本文利用UIImageView类实现一些简单的动画特效,UIImageView 继承UIView
1. 首先查看下UIImageView 中一些比较关键的方法
// these allow a set of images to be animated. the array may contain multiple copies of the same
@property(nonatomic,copy) NSArray *animationImages; // The array must contain UIImages. Setting hides the single image. default is nil
@property(nonatomic,copy) NSArray *highlightedAnimationImages __OSX_AVAILABLE_STARTING(__MAC_NA,__IPHONE_3_0); // The array must contain UIImages. Setting hides the single image. default is nil
@property(nonatomic) NSTimeInterval animationDuration; // for one cycle of images. default is number of images * 1/30th of a second (i.e. 30 fps)
@property(nonatomic) NSInteger animationRepeatCount; // 0 means infinite (default is 0)
- (void)startAnimating;
- (void)stopAnimating;
- (BOOL)isAnimating;
a)打开XCODE软件--> Create a new Project --> View based Application
producets 选择 iphone
b) 输入项目名称和项目位置,这里输入 “imgagefelix”
c)
加入五张项目需要的图片,方法如下:
注意要选择最上面的项"Copy items into destination group's folder(if needed)"--这样图片就会加入到项目中来
加入到项目中的图片也可以直接通过鼠标拖入XCODE项目中来,效果是一样的
d)
打开imagefelixViewController.m 控制器文件 在 viewDidLoad 方法中加入如下代码
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[superviewDidLoad];
UIImageView* aView = [[UIImageViewalloc]initWithFrame:self.view.frame];
aView.animationImages = [NSArrayarrayWithObjects:
[UIImage imageNamed:@"a01.png"],
[UIImage imageNamed:@"a02.png"],
[UIImage imageNamed:@"a03.png"],
[UIImage imageNamed:@"a04.png"],
[UIImage imageNamed:@"a05.png"],
nil];
aView.animationDuration =1.75;
aView.animationRepeatCount = 0; //设置循环的此时,0表示无限次
[aViewstartAnimating]; //开始动画特效
[self.viewaddSubview:aView];
[aViewrelease];
}