泛型编程C++实现栈
Coordinate.h 头文件
#include <iostream>
#include <ostream>
using namespace std;
class Coordinate
{
friend ostream &operator<<(ostream &out, Coordinate &coor);
public:
Coordinate(int x = 0, int y = 0);
~Coordinate();
void printCoordinate();
private:
int m_iX;
int m_iY;
};
Coordinate::Coordinate(int x, int y)
{
m_iX = x;
m_iY = y;
}
Coordinate::~Coordinate()
{
}
void Coordinate::printCoordinate()
{
cout << "(" << m_iX << "," << m_iY << ")" << endl;
}
ostream &operator<<(ostream &out, Coordinate &coor)
{
out << "(" << coor.m_iX << "," << coor.m_iY << ")" << endl;
return out;
}
MyStack.h 头文件
#ifndef MYSTACK_H
#define MYSTACK_H
#include <iostream>
using namespace std;
template <typename T>
class MyStack
{
public:
MyStack(int size); //分配内存初始化空间,设定栈容量,栈顶
~MyStack(); //回收栈空间内存
bool stackEmpty(); //判定栈是否为空,为空返回true,非空返回false
bool stackFull(); //判定栈是否为满,为满返回true,不满返回false
void clearStack(); //清空栈
int stackLength(); //已有元素的个数
bool push(T elem); //元素入栈,栈顶上升
bool pop(T &elem); //元素出栈,栈顶下降
void stackTraverse(bool isFromButtom); //遍历栈中所有元素
private:
T *m_pBuffer; //栈空间指针
int m_iSize; //栈容量
int m_iTop; //栈顶,栈中元素个数
};
template <typename T>
MyStack<T>::MyStack(int size)
{
m_iSize = size;
m_pBuffer = new T[size];
m_iTop = 0;
}
template <typename T>
MyStack<T>::~MyStack()
{
delete[]m_pBuffer;
m_pBuffer = NULL;
}
template <typename T>
bool MyStack<T>::stackEmpty()
{
if (0 == m_iTop)
{
return true;
}
else
{
return false;
}
}
template <typename T>
bool MyStack<T>::stackFull()
{
if (m_iTop == m_iSize)
{
return true;
}
else
{
return false;
}
}
template <typename T>
void MyStack<T>::clearStack()
{
m_iTop = 0;
}
template <typename T>
int MyStack<T>::stackLength()
{
return m_iTop;
}
template <typename T>
bool MyStack<T>::push(T elem)
{
if(!stackFull())
{
m_pBuffer[m_iTop] = elem;
m_iTop++;
return true;
}
else
{
return false;
}
}
template <typename T>
bool MyStack<T>::pop(T &elem)
{
if (!stackEmpty())
{
m_iTop--;
elem = m_pBuffer[m_iTop];
return true;
}
else
{
return false;
}
}
template <typename T>
void MyStack<T>::stackTraverse(bool isFromButtom)
{
if (isFromButtom)
{
for (size_t i = 0; i < m_iTop; i++)
{
cout << m_pBuffer[i];
}
}
else
for (size_t i = m_iTop -1; i > 0; i--)
{
cout << m_pBuffer[i];
}
}
#endif MYSTACK_H
main.cpp 主函数
#include "MyStack.h"
#include "Coordinate.h"
int main()
{
MyStack<char> *pStack = new MyStack<char>(5);
pStack->push('h');
pStack->push('e');
pStack->push('l');
pStack->push('l');
pStack->push('o');
pStack->stackTraverse(true);
cout << endl;
MyStack<Coordinate> *p = new MyStack<Coordinate>(5);
p->push(Coordinate(1, 2));
p->push(Coordinate(3, 4));
p->push(Coordinate(5, 6));
p->stackTraverse(true);
delete p;
p = NULL;
delete pStack;
pStack = NULL;
system("pause");
return 0;
}