J2me Scrollable Text

Here is a J2ME example showing how scrollable text can be implemented. (Will post full midlet source code soon)

Image:Scrollable_text_screenshot.png

This is a sample midlet showing the following code in action: Media:ScrollableTextField.zip‎, that you can try also with the emulator on this page

We start defining some customizable variables, to define the layout of our text element:

static final int SCROLL_STEP = 25;
 
int scrollbarWidth = 4;
int scrollbarHeight = 0;
int scrollbarTop = 0;
int scrollbarColor = 0x0000ff;
 
int borderWidth = 1;
int borderColor = 0x000000;
int bgColor = 0xffffff;
 
Font textFont = Font.getDefaultFont();
int textColor = 0x000000;
 
int padding = 1;
int interline = 2;

The we define some variable that will be used internally:

static final String VOID_STRING = "";
static final char SPACE_CHAR = ' ';
 
int width = 0;
int height = 0;
int innerWidth = 0;
int innerHeight = 0;
 
int currentY = 0;
int textHeight = 0;
 
String[] textRows = null;

Now, let's define a simple constructor that accept a width and a height as parameters:

public ScrollableTextFieldExt(int width, int height)
{
this.width = width;
this.height = height;
 
this.innerWidth = width - 2 * borderWidth - 2 * padding - scrollbarWidth;
this.innerHeight = height - 2 * borderWidth - 2 * padding;
}

Now, it's time to set some text into this element, don't you think? Here is the method:

public void setText(String text)
{
this.textRows = getTextRows(text, textFont, innerWidth);

this.textHeight = textRows.length * (interline + textFont.getHeight());

scrollbarHeight = Math.min(innerHeight, innerHeight * innerHeight / textHeight);
 
scrollbarTop = 0;

currentY = 0;
}

And let's manage the scrolling of this element, with these methods:

public void scrollDown()
{
scroll(SCROLL_STEP);
}
public void scrollUp()
{
scroll(- SCROLL_STEP);
}
private void scroll(int delta)
{
currentY += delta;

if(currentY < 0)
{
currentY = 0;
}
else if(currentY > textHeight - innerHeight)
{
currentY = Math.max(0, textHeight - innerHeight);
}
 
scrollbarTop = innerHeight * currentY / textHeight;
}

And, finally, we should paint this element :)

public void paint(Graphics g)
{
g.setColor(borderColor);
g.fillRect(0, 0, width, height);

g.setColor(bgColor);
g.fillRect(borderWidth, borderWidth, width - 2 * borderWidth, height - 2 * borderWidth);

g.setColor(textColor);
g.setFont(textFont);

g.translate(borderWidth + padding, borderWidth + padding);

g.setClip(0, 0, innerWidth, innerHeight);

if(textRows != null)
{
for(int i = 0; i < textRows.length; i++)
{
g.drawString(textRows[i], 0, i * (textFont.getHeight() + interline) - currentY, Graphics.TOP | Graphics.LEFT);
}
}

g.setClip(0, 0, width, height);

g.setColor(scrollbarColor);
g.fillRect(innerWidth, scrollbarTop, scrollbarWidth, scrollbarHeight);

g.translate(- (borderWidth + padding), - (borderWidth + padding));
}
 
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