1.头文件的声明
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//判断输赢
char IsWin(char board[ROW][COL], int row, int col);
2.函数的定义
#define _CRT_SECURE_NO_WARNINGS 1
//game.c
#include "game.h"
//初始化棋盘为空格
void InitBoard(char board[ROW][COL],int row,int col) {
int i = 0;
for (i = 0; i < row; i++) {
int j = 0;
for (j = 0; j < col; j++) {
board[i][j] = ' ';
}
}
}
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col) {
int i = 0;
for (i = 0; i < row; i++) {
int j = 0;
for (j = 0; j < col; j++) {
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1) {
int j = 0;
for (j = 0; j < col; j++) {
printf("---");
if (j < col - 1) {
printf("|");
}
}
printf("\n");
}
}
}
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col) {
int x = 0;
int y = 0;
printf("玩家下棋>:\n");
while (1) {
printf("请输入下棋的坐标,中间使用空格>:\n");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col) {
if (board[x - 1][y - 1] == ' ') {
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占有,不能落子,请重新输入坐标\n");
}
}
else{
printf("坐标非法,重新输入\n");
}
}
}
//电脑下棋
void ComputerMove(char board[ROW][COL],int row,int col) {
int i = 0;
int x = 0;
int y = 0;
printf("电脑下棋:>\n");
while (1) {
/*x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ') {
board[x][y] = '#';
break;
}*/
for (i = 0; i < row; i++) {//优先判断是否有己方胜利条件
if (board[i][0] == board[i][1] && board[i][2] == ' ' && board[i][0] == '#') {
board[i][2] = '#';
return;
}
else if (board[i][1] == board[i][2] && board[i][0] == ' ' && board[i][1] == '#') {
board[i][0] = '#';
return;
}
else if (board[i][0] == board[i][2] && board[i][1] == ' ' && board[i][0] == '#') {
board[i][2] = '#';
return;
}
else if (board[0][i] == board[1][i] && board[2][i] == ' ' && board[0][i] == '#') {
board[2][i] = '#';
return;
}
else if (board[0][i] == board[2][i] && board[1][i] == ' ' && board[0][i] == '#') {
board[1][i] = '#';
return;
}
else if (board[2][i] == board[1][i] && board[0][i] == ' ' && board[2][i] == '#') {
board[0][i] = '#';
return;
}
}
if (board[0][0] == board[1][1] && board[2][2] == ' ' && board[0][0] == '#') {
board[2][2] = '#';
return;
}
if (board[2][2] == board[1][1] && board[0][0] == ' ' && board[2][2] == '#') {
board[0][0] = '#';
return;
}
if (board[0][2] == board[1][1] && board[2][0] == ' ' && board[0][2] == '#') {
board[2][0] = '#';
return;
}
if (board[2][0] == board[1][1] && board[0][2] == ' ' && board[2][0] == '#') {
board[0][2] = '#';
return;
}
for (i = 0; i < row; i++) {//其次判断玩家是否有胜利条件,并进行阻挡
if (board[i][0] == board[i][1] && board[i][2] == ' ' && board[i][0] == '*') {
board[i][2] = '#';
return;
}
else if (board[i][1] == board[i][2] && board[i][0] == ' ' && board[i][1] == '*') {
board[i][0] = '#';
return;
}
else if (board[i][0] == board[i][2] && board[i][1] == ' ' && board[i][0] == '*') {
board[i][2] = '#';
return;
}
else if (board[0][i] == board[1][i] && board[2][i] == ' ' && board[0][i] == '*') {
board[2][i] = '#';
return;
}
else if (board[0][i] == board[2][i] && board[1][i] == ' ' && board[0][i] == '*') {
board[1][i] = '#';
return;
}
else if (board[2][i] == board[1][i] && board[0][i] == ' ' && board[2][i] == '*') {
board[0][i] = '#';
return;
}
}
if (board[0][0] == board[1][1] && board[2][2] == ' ' && board[0][0] == '*') {
board[2][2] = '#';
return;
}
if (board[2][2] == board[1][1] && board[0][0] == ' ' && board[2][2] == '*') {
board[0][0] = '#';
return;
}
if (board[0][2] == board[1][1] && board[2][0] == ' ' && board[0][2] == '*') {
board[2][0] = '#';
return;
}
if (board[2][0] == board[1][1] && board[0][2] == ' ' && board[2][0] == '*') {
board[0][2] = '#';
return;
}
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ') {
board[x][y] = '#';
break;
}
}
}
//判断棋盘是否已满
int IsFull(char board[ROW][COL], int row, int col) {
int i = 0;
for (i = 0; i < row; i++) {
int j = 0;
for (j = 0; j < col; j++) {
if (board[i][j] == ' ') {
return 0;
}
}
}
return 1;
}
//判断是否有一方取得胜利
char IsWin(char board[ROW][COL],int row,int col) {
int i = 0;
for (i = 0; i < row; i++) {
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ') {
return board[i][0];
}
}
for (i = 0; i < col; i++) {
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ') {
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') {
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') {
return board[0][2];
}
return 'C';
}
3.主函数的定义
#define _CRT_SECURE_NO_WARNINGS 1
//test.c
#include "game.h"
void menu() {
printf("******************************\n");
printf("*********** 1. play **********\n");
printf("*********** 0. exit **********\n");
printf("******************************\n");
}
void game() {
char board[ROW][COL] = { 0 };
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);
char ret = 0;
int temp = 0;
int jb = rand() % 2;
if (jb == 0) {
printf("玩家先手\n");
while (1) {
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
temp = IsFull(board, ROW, COL);
if (temp == 1)
break;
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
temp = IsFull(board, ROW, COL);
if (temp == 1)
break;
}
}
else {
printf("电脑先手\n");
while (1) {
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
temp = IsFull(board, ROW, COL);
if (temp == 1)
break;
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
temp = IsFull(board, ROW, COL);
if (temp == 1)
break;
}
}
if (ret == '*')
printf("玩家胜利\n");
else if (ret == '#')
printf("电脑胜利\n");
else if(temp==1)
printf("平局\n");
}
int main() {
int input = 0;
srand((unsigned int)time(NULL));
do {
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择!\n");
break;
}
} while (input);
return 0;
}
4.电脑先手运行结果示例
5.玩家先手运行结果示例