一 原题
Your friend is developing a computer game. He has already decided how the game world should look like — it should consist of nn locations connected by mm two-way passages. The passages are designed in such a way that it should be possible to get from any location to any other location.
Of course, some passages should be guarded by the monsters (if you just can go everywhere without any difficulties, then it's not fun, right?). Some crucial passages will be guarded by really fearsome monsters, requiring the hero to prepare for battle and designing his own tactics of defeating them (commonly these kinds of monsters are called bosses). And your friend wants you to help him place these bosses.
The game will start in location ss and end in location tt, but these locations are not chosen yet. After choosing these locations, your friend will place a boss in each passage such that it is impossible to get from ss to