UIImage+Alpha

// UIImage+Alpha.h

// Created by Trevor Harmon on 9/20/09.

// Free for personal or commercial use, with or without modification.

// No warranty is expressed or implied.


// Helper methods for adding an alpha layer to an image

@interface UIImage (Alpha)


- (BOOL)hasAlpha;

- (UIImage *)imageWithAlpha;

- (UIImage *)transparentBorderImage:(NSUInteger)borderSize;

- (CGImageRef)newBorderMask:(NSUInteger)borderSize size:(CGSize)size;

@end



// UIImage+Alpha.m

// Created by Trevor Harmon on 9/20/09.

// Free for personal or commercial use, with or without modification.

// No warranty is expressed or implied.


#import"UIImage+Alpha.h"


@implementation UIImage (Alpha)


// Returns true if the image has an alpha layer ******判断图片是否有透明通道

- (BOOL)hasAlpha {

    CGImageAlphaInfo alpha = CGImageGetAlphaInfo(self.CGImage);

    return (alpha == kCGImageAlphaFirst ||

            alpha == kCGImageAlphaLast ||

            alpha == kCGImageAlphaPremultipliedFirst ||

            alpha == kCGImageAlphaPremultipliedLast);

}


// Returns a copy of the given image, adding an alpha channel if it doesn't already have one ******如果图片没有透明通道,就自定义添加透明通道

- (UIImage *)imageWithAlpha {

    if ([self hasAlpha]) {

        return self;

    }

    

    CGImageRef imageRef =self.CGImage;

    size_t width = CGImageGetWidth(imageRef);

    size_t height = CGImageGetHeight(imageRef);

    

   // The bitsPerComponent and bitmapInfo values are hard-coded to prevent an "unsupported parameter combination" error

    CGContextRef offscreenContext = CGBitmapContextCreate(NULL,

                                                          width,

                                                          height,

                                                         8,

                                                         0,

                                                          CGImageGetColorSpace(imageRef),

                                                          kCGBitmapByteOrderDefault | kCGImageAlphaPremultipliedFirst);

    

   // Draw the image into the context and retrieve the new image, which will now have an alpha layer

    CGContextDrawImage(offscreenContext, CGRectMake(0,0, width, height), imageRef);

    CGImageRef imageRefWithAlpha = CGBitmapContextCreateImage(offscreenContext);

    UIImage *imageWithAlpha = [UIImage imageWithCGImage:imageRefWithAlpha];

    

   // Clean up

    CGContextRelease(offscreenContext);

    CGImageRelease(imageRefWithAlpha);

    

    return imageWithAlpha;

}


// Returns a copy of the image with a transparent border of the given size added around its edges.

// If the image has no alpha layer, one will be added to it.

- (UIImage *)transparentBorderImage:(NSUInteger)borderSize {

   // If the image does not have an alpha layer, add one

    UIImage *image = [self imageWithAlpha];

    

    CGRect newRect = CGRectMake(0,0, image.size.width + borderSize * 2, image.size.height + borderSize * 2);

    

   // Build a context that's the same dimensions as the new size

    CGContextRef bitmap = CGBitmapContextCreate(NULL,

                                                newRect.size.width,

                                                newRect.size.height,

                                                CGImageGetBitsPerComponent(self.CGImage),

                                               0,

                                                CGImageGetColorSpace(self.CGImage),

                                                CGImageGetBitmapInfo(self.CGImage));

    

   // Draw the image in the center of the context, leaving a gap around the edges

    CGRect imageLocation = CGRectMake(borderSize, borderSize, image.size.width, image.size.height);

    CGContextDrawImage(bitmap, imageLocation,self.CGImage);

    CGImageRef borderImageRef = CGBitmapContextCreateImage(bitmap);

    

   // Create a mask to make the border transparent, and combine it with the image

    CGImageRef maskImageRef = [self newBorderMask:borderSize size:newRect.size];

    CGImageRef transparentBorderImageRef = CGImageCreateWithMask(borderImageRef, maskImageRef);

    UIImage *transparentBorderImage = [UIImage imageWithCGImage:transparentBorderImageRef];

    

   // Clean up

    CGContextRelease(bitmap);

    CGImageRelease(borderImageRef);

    CGImageRelease(maskImageRef);

    CGImageRelease(transparentBorderImageRef);

    

    return transparentBorderImage;

}


#pragma mark -

#pragma mark Private helper methods


// Creates a mask that makes the outer edges transparent and everything else opaque

// The size must include the entire mask (opaque part + transparent border)

// The caller is responsible for releasing the returned reference by calling CGImageRelease

- (CGImageRef)newBorderMask:(NSUInteger)borderSize size:(CGSize)size {

    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();

    

   // Build a context that's the same dimensions as the new size

    CGContextRef maskContext = CGBitmapContextCreate(NULL,

                                                     size.width,

                                                     size.height,

                                                    8, // 8-bit grayscale

                                                    0,

                                                     colorSpace,

                                                     kCGBitmapByteOrderDefault | kCGImageAlphaNone);

    

   // Start with a mask that's entirely transparent

    CGContextSetFillColorWithColor(maskContext, [UIColor blackColor].CGColor);

    CGContextFillRect(maskContext, CGRectMake(0,0, size.width, size.height));

    

   // Make the inner part (within the border) opaque

    CGContextSetFillColorWithColor(maskContext, [UIColor whiteColor].CGColor);

    CGContextFillRect(maskContext, CGRectMake(borderSize, borderSize, size.width - borderSize *2, size.height - borderSize * 2));

    

   // Get an image of the context

    CGImageRef maskImageRef = CGBitmapContextCreateImage(maskContext);

    

   // Clean up

    CGContextRelease(maskContext);

    CGColorSpaceRelease(colorSpace);

    

    return maskImageRef;

}


@end



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UIImage是iOS中用于表示图像的类,可以用它来加载、显示和处理图片。以下是使用UIImage的基本步骤: 1. 导入UIImage库 ```objective-c #import <UIKit/UIKit.h> ``` 2. 加载图片 ```objective-c UIImage *image = [UIImage imageNamed:@"imageName"]; ``` 3. 显示图片 ```objective-c UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; [self.view addSubview:imageView]; ``` 4. 处理图片 UIImage提供了一些方法来处理图片,例如裁剪、缩放、旋转等。以下是一些常用的方法: 裁剪图片 ```objective-c CGRect rect = CGRectMake(x, y, width, height); CGImageRef imageRef = CGImageCreateWithImageInRect(image.CGImage, rect); UIImage *newImage = [UIImage imageWithCGImage:imageRef]; CGImageRelease(imageRef); ``` 缩放图片 ```objective-c CGSize newSize = CGSizeMake(width, height); UIGraphicsBeginImageContext(newSize); [image drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)]; UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); ``` 旋转图片 ```objective-c CGFloat radians = angle * M_PI / 180; CGAffineTransform transform = CGAffineTransformMakeRotation(radians); CGContextRef context = CGBitmapContextCreate(NULL, image.size.width, image.size.height, CGImageGetBitsPerComponent(image.CGImage), 0, CGImageGetColorSpace(image.CGImage), CGImageGetBitmapInfo(image.CGImage)); CGContextConcatCTM(context, transform); CGContextDrawImage(context, CGRectMake(0, 0, image.size.width, image.size.height), image.CGImage); CGImageRef newImageRef = CGBitmapContextCreateImage(context); UIImage *newImage = [UIImage imageWithCGImage:newImageRef]; CGContextRelease(context); CGImageRelease(newImageRef); ``` 以上是UIImage的基本使用方法,你可以根据自己的需要来进行更多的操作。
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