C语言实现三子棋

1.头文件的声明

#pragma once

#include<stdio.h>
#include<stdlib.h>
#include<time.h>

#define ROW 3
#define COL 3

//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);

//判断输赢
char IsWin(char board[ROW][COL], int row, int col);

2.函数的定义

#define _CRT_SECURE_NO_WARNINGS 1

//game.c

#include "game.h"

//初始化棋盘为空格
void InitBoard(char board[ROW][COL],int row,int col) {
	int i = 0;
	for (i = 0; i < row; i++) {
		int j = 0;
		for (j = 0; j < col; j++) {
			board[i][j] = ' ';
		}
	}
}

//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col) {
	int i = 0;
	for (i = 0; i < row; i++) {
		int j = 0;
		for (j = 0; j < col; j++) {
			printf(" %c ", board[i][j]);
			if (j < col - 1)
				printf("|");
		}
		printf("\n");

		if (i < row - 1) {
			int j = 0;
			for (j = 0; j < col; j++) {
				printf("---");
				if (j < col - 1) {
					printf("|");
				}
			}
			printf("\n");
		}
	}
}

//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col) {
	int x = 0;
	int y = 0;
	printf("玩家下棋>:\n");
	while (1) {
		printf("请输入下棋的坐标,中间使用空格>:\n");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col) {
			if (board[x - 1][y - 1] == ' ') {
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("坐标被占有,不能落子,请重新输入坐标\n");
			}
		}
		else{
			printf("坐标非法,重新输入\n");
		}
	}
}	

//电脑下棋
void ComputerMove(char board[ROW][COL],int row,int col) {
	int i = 0;
	int x = 0;
	int y = 0;
	printf("电脑下棋:>\n");
	while (1) {
		/*x = rand() % row;
		y = rand() % col;
		if (board[x][y] == ' ') {
			board[x][y] = '#';
			break;
		}*/
		for (i = 0; i < row; i++) {//优先判断是否有己方胜利条件
			if (board[i][0] == board[i][1] && board[i][2] == ' ' && board[i][0] == '#') {
				board[i][2] = '#';
				return;
			}
			else if (board[i][1] == board[i][2] && board[i][0] == ' ' && board[i][1] == '#') {
				board[i][0] = '#';
				return;
			}
			else if (board[i][0] == board[i][2] && board[i][1] == ' ' && board[i][0] == '#') {
				board[i][2] = '#';
				return;
			}
			else if (board[0][i] == board[1][i] && board[2][i] == ' ' && board[0][i] == '#') {
				board[2][i] = '#';
				return;
			}
			else if (board[0][i] == board[2][i] && board[1][i] == ' ' && board[0][i] == '#') {
				board[1][i] = '#';
				return;
			}
			else if (board[2][i] == board[1][i] && board[0][i] == ' ' && board[2][i] == '#') {
				board[0][i] = '#';
				return;
			}
			
		}
		if (board[0][0] == board[1][1] && board[2][2] == ' ' && board[0][0] == '#') {
			board[2][2] = '#';
			return;
		}
		if (board[2][2] == board[1][1] && board[0][0] == ' ' && board[2][2] == '#') {
			board[0][0] = '#';
			return;
		}
		if (board[0][2] == board[1][1] && board[2][0] == ' ' && board[0][2] == '#') {
			board[2][0] = '#';
			return;
		}
		if (board[2][0] == board[1][1] && board[0][2] == ' ' && board[2][0] == '#') {
			board[0][2] = '#';
			return;
		}
		for (i = 0; i < row; i++) {//其次判断玩家是否有胜利条件,并进行阻挡
			if (board[i][0] == board[i][1] && board[i][2] == ' ' && board[i][0] == '*') {
			    board[i][2] = '#';
				return;
			}
			else if (board[i][1] == board[i][2] && board[i][0] == ' ' && board[i][1] == '*') {
			    board[i][0] = '#';
				return;
			}
			else if (board[i][0] == board[i][2] && board[i][1] == ' ' && board[i][0] == '*') {
			    board[i][2] = '#';
				return;
			}
			else if (board[0][i] == board[1][i] && board[2][i] == ' ' && board[0][i] == '*') {
			    board[2][i] = '#';
				return;
			}
			else if (board[0][i] == board[2][i] && board[1][i] == ' ' && board[0][i] == '*') {
			    board[1][i] = '#';
				return;
			}
			else if (board[2][i] == board[1][i] && board[0][i] == ' ' && board[2][i] == '*') {
			    board[0][i] = '#';
				return;
			}
		}
		
		if (board[0][0] == board[1][1] && board[2][2] == ' ' && board[0][0] == '*') {
			board[2][2] = '#';
			return;
		}
		if (board[2][2] == board[1][1] && board[0][0] == ' ' && board[2][2] == '*') {
			board[0][0] = '#';
			return;
		}
		if (board[0][2] == board[1][1] && board[2][0] == ' ' && board[0][2] == '*') {
			board[2][0] = '#';
			return;
		}
		if (board[2][0] == board[1][1] && board[0][2] == ' ' && board[2][0] == '*') {
			board[0][2] = '#';
			return;
		}
		x = rand() % row;
		y = rand() % col;
		if (board[x][y] == ' ') {
			board[x][y] = '#';
			break;
		}
	}
}

//判断棋盘是否已满
int IsFull(char board[ROW][COL], int row, int col) {
	int i = 0;
	for (i = 0; i < row; i++) {
		int j = 0;
		for (j = 0; j < col; j++) {
			if (board[i][j] == ' ') {
				return 0;
			}
		}
	}
	return 1;
}

//判断是否有一方取得胜利
char IsWin(char board[ROW][COL],int row,int col) {
	int i = 0;
	for (i = 0; i < row; i++) {
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ') {
			return board[i][0];
		}
	}
	for (i = 0; i < col; i++) {
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ') {
			return board[0][i];
		}
	}
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') {
		return board[1][1];
	}
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') {
		return board[0][2];
	}
	return 'C';
}

3.主函数的定义

#define _CRT_SECURE_NO_WARNINGS 1
//test.c

#include "game.h"

void menu() {
	printf("******************************\n");
	printf("*********** 1. play **********\n");
	printf("*********** 0. exit **********\n");
	printf("******************************\n");
}

void game() {
	char board[ROW][COL] = { 0 };
	InitBoard(board, ROW, COL);
	DisplayBoard(board, ROW, COL);
	char ret = 0;
	int temp = 0;
	int jb = rand() % 2;
	if (jb == 0) {
		printf("玩家先手\n");
		while (1) {
			PlayerMove(board, ROW, COL);
			DisplayBoard(board, ROW, COL);
			ret = IsWin(board, ROW, COL);
			if (ret != 'C')
				break;
			temp = IsFull(board, ROW, COL);
			if (temp == 1)
				break;
			ComputerMove(board, ROW, COL);
			DisplayBoard(board, ROW, COL);
			ret = IsWin(board, ROW, COL);
			if (ret != 'C')
				break;
			temp = IsFull(board, ROW, COL);
			if (temp == 1)
				break;
		}
	}
	else {
		printf("电脑先手\n");
		while (1) {
			ComputerMove(board, ROW, COL);
			DisplayBoard(board, ROW, COL);
			ret = IsWin(board, ROW, COL);
			if (ret != 'C')
				break;
			temp = IsFull(board, ROW, COL);
			if (temp == 1)
				break;
			PlayerMove(board, ROW, COL);
			DisplayBoard(board, ROW, COL);
			ret = IsWin(board, ROW, COL);
			if (ret != 'C')
				break;
			temp = IsFull(board, ROW, COL);
			if (temp == 1)
				break;
		}
	}

	if (ret == '*')
		printf("玩家胜利\n");
	else if (ret == '#')
		printf("电脑胜利\n");
	else if(temp==1)
		printf("平局\n");
}

int main() {
	int input = 0;
	srand((unsigned int)time(NULL));
	do {
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误,重新选择!\n");
			break;
		}
	} while (input);
	return 0;
}

4.电脑先手运行结果示例

5.玩家先手运行结果示例 

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