import java.util.Scanner;
public class Test01 {
public static void main(String[] args) {
//棋盘长度
int len = 20;
//棋盘容器
String[][] goBange = new String[len][len];
//棋盘符号
String add = "╋";
String black = "■";
String white = "○";
String[] nums = {"⒈","⒉","⒊","⒋","⒌","⒍","⒎","⒏","⒐","⒑","⒒","⒓","⒔","⒕","⒖","⒗","⒘","⒙","⒚","⒛"};
//初始化棋盘数据
for (int i = 0; i < goBange.length; i++) {
for (int j = 0; j < goBange[i].length; j++) {
if(j == len-1){//每一行的最后一列
goBange[i][j] = nums[i];
}else if(i == len-1){//最后一行
goBange[i][j] = nums[j];
}else{
goBange[i][j] = add;
}
}
}
//打印棋盘
for (String[] strings : goBange) {
for (String string : strings) {
System.out.print(string);
}
System.out.println();
}
Scanner scan = new Scanner(System.in);
boolean flag = true;//true-黑子 false-白子
while(true){
System.out.println("请" + ((flag)?"黑":"白") + "子输入坐标:");
int x = scan.nextInt()-1;//减1的原因是用户看到的坐标是1~20,数组的下标是0~19
int y = scan.nextInt()-1;//减1的原因是用户看到的坐标是1~20,数组的下标是0~19
//判断坐标是否超出棋盘范围
if(x<0 || x>len-2 || y<0 || y>len-2){
System.out.println("录入错误 - 坐标超出棋盘范围...");
continue;
}
//判断坐标上是否有棋子
if(!goBange[x][y].equals(add)){
System.out.println("录入错误 - 坐标上有棋子...");
continue;
}
//落子
goBange[x][y] = (flag)?black:white;
//置反
flag = !flag;
//打印棋盘
for (String[] strings : goBange) {
for (String string : strings) {
System.out.print(string);
}
System.out.println();
}
}
}
}