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InControl v1.7.4 跨平台输入管理插件

跨平台输入管理插件 InControl is a unified, cross-platform input manager for Unity that standardizes mappings for common controllers.

2020-03-23

Rewired v1.1.26.0 Unity输入控制插件

高级输入管理插件,支持多手柄、多玩家键位设置 Rewired is an advanced input system that completely redefines how you work with input, giving you an unprecedented level of control over one of the most important components of your game.

2020-03-23

GAC(Great Animation Combos) System v1.8.4

只用一点点时间即可实现动作游戏的combo输入 Want to create an action game that allows you to perform combos? The GAC (Great Animation Combos) System is created just for that. Create 3D/2D games that take your animations and seamlessly provides cool combo sequences to your players. This asset comes packed with features to get your games up and running (and combo-ing) with a few clicks and minimal coding. Feature List: –NEW! 3rd Party Plugins Setup Menu– Add access to supported 3rd party Assets with just button clicks –NEW! Charged Activators-Hold down a specific activator input and release in time to provide a different animation attack –NEW! Debug Input Response Times-Allows the adjustment of input response times giving even more customized control. –3rd Party Activator Support– InControl, NEW! Control Freak, NEW! uGUI, and NEW! Rewired supported! (InControl, Control Freak and Rewired sold separately by their respective owners) –NEW 2D 3rd Party Support!– Tested to now support Smooth Moves asset right out of the box using Legacy Animations! –Context Variables– Use context variables to add conditions to Combos and Activators for limitless combo creations –Target Tracker Hit Detections– Use the tracker to have game objects react to hits with different animations and movements by calculating the distance and angle –Unity Physics Compatible– Use Unity’s physics system in conjunction with GAC with 3 different component modes –uScript and Playmaker Support– Use uScripts nodes and Playmaker states to call your activators! (uScript & Playmaker sold separately by their respective owners) –Mobile Support – Support for building to mobile devices using the Touch Gestures (PC/Mac, Android and iOS Supported) –Unity2D Compatible– Select a Movement Component Type to build in 3D or 2D officially supporting Unity Sprites that work with Mecanim –Sequence-Activators– Activate inputs in a sequence that trigger animations (eg. Down>Forward>P) for advanced combo creations –Sync-Activators– Combine inputs to trigger simultaneously (eg. A+S pressed together) for advanced combo creations –Multiplayer Support– Setup multiplayer gameplay by calling GAC on specific gameobjects –Delayed Animations– Create combos that link into animations when input event is delayed (eg. A, A…(wait)…A) –Mecanim Support– Add your animation states to use for combos. GAC plays well with states setup for other uses (Idle, Run etc) –Activator Setup Menu– Scripting basic events not required, do activator input setups through the inspector –Animation Linking – Combine your attack animations to create cool combos –Affect Specific Gameobject Layers – Customize what your animations can affect –Preview Animation Combo Setups with the intuitive GAC-PAC (Preview Animation Combos) Window –Full Source Code Access!

2019-07-08

UniWebView 2.12.0

***该插件仅供学习使用,满意请购买正版 https://www.assetstore.unity3d.com/en/#!/content/32461 要求Unity5.0.0或更高版本。 UniWebView是集成Web视图到您的手机游戏一个简单的解决方案。你可以利用少于10行的代码来在您的游戏设置一个可以浏览网页的视图。支持iOS、Android和WP平台。同时包含源代码。

2017-11-25

24小时掌握Java编程(英文)

24小时掌握Java编程,Wrox2015年最新书籍

2016-04-28

Pro Unity Game Development with C#

Pro Unity Game Development with C#

2015-11-10

HTML and CSS for Beginners

上coursera课附赠的,适合初学者

2015-11-10

Unity 5 for Android Essentials

Unity 5 for Android Essentials

2015-11-10

游戏编程中的人工智能技术

游戏编程中的人工智能技术,翻译过来的,不过也能看

2014-09-20

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