js放礼花效果

在论坛中看到朋友用js做得放烟花效果,把它整理下来,以备以后不时之需~~~ 

 

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML> <HEAD> <TITLE>【编程游戏】--贺岁放礼花-- </TITLE>
<STYLE type=text/css>
BODY {
MARGIN-TOP: 0px; FONT-SIZE: 9pt; MARGIN-LEFT: 0px; MARGIN-RIGHT: 0px; FONT-FAMILY: "宋体"
}
.STYLE1 {
color: #FF0000;
font-size: 16pt;
font-weight: bold;
}
</STYLE>

<META http-equiv=Content-Type content="text/html; charset=gb2312">
<META content="MSHTML 6.00.3790.3959" name=GENERATOR> </HEAD>
<BODY bgColor=#000000>

<table width="100%" height="600">
<tr>
<td valign="middle" align="center">
<p class="STYLE1">祝CSDN全体会员2009年新年快乐! </p>
</td>
</tr>
</table>
  <!--[if IE ]>
      <STYLE type=text/css>BODY {
OVERFLOW: hidden
}
v/:* {
BEHAVIOR: url(#default#VML)
}
</STYLE>
<![endif]-->
  <!--[if IE ]>
      <SCRIPT language=JavaScript>

 

colors = new Array();


// Define your own color combinations

colors[0] = new Array('red', 'fuchsia');

colors[1] = new Array('yellow', 'lime');

colors[2] = new Array('yellow', 'red');

colors[3] = new Array('silver', 'purple');

colors[4] = new Array('purple', 'white');

colors[5] = new Array('blue', 'silver');

colors[6] = new Array('silver', 'green')

colors[7] = new Array('silver', 'blue');


// Define the maximum number of fire arrows

maximum = 1000;


vmlobj='';

for(i = 0; i < 12; i++){

vmlobj += ' <div id="ster'+i+'" style="position:absolute; left:-50px; top-50px; visibility:hidden; z-index:50;">';

vmlobj += ' <v:shape style="width:15px; height:15px;" fillcolor="yellow" coordorigin="0,0" coordsize="200 200">';

vmlobj += ' <v:path v="m 8,65 l 72,65, 92,11, 112,65, 174,65, 122,100, 142,155,92,121, 42,155, 60,100 x e"/>';

vmlobj += ' <v:stroke on="false" /> </v:shape> </div>';

}

document.write(vmlobj); vmlobj = null;


aantal = 0;


function begin()

{

try {

if(aantal == maximum){ return;}

kleurschema = Math.floor(Math.random() * colors.length);

posLinks = Math.floor(Math.random() * (document.body.clientWidth - 180));

posLinks = (posLinks < 170)? 170: posLinks;

posBoven = Math.floor(Math.random() * (document.body.clientHeight - 180));

posBoven = (posBoven < 170)? 170: posBoven;

straal = 0; uiteen = true; teller = 1; flikkereffect = false;

for(var i = 0; i < 12; i++){

document.getElementsByTagName('shape')[i].setAttribute('fillcolor', colors[kleurschema][0]);

document.getElementById('ster'+i).style.visibility = 'hidden'; // 5.0 fix

document.getElementById('ster'+i).style.left = posLinks;

document.getElementById('ster'+i).style.top = posBoven;

}

document.getElementById('ster0').style.top = (document.body.clientHeight - 20);

document.getElementById('ster0').style.visibility = 'visible';

omhoog();

} catch(e){}

}


function omhoog()

{

try {

  positie = parseInt(document.getElementById('ster0').style.top);

  if(positie > posBoven){

  document.getElementById('ster0').style.top = (positie - 25);

  setTimeout('omhoog()', 50);

  } else {

  for(i = 1; i < 12; i++){

  document.getElementById('ster'+i).style.top = positie;

  document.getElementById('ster'+i).style.visibility = 'visible';

  }

  uiteenspatten();

  }

} catch(e){}

}


function uiteenspatten()

{

try {

if(straal > 120 && straal % 10 == 0){

flikkereffect = true;

teller = (teller == colors[kleurschema].length)? 0: (teller+1);

}

for(var i = 0; i < 12; i++){

var hoek = i * 30;

var piHoek = Math.PI - Math.PI / 180 * hoek;

var links = posLinks + Math.round(straal * Math.sin(piHoek));

var boven = positie + Math.round(straal * Math.cos(piHoek));

document.getElementById('ster'+i).style.left = links;

document.getElementById('ster'+i).style.top = boven;

  if(flikkereffect){

  document.getElementsByTagName('shape')[i].setAttribute('fillcolor', colors[kleurschema][teller]);

  }

}

if(straal < 160 && uiteen){

straal += (straal < 120)? 10: 5;

setTimeout('uiteenspatten()', 50);

}

else if(straal > 120){

uiteen = false; straal -= 5;

setTimeout('uiteenspatten()', 50);

}

else if(straal <= 120){

  for(var i = 0; i < 12; i++){

  document.getElementById('ster'+i).style.visibility = 'hidden';

  }

aantal++;

setTimeout('begin()', 300);

}

} catch(e) {}

}


window.οnlοad=begin;


</SCRIPT>
<![endif]-->
</BODY> </HTML>

 

 

 

 

 

 

 

 

<2>

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=gb2312" />
<title>【编程游戏】贺岁放礼花 -- freewind</title>
<style type="text/css">
    body{background:#000; height:100%; margin:0px; padding:0px;color:#FFF;}
    .ball{color:#FF0000; position:absolute; font-size:16px;}
    .star{color:#FF0000; position:absolute; font-size:4px;}
</style>
<script type="text/javascript">
function Firework(sky, loop){
    this.sky = sky;
    this.skyWidth = document.body.clientWidth || document.documentElement.clientWidth;
    this.skyHeight= document.body.clientHeight || document.documentElement.clientHeight;
    this.x = this.y = 0;
    this.step = 20;
    this.delay = 30;
    this.stars = [];
    this.r = 10;
    this.step2 = 7;
    this.radius = 80;
    this.angle = 45;
    this.num = 16;
    this.loop = loop;
}
Firework.prototype = {
    init : function(){
        this.x = parseInt(this.skyWidth/2 * Math.random()) + this.skyWidth / 4;
        this.y = this.skyHeight;
        this._y = parseInt((this.skyHeight / 4) * Math.random()) + this.skyHeight / 5;
    },
    show : function(){
        var b = document.createElement("div");
        b.innerHTML = "●";
        b.className = "ball";
        b.style.left = this.x + "px";
        b.style.top = this.y + "px";
        this.ball = b;
        this.sky.appendChild(this.ball);
    },
    hide : function(){
        this.sky.removeChild(this.ball);
        this.ball = null;
    },
    hideStars : function(){
        for(var i=1; i<=this.num; i++){
            this.sky.removeChild(this.stars[i]);
            this.stars[i] = null;
        }
        if(this.loop){
            this.play();
        }
    },
    setStarPos : function(){
        for(var i=1; i<=this.num; i++){
            var p = parseInt(this.r / this.radius * 10);
            this.stars[i].style.left = this.x - parseInt(this.r * Math.sin(i * this.angle)) + "px";
            this.stars[i].style.top = this.y - parseInt(this.r * Math.cos(i * this.angle)) + "px";
            this.stars[i].style.fontSize = 4 + p + "px";
        }
    },
    showStars : function(){
        var angles = [15, 30, 45, 60];
        var maxs = [20, 12, 6, 10];
        var colors = ['#FF0000','#FF00FF','#00FF00','#00FFFF','#FFFFF0'];
        var rand = parseInt(Math.random() * maxs.length);
        this.r = 10;
        this.num = maxs[rand];
        this.angle = angles[rand];
        for(var i=1; i<=this.num; i++){
            this.stars[i] = document.createElement("div");
            this.stars[i].innerHTML = "★";
            this.stars[i].className = "star";
            this.stars[i].style.color = colors[parseInt(Math.random()*colors.length)];
            this.sky.appendChild(this.stars[i]);
        }
    },
    moveStars : function(){
        var self = this;
        if(this.r < this.radius){
            var p = this.step2 - parseInt(this.r / this.radius * 5);
            p = p < 1 ? 1 : p;
            this.r += p;
            this.setStarPos();
            setTimeout(function(){self.moveStars();}, this.delay);
        }else{
            setTimeout(function(){self.hideStars();}, 300 * Math.random());
        }
    },
    fire : function(){
        this.hide();
        this.showStars();
        this.moveStars();
    },
    move : function(){
        var self = this;
        if(this.y > this._y){
            var p = parseInt((this.skyHeight - this.y) / (this.skyHeight - this._y)*10);
            this.y -= (this.step - p * 1.6);
            this.ball.style.fontSize = 16 - p + "px";
            this.ball.style.top = this.y + "px";
            setTimeout(function(){self.move();}, this.delay);
        }else{
            this.fire();
        }
    },
    play : function(){
        this.init();
        this.show();
        this.move();
    }
};

window.onload = function(){
    new Firework(document.body, true).play();
    new Firework(document.body, true).play();
    new Firework(document.body, true).play();
};
</script>
</head>

<body>
</body>
</html>

 

 

《3》

 

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="zh-CN" lang="zh-CN">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=gbk" />
<title>【编程游戏】贺岁放礼花。</title>
<style>
   div.fire{
       position:absolute;
       font-size:12px;
       width:12px;
       height:12px;
   }
   span{
       position:absolute;
       width:1px;
       height:1px;
   }
</style>
</head>
<body style="margin:0px;">
<div id="container" style="background:#000;width:900px;height:700px;"></div>
<script type="text/javascript">
    var imgChar = "●";
    var fireColor = ["red", "orange", "yellow", "pink", "cyan"];
    var container = document.getElementById("container");

    var FireMain = function(){
        var self = this;
        this.inUse = false;
        this.timer;
        this.left;
        this.top;
        this.minTop;
        this.speed;
       
        this.color;
        this.fireDiv = document.createElement("div");
        this.fireSpan = [];
        this.blastCount = 0;
        this.blastRadius = 2;
        this.blastTotal = 40;
        this.blastLength = 6;

        for(var i=0; i<16; i++){
            this.fireSpan[i] = [];
            for(var j=0; j<this.blastLength; j++)
                this.fireSpan[i][j] = document.createElement("span");
        }
       
        this.init = function(left, top, speed, minTop, color){
            this.left = left;
            this.top = top;
            this.minTop = minTop;
            this.speed = speed;
            this.color = color;
            this.blastCount = 0;
        }

        this.start = function(){
            this.fireDiv.className = "fire";
            this.fireDiv.innerHTML = imgChar;
            this.fireDiv.style.left = this.left + "px";
            this.fireDiv.style.top = this.top + "px";
            this.fireDiv.style.color = this.color;
            container.appendChild(this.fireDiv);

            this.timer = window.setInterval(
                function(){
                    self.rise();
                }
            , 20);
        }

        this.rise = function(){
            this.top -= this.speed;
            this.fireDiv.style.top = this.top + "px";

            if(this.top <= this.minTop){
                window.clearInterval(this.timer);
                container.removeChild(this.fireDiv);
                this.fire();
            }
        }

        this.fire = function(){
            for(var i=0; i<16; i++){
                for(var j=0; j<this.blastLength; j++){
                    this.fireSpan[i][j].style.background = this.color;
                    this.fireSpan[i][j].style.left = this.left + 6;
                    this.fireSpan[i][j].style.top = this.top + 6;
                    if(this.fireSpan[i][j].parentNode == container){
                        this.fireSpan[i][j].style.display = "";
                    }else{
                        container.appendChild(this.fireSpan[i][j]);
                    }
                }
            }

            this.timer = window.setInterval(
                function(){
                    self.blast();
                }
            , 20);
        }

        this.blast = function(){
            this.blastCount++;
            for(var i=0; i<16; i++){
                var sin = Math.abs(Math.sin(i * Math.PI / 8));
                var cos = Math.abs(Math.cos(i * Math.PI / 8));
                var xP = (i<=4 || i>=12)?1:-1;
                var yP = i<=8?-1:1;
               
                this.fireSpan[i][this.blastCount%6].style.left = this.left + 6 + xP * this.blastCount * this.blastRadius * cos + "px";
                this.fireSpan[i][this.blastCount%6].style.top = this.top + 6 + yP * this.blastCount * this.blastRadius * sin + this.blastCount/3 + "px";
            }

            if(this.blastCount >= this.blastTotal){
                window.clearInterval(this.timer);
                for(var i=0; i<16; i++){
                    for(var j=0; j<this.blastLength; j++)
                        this.fireSpan[i][j].style.display = "none";
                }
                this.inUse = false;
            }
        }
    }

    var FireControl = function(interval, poolSize){
        var self = this;
        this.timer;
        this.interval;
        this.firePool = [];
        for(var i=0; i<poolSize; i++){
            this.firePool[i] = new FireMain();
        }

        this.fire = function(){
            var left = 150 + Math.floor(Math.random()*600);
            var top = 700 - 12;
            var speed = 4 + Math.floor(Math.random()*3);
            var minTop = 150 + Math.floor(Math.random()*300);
            var color = fireColor[Math.floor(Math.random() * fireColor.length)];
           
            var fireMain = this.instance();
            fireMain.inUse = true;
            fireMain.init(left, top, speed, minTop, color);
            fireMain.start();
        }
       
        this.instance = function(){
            for(var i=0; i<this.firePool.length; i++){
                if(!this.firePool[i].inUse){
                    return this.firePool[i];
                }
                if(i == this.firePool.length - 1){
                    this.firePool.push(new FireMain());
                    return this.firePool[i + 1];
                }
            }
        }
       
        this.start = function(){
            this.fire();
            this.timer = window.setInterval(
                function(){
                    self.fire();
                }
            , interval);
        }
    }

    var fireControl = new FireControl(1000, 5);
    fireControl.start();
</script>
</body>
</html>

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