参考链接:
使用Volley很简单,过程分为两步:
1. 建立请求队列RequestQueue queue = new Volley.newRequestQueue()
2. 新建请求XXRequest,然后将请求加入队列queue中:queue.add(XXRequest);
一、Volley.newRequestQueue()
新建queue之后只要将各类请求放入该队列即可,系统会自动对其进行处理。现在先看一下Volley.newRequestQueue做了些什么:
public static RequestQueue newRequestQueue(Context context, HttpStack stack) {
File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR);
String userAgent = "volley/0";
try {
String packageName = context.getPackageName();
PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0);
userAgent = packageName + "/" + info.versionCode;
} catch (NameNotFoundException e) {
}
if (stack == null) {
if (Build.VERSION.SDK_INT >= 9) {
stack = new HurlStack();
} else {
// Prior to Gingerbread, HttpUrlConnection was unreliable.
// See: http://android-developers.blogspot.com/2011/09/androids-http-clients.html
stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent));
}
}
Network network = new BasicNetwork(stack);
RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network);
queue.start();
return queue;
}
该函数中的核心代码为:
RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network);
queue.start();
newRequestQueue中的两个参数分别用于处理缓存请求和网络请求。这个一会再讲。先看后面一句~queue.start();
public void start() {
stop(); // Make sure any currently running dispatchers are stopped.
// Create the cache dispatcher and start it.
mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery);
mCacheDispatcher.start();
// Create network dispatchers (and corresponding threads) up to the pool size.
for (int i = 0; i < mDispatchers.length; i++) {
NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork,
mCache, mDelivery);
mDispatchers[i] = networkDispatcher;
networkDispatcher.start();
}
}
从代码中可看到,queue.start()的执行开启了其中的mCacheDispatcher和networkDispatcher,也就是负责处理Cache请求及Network请求的线程。
综上,Volley.newRequestQueue新建了一个请求队列,并开启了处理缓存请求的线程mCacheDispatcher和处理网络请求的线程networkDispatcher。
二、NetworkDispatcher& CacheDispatcher
NetworkDispatcher用于处理网络请求。其构造函数为:
public NetworkDispatcher(BlockingQueue<Request> queue,
Network network, Cache cache,
ResponseDelivery delivery) {
mQueue = queue;
mNetwork = network;
mCache = cache;
mDelivery = delivery;
}
现在再回过头看RequestQueue的start函数,其中有~RequestQueue.java/start():
NetworkDispatchernetworkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork,mCache,mDelivery);
这里的mNetworkQueue 是RequestQueue中定义&分配的~RequestQueue.java:
private final PriorityBlockingQueue<Request> mNetworkQueue =
new PriorityBlockingQueue<Request>();
这个由Request组成的BlockingQueue用于存放网络Request。(RequestQueue中还声明&定义了一个mCacheQueue,和mNetworkQueue类似,用于存放缓存请求)
现在看下NetworkDispatcher的run函数中执行的功能:
public void run() {
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
Request request;
while (true) {
try {
// Take a request from the queue.
request = mQueue.take();
} catch (InterruptedException e) {
// We may have been interrupted because it was time to quit.
if (mQuit) {
return;
}
continue;
}
try {
request.addMarker("network-queue-take");
// If the request was cancelled already, do not perform the
// network request.
if (request.isCanceled()) {
request.finish("network-discard-cancelled");
continue;
}
// Tag the request (if API >= 14)
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH) {
TrafficStats.setThreadStatsTag(request.getTrafficStatsTag());
}
// Perform the network request.
NetworkResponse networkResponse = mNetwork.performRequest(request);
request.addMarker("network-http-complete");
// If the server returned 304 AND we delivered a response already,
// we're done -- don't deliver a second identical response.
if (networkResponse.notModified && request.hasHadResponseDelivered()) {
request.finish("not-modified");
continue;
}
// Parse the response here on the worker thread.
Response<?> response = request.parseNetworkResponse(networkResponse);
request.addMarker("network-parse-complete");
// Write to cache if applicable.
// TODO: Only update cache metadata instead of entire record for 304s.
if (request.shouldCache() && response.cacheEntry != null) {
mCache.put(request.getCacheKey(), response.cacheEntry);
request.addMarker("network-cache-written");
}
// Post the response back.
request.markDelivered();
mDelivery.postResponse(request, response);
} catch (VolleyError volleyError) {
parseAndDeliverNetworkError(request, volleyError);
} catch (Exception e) {
VolleyLog.e(e, "Unhandled exception %s", e.toString());
mDelivery.postError(request, new VolleyError(e));
}
}
}
其循环执行while(true)中的内容,大致流程为:从mQueue(即RequestQueue中的mNetworkQueue)中取出一个request(注意,这里mNetworkQueue的类型是PriorityBlockingQueue<Request>,带优先级的阻塞队列,即在当mNetworkQueue队列为空时,本线程为一直阻塞在mQueue.take()这一步,等待直到新的请求到来。)接下来是:if(mQuit) {return; },当线程执行quit时会将mQuit赋值为true,线程退出。这个在这里不重要,可以先不纠结。之后判断请求是否被取消,若被取消则重新在mNetworkQueue中取出一个新的Request进行处理;若未被取消,执行NetworkResponse networkResponse = mNetwork.performRequest(request);(之前有段API>=14的判断,以及一些其他的东西,这里都先不管,看懂逻辑先)mNetwork是一个Network接口,Network中的performRequest函数负责执行request,并返回一个NetworkResponse。其原型为(Network.java):
public NetworkResponse performRequest(Request<?> request) throws VolleyError;
mNetwork在构造函数中被初始化(RequestQueue.start()):
NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork,mCache, mDelivery);
RequestQueue中的mNetwork在其构造函数中被初始化(Volley.newRequestQueue()):
Network network = new BasicNetwork(stack);
RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network);
接着用request解析返回的NetworkResponse,返回一个类型为Response<?>的response。之后判断是否要缓存至cache。最后执行:
request.markDelivered();//将mResponseDelivered置为true,先忽略掉,重点是下面一句
mDelivery.postResponse(request,response);
将结果传递到主线程。
CacheDispatcher用于处理缓存请求,这里先假设使用无缓存的类NoCache,不分析这个东西
综上,这里了解了RequestQueue和NetworkDispatcher:
1. Volley.newRequestQueue执行的大致工作:初始化了RequestQueue queue,之后执行的queue.start启动了mCacheDispatcher线程和X个NetworkDispatcher.线程。
2. 简述了NetworkDispatcher类:本线程启动后,在线程停止之前,会不断从网络请求队列mQueue中取出Request,并利用接口Network完成该请求。Network执行请求后返回NetworkResponse,利用request将NetworkResponse解析成Response,最后利用mDelivery传送结果。类中用到的、未分析的类有:Network、NetworkResponse、Response、mDelivery。留到下次继续。