1.功能描述
几乎所有的RPG游戏(一种源自《龙与地下城》的游戏类型)在进入游戏时都会让用户自己来创建自己喜欢的角色,要求编写一个简化的创建游戏角色的程序。
2.游戏角色应有的属性
本题目要求的游戏角色应有以下属性:名字、性别、种族、职业、力量、敏捷、体力、智力、智慧、生命值和魔法值。
名字:不超过50个字符。
性别:可以选择男性和女性。
种族:一共可选五个种族,人类、精灵、兽人、矮人和元素。
职业:可选六种职业,狂战士、圣骑士、刺客、猎手、祭司和巫师。
其余属性均为整数。
本题目要求首先用户输入角色姓名,然后由用户选择角色性别,然后由用户选择种族,然后选择职业,然后自动分配力量、敏捷、体力、智力和智慧属性,并计算生命值和魔法值。
生命值=体力*20。
魔法值=(智力+智慧)*10。
3.职业限制
很多职业会限制某些种族选择,例如兽人不能就职圣骑士等等,种族和职业的限制表如下:
所以在要求用户选择职业时,输出信息里面只能有用户所选择种族可以就职的职业。
4.初始属性
本题目要求力量、敏捷、体力、智力和智慧要求是随机值(利用随机数函数来取得随机数),但是五项属性的总和应该是100,并且应该和职业相关。例如狂战士的体力和力量就要比较高,而巫师需要较高的智力,而祭司则需要较高的智慧。各职业初始属性的大致比例应遵从下表:
例如,前面示意图中的祭司的初始属性,大致满足该比例,但是应该是随机的。然后利用属性值计算生命值和魔法值。
5.显示信息
最后向用户显示该角色的所有信息,然后询问用户是否满意,如用户不满意则重新创建,若用户满意则程序结束,并将用户创建角色的相关信息写入文件保存。
6.源代码
// RPG.cpp : 定义控制台应用程序的入口点。
//功能:编写一个简化的创建游戏角色的程序
//作者:马露露
//编译器:VS2015
//时间:2017.04.21
//修改:2017.05.02
#include "stdafx.h"
#include<iostream>
#include<string>
#include<ctime>
#include<fstream>
#include<iomanip>
using namespace std;
int occupation_choice; //玩家所选择的职业的序号
//基础类,保存角色的姓名,性别
class Baseinfoamation
{
protected:
char name[50];
string sex;
int sex_choice;
public:
void getBaseinfoamation();
friend class Output; //友元类,用于输出角色信息
friend class File; //友元类,将角色信息保存到文档中
};
//输入角色名和性别
void Baseinfoamation::getBaseinfoamation()
{
int i = 1;
cout << "请选择您游戏角色的姓名:";
cin >> name;
while (i)
{
cout << "请选择您游戏角色的性别(0男性,1女性):";
cin >> sex_choice;
switch (sex_choice)
{
case 0:
sex = "男性";
i = 0;
break;
case 1:
sex = "女性";
i = 0;
break;
default:
cout << "输入错误,请重新输入" << endl;
break;
}
}
}
//基类,记录角色的种族、职业
class Race
{
protected:
char name[50];
string sex;
int sex_choice;
string race;
string occupation;
int race_choice;
public:
void getBaseinfoamation();
friend class Output; //友元类,用于输出角色信息
friend class File; //友元类,将角色信息保存到文档中
void getRace();
friend class Output;
friend class File;
};
//选择种族和职业
void Race::getRace()
{
int i = 1;
while (i)
{
cout << "请选择您游戏角色的种族(0人类,1精灵,2兽人,3矮人,4元素):";
cin >> race_choice;
switch (race_choice)
{
case 0:
race = "人类";
i = 0;
break;
case 1:
race = "精灵";
i = 0;
break;
case 2:
race = "兽人";
i = 0;
break;
case 3:
race = "矮人";
i = 0;
break;
case 4:
race = "元素";
i = 0;
break;
default:
cout << "输入错误,请重新输入" << endl;
break;
}
}
while (1)
{
cout << "请选择您的职业(0狂战士,1圣骑士,2刺客,3猎手,4祭司,5巫师):" << endl;
switch (race_choice)
{
case 0:
cout << "0狂战士 1圣骑士 2刺客 3猎手 4祭司 5巫师" << endl;
break;
case 1:
cout << "2刺客 3猎手 4祭司 5巫师" << endl;
break;
case 2:
cout << "0狂战士 3猎手 4祭司 " << endl;
break;
case 3:
cout << "0狂战士 1圣骑士 4祭司 " << endl;
break;
case 4:
cout << "4祭司 5巫师" << endl;
break;
}
cin >> occupation_choice;
if (race_choice == 0 && (occupation_choice >= 0 && occupation_choice <= 5))
break;
else if (race_choice == 1 && (occupation_choice>1 && occupation_choice<6))
break;
else if (race_choice == 2 && (occupation_choice == 0 || occupation_choice == 3 || occupation_choice == 4))
break;
else if (race_choice == 3 && (occupation_choice == 0 || occupation_choice == 1 || occupation_choice == 4))
break;
else if (race_choice == 4 && (occupation_choice>3 && occupation_choice<6))
break;
else
cout << "输入错误,请重新输入" << endl;
}
if (occupation_choice == 0)
occupation = "狂战士";
if (occupation_choice == 1)
occupation = "圣骑士";
if (occupation_choice == 2)
occupation = "刺客";
if (occupation_choice == 3)
occupation = "猎手";
if (occupation_choice == 4)
occupation = "祭司";
if (occupation_choice == 5)
occupation = "巫师";
}
//基类,记录角色的属性
class Attribute
{
protected:
char name[50];
string sex;
int sex_choice;
string race;
string occupation;
int race_choice;
int strength; //力量
int agility; //敏捷
int physical; //体力
int intelligence; //智力
int wisdom; //智慧
int HP; //生命值
int MP; //法力值
public:
void getBaseinfoamation();
friend class Output; //友元类,用于输出角色信息
friend class File; //友元类,将角色信息保存到文档中
void getRace();
friend class Output;
friend class File;
void getAttribute();
void getRandom(int a, int b, int c, int d, int e);
friend class Output;
friend class File;
};
//随机生成每项属性的值,abcd为该属性的最小值,e为第五个属性的最大值
void Attribute::getRandom(int a, int b, int c, int d, int e)
{
int sum; //前4项属性之和
srand((unsigned)time(NULL));
do
{
strength = a + rand() % 10;
agility = b + rand() % 10;
physical = c + rand() % 10;
intelligence = d + rand() % 10;
sum = strength + agility + physical + intelligence;
} while (((100 - e)<sum) && (sum<100));
wisdom = 100 - sum;
HP = physical * 20;
MP = (wisdom + intelligence) * 10;
}
//根据选择的职业,向getRamdom传不同的最小值
void Attribute::getAttribute()
{
if (occupation_choice == 0)
getRandom(35, 15, 25, 0, 10);
if (occupation_choice == 1)
getRandom(20, 10, 25, 15, 15);
if (occupation_choice == 2)
getRandom(15, 30, 15, 10, 15);
if (occupation_choice == 3)
getRandom(10, 35, 10, 5, 25);
if (occupation_choice == 4)
getRandom(10, 25, 10, 30, 20);
if (occupation_choice == 5)
getRandom(5, 15, 5, 15, 45);
}
//将角色属性输出到显示器上
class Output
{
public:
void show(Baseinfoamation &, Race &, Attribute &);
};
void Output::show(Baseinfoamation &t1, Race &t2, Attribute &t3)
{
cout << "==============================" << endl;
cout << std::left << setw(16) << "姓名" << std::left << setw(15) << t1.name << endl;
cout << "==============================" << endl;
cout << std::left << setw(16) << "性别" << std::left << setw(15) << t1.sex << endl;
cout << "==============================" << endl;
cout << std::left << setw(16) << "种族" << std::left << setw(15) << t2.race << endl;
cout << "==============================" << endl;
cout << std::left << setw(16) << "职业" << std::left << setw(15) << t2.occupation << endl;
cout << "==============================" << endl;
cout << std::left << setw(16) << "力量" << std::left << setw(15) << t3.strength << endl;
cout << "==============================" << endl;
cout << std::left << setw(16) << "敏捷" << std::left << setw(15) << t3.agility << endl;
cout << "==============================" << endl;
cout << std::left << setw(16) << "体力" << std::left << setw(15) << t3.physical << endl;
cout << "==============================" << endl;
cout << std::left << setw(16) << "智力" << std::left << setw(15) << t3.intelligence << endl;
cout << "==============================" << endl;
cout << std::left << setw(16) << "智慧" << std::left << setw(15) << t3.wisdom << endl;
cout << "==============================" << endl;
cout << std::left << setw(16) << "生命值" << std::left << setw(15) << t3.HP << endl;
cout << "==============================" << endl;
cout << std::left << setw(16) << "法力值" << std::left << setw(15) << t3.MP << endl;
cout << "==============================" << endl;
}
//将角色信息保存到文档
class File
{
public:
void file(Baseinfoamation &, Race &, Attribute &);
};
void File::file(Baseinfoamation &t1, Race &t2, Attribute &t3)
{
ofstream outfile;
outfile.open("data.dat", ios::trunc);
outfile << "姓名:" << t1.name << endl;
outfile << "性别:" << t1.sex << endl;
outfile << "种族:" << t2.race << endl;
outfile << "职业:" << t2.occupation << endl;
outfile << "力量:" << t3.strength << endl;
outfile << "敏捷:" << t3.agility << endl;
outfile << "体力:" << t3.physical << endl;
outfile << "智力:" << t3.intelligence << endl;
outfile << "智慧:" << t3.wisdom << endl;
outfile << "生命值:" << t3.HP << endl;
outfile << "法力值:" << t3.MP << endl;
}
//主函数
int main()
{
Baseinfoamation player;
Race player_race;
Attribute player_att;
Output player_show;
File save;
int player_choice;
do
{
player.getBaseinfoamation();
player_race.getRace();
player_att.getAttribute();
player_show.show(player, player_race, player_att);
cout << endl;
cout << "是否继续生成游戏角色?" << endl;
cout << "0.结束生成 1.继续生成" << endl;
cin >> player_choice;
} while (player_choice);
save.file(player, player_race, player_att);
return 0;
}
7.类图
![](https://i-blog.csdnimg.cn/blog_migrate/b9c4af02df4314e42cb9b40db31e53b7.jpeg)