Using the High-Level Input and Output Functions

http://msdn.microsoft.com/en-us/library/ms686974%28v=VS.85%29.aspx
#include <windows.h>

void NewLine(void);
void ScrollScreenBuffer(HANDLE, INT);

HANDLE hStdout, hStdin;
CONSOLE_SCREEN_BUFFER_INFO csbiInfo;

void main(void)
{
LPSTR lpszPrompt1 = "Type a line and press Enter, or q to quit: ";
LPSTR lpszPrompt2 = "Type any key, or q to quit: ";
CHAR chBuffer[256];
DWORD cRead, cWritten, fdwMode, fdwOldMode;
WORD wOldColorAttrs;

// Get handles to STDIN and STDOUT.

hStdin = GetStdHandle(STD_INPUT_HANDLE);
hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
if (hStdin == INVALID_HANDLE_VALUE ||
hStdout == INVALID_HANDLE_VALUE)
{
MessageBox(NULL, TEXT("GetStdHandle"), TEXT("Console Error"),
MB_OK);
return;
}

// Save the current text colors.

if (! GetConsoleScreenBufferInfo(hStdout, &csbiInfo))
{
MessageBox(NULL, TEXT("GetConsoleScreenBufferInfo"),
TEXT("Console Error"), MB_OK);
return;
}

wOldColorAttrs = csbiInfo.wAttributes;

// Set the text attributes to draw red text on black background.

if (! SetConsoleTextAttribute(hStdout, FOREGROUND_RED |
FOREGROUND_INTENSITY))
{
MessageBox(NULL, TEXT("SetConsoleTextAttribute"),
TEXT("Console Error"), MB_OK);
return;
}

// Write to STDOUT and read from STDIN by using the default
// modes. Input is echoed automatically, and ReadFile
// does not return until a carriage return is typed.
//
// The default input modes are line, processed, and echo.
// The default output modes are processed and wrap at EOL.

while (1)
{
if (! WriteFile(
hStdout, // output handle
lpszPrompt1, // prompt string
lstrlenA(lpszPrompt1), // string length
&cWritten, // bytes written
NULL) ) // not overlapped
{
MessageBox(NULL, TEXT("WriteFile"), TEXT("Console Error"),
MB_OK);
return;
}

if (! ReadFile(
hStdin, // input handle
chBuffer, // buffer to read into
255, // size of buffer
&cRead, // actual bytes read
NULL) ) // not overlapped
break;
if (chBuffer[0] == 'q') break;
}

// Turn off the line input and echo input modes

if (! GetConsoleMode(hStdin, &fdwOldMode))
{
MessageBox(NULL, TEXT("GetConsoleMode"), TEXT("Console Error"),
MB_OK);
return;
}

fdwMode = fdwOldMode &
~(ENABLE_LINE_INPUT | ENABLE_ECHO_INPUT);
if (! SetConsoleMode(hStdin, fdwMode))
{
MessageBox(NULL, TEXT("SetConsoleMode"), TEXT("Console Error"),
MB_OK);
return;
}

// ReadFile returns when any input is available.
// WriteFile is used to echo input.

NewLine();

while (1)
{
if (! WriteFile(
hStdout, // output handle
lpszPrompt2, // prompt string
lstrlenA(lpszPrompt2), // string length
&cWritten, // bytes written
NULL) ) // not overlapped
{
MessageBox(NULL, TEXT("WriteFile"), TEXT("Console Error"),
MB_OK);
return;
}

if (! ReadFile(hStdin, chBuffer, 1, &cRead, NULL))
break;
if (chBuffer[0] == '/r')
NewLine();
else if (! WriteFile(hStdout, chBuffer, cRead,
&cWritten, NULL)) break;
else
NewLine();
if (chBuffer[0] == 'q') break;
}

// Restore the original console mode.

SetConsoleMode(hStdin, fdwOldMode);

// Restore the original text colors.

SetConsoleTextAttribute(hStdout, wOldColorAttrs);
}

// The NewLine function handles carriage returns when the processed
// input mode is disabled. It gets the current cursor position
// and resets it to the first cell of the next row.

void NewLine(void)
{
if (! GetConsoleScreenBufferInfo(hStdout, &csbiInfo))
{
MessageBox(NULL, TEXT("GetConsoleScreenBufferInfo"),
TEXT("Console Error"), MB_OK);
return;
}

csbiInfo.dwCursorPosition.X = 0;

// If it is the last line in the screen buffer, scroll
// the buffer up.

if ((csbiInfo.dwSize.Y-1) == csbiInfo.dwCursorPosition.Y)
{
ScrollScreenBuffer(hStdout, 1);
}

// Otherwise, advance the cursor to the next line.

else csbiInfo.dwCursorPosition.Y += 1;

if (! SetConsoleCursorPosition(hStdout,
csbiInfo.dwCursorPosition))
{
MessageBox(NULL, TEXT("SetConsoleCursorPosition"),
TEXT("Console Error"), MB_OK);
return;
}
}

void ScrollScreenBuffer(HANDLE h, INT x)
{
SMALL_RECT srctScrollRect, srctClipRect;
CHAR_INFO chiFill;
COORD coordDest;

srctScrollRect.Left = 0;
srctScrollRect.Top = 1;
srctScrollRect.Right = csbiInfo.dwSize.X - x;
srctScrollRect.Bottom = csbiInfo.dwSize.Y - x;

// The destination for the scroll rectangle is one row up.

coordDest.X = 0;
coordDest.Y = 0;

// The clipping rectangle is the same as the scrolling rectangle.
// The destination row is left unchanged.

srctClipRect = srctScrollRect;

// Set the fill character and attributes.

chiFill.Attributes = FOREGROUND_RED|FOREGROUND_INTENSITY;
chiFill.Char.AsciiChar = (char)' ';

// Scroll up one line.

ScrollConsoleScreenBuffer(
h, // screen buffer handle
&srctScrollRect, // scrolling rectangle
&srctClipRect, // clipping rectangle
coordDest, // top left destination cell
&chiFill); // fill character and color
}
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