import com.darronschall.DynamicRegistration;
// Assume there is an instance named square_mc on the stage
var square_mc: MovieClip;
// updated 7/28/05 - add the dynamic registration stuff at runtime to our square movieclip
DynamicRegistration. initialize(square_mc);
// The square_mc has an original registration at 0,0 so
// let's change that to 10, 60 at runtime.
square_mc.setRegistration(10, 60);
// Now whenever we access a property of the square_mc that deals
// with the registration point, use a "2" after the property name...
// These are the available properties:
square_mc._x2 = 4;
square_mc._y2 = 7;
square_mc._rotation2 = 40;
square_mc._xscale2 = 140;
square_mc._yscale2 = 80;
// square_mc._xmouse2 is readonly
// Assume there is an instance named square_mc on the stage
var square_mc: MovieClip;
// updated 7/28/05 - add the dynamic registration stuff at runtime to our square movieclip
DynamicRegistration. initialize(square_mc);
// The square_mc has an original registration at 0,0 so
// let's change that to 10, 60 at runtime.
square_mc.setRegistration(10, 60);
// Now whenever we access a property of the square_mc that deals
// with the registration point, use a "2" after the property name...
// These are the available properties:
square_mc._x2 = 4;
square_mc._y2 = 7;
square_mc._rotation2 = 40;
square_mc._xscale2 = 140;
square_mc._yscale2 = 80;
// square_mc._xmouse2 is readonly