five minutes, retrieve the maximum temperature over the past five minutes." 
Query-2: "Return the average temperature measured on each floor over the past 10 minutes."

We have developed a Data Stream Management System called Argus, which processes the queries over the data streams. Users can register queries to the Argus. Argus will keep the queries running over the changing data and return the results to the corresponding user with the desired frequency. 

For the Argus, we use the following instruction to register a query: 
Register Q_num Period

Q_num (0 < Q_num <= 3000) is query ID-number, and Period (0 < Period <= 3000) is the interval between two consecutive returns of the result. After Period seconds of register, the result will be returned for the first time, and after that, the result will be returned every Period seconds. 

Here we have several different queries registered in Argus at once. It is confirmed that all the queries have different Q_num. Your task is to tell the first K queries to return the results. If two or more queries are to return the results at the same time, they will return the results one by one in the ascending order of Q_num. 

Input

The first part of the input are the register instructions to Argus, one instruction per line. You can assume the number of the instructions will not exceed 1000, and all these instructions are executed at the same time. This part is ended with a line of "#". 

The second part is your task. This part contains only one line, which is one positive integer K (<= 10000). 

Output

You should output the Q_num of the first K queries to return the results, one number per line.

Sample Input

Register 2004 200
Register 2005 300
#
5

Sample Output

2004
2005
2004
2004
2005


题意:Argus系统可以Register一个触发器,代号编码+周期,随着时间,给定k,Argus会根据时间的流逝和各个触发器的周期来响应,问前k个响应处理是哪些触发器的代号编码


思路:一半人看到这里肯定用整除取模的来解决吧,但是用优先队列来维护这个思路真的很巧妙

PS:POJ的G++识别不了bits/stdc++.h

//#include <bits/stdc++.h>
#include <cstdio>
#include <iostream>
#include <cstring>
#include <queue>
using namespace std;
struct Item {
    int Qnum;//编码
    int Period;//周期
    int time;
    //设定优先级,便于下面优先队列pop,相等条件下,比较Qnum,跟手写sort函数的cmp一样
    bool operator < (const Item& a) const {
        return time > a.time || (time == a.time && Qnum > a.Qnum);
    }
    };
int main()
{
    priority_queue<Item> pq;
    string s;
    while(cin>>s&&s!="#") {
            Item t;
        cin>>t.Qnum>>t.Period;
        t.time = t.Period;
        pq.push(t);
    }

    int k;
    cin>>k;
    while(k--) {
        Item r = pq.top();
        pq.pop();
        cout<<r.Qnum<<endl;
        r.time += r.Period;//加上它本来的周期再入队,更新触发器的下一个事件的时间
        pq.push(r);
    }
    return 0;
}



POJ1753题目为"Flip Game",题目给出了一个4x4的棋盘,每个格子有黑色或白色,每次翻转一个格子会同时翻转它上下左右四个格子的颜色,目标是把整个棋盘都变为同一种颜色,求把棋盘变成同种颜色的最小步数。 解题思路: 一般关于棋盘变色的题目,可以考虑使用搜索来解决。对于POJ1753题目,可以使用广度优先搜索(BFS)来解决。 首先,对于每个格子,定义一个状态,0表示当前格子是白色,1表示当前格子是黑色。 然后,我们可以把棋盘抽象成一个长度为16的二进制数,将所有格子的状态按照从左往右,从上往下的顺序排列,就可以用一个16位的二进制数表示整个棋盘的状态。例如,一个棋盘状态为: 0101 1010 0101 1010 则按照从左往右,从上往下的顺序把所有格子的状态连接起来,即可得到该棋盘的状态为"0101101001011010"。 接着,我们可以使用队列来实现广度优先搜索。首先将初始状态加入队列中,然后对于队列中的每一个状态,我们都尝试将棋盘上的每个格子翻转一次,生成一个新状态,将新状态加入队列中。对于每一个新状态,我们也需要记录它是从哪个状态翻转得到的,以便在得到最终状态时能够输出路径。 在搜索过程中,我们需要维护每个状态离初始状态的步数,即将该状态转换为最终状态需要的最小步数。如果我们找到了最终状态,就可以输出答案,即最小步数。 代码实现:
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