What is template design pattern?
* Template pattern is a behavioral design pattern.
* This has nothing to do with C++ templates as such.
* Template patterns is a common form in object oriented programming. Having an abstract base class (one or more pure virtual functions) is a simple example of template design pattern.
* In the template pattern, parts of program which are well defined like an algorithm are defined as a concrete method in the base class. The specifics of implementation are left to the derived classes by making these methods as abstract in the base class.
* The method which implements the algorithm is also refered as template method and the class which implements this methods as the template class.
EXAMPLE: Demonstrate the usage of template design pattern
#include
using namespace std;
// Base class
// Template class
class Account {
public:
// Abstract Methods
virtual void Start() = 0;
virtual void Allow() = 0;
virtual void End() = 0;
virtual int MaxLimit() = 0;
// Template Method
void Withdraw(int amount) {
Start();
int limit = MaxLimit();
if ( amount < limit ) {
Allow();
}
else {
cout << "Not allowed" << endl;
}
End();
}
};
// Derived class
class AccountNormal : public Account {
public:
void Start() {
cout << "Start ..." << endl;
}
void Allow() {
cout << "Allow ..." << endl;
}
void End() {
cout << "End ..." << endl;
}
int MaxLimit() {
return 1000;
}
};
// Derived class
class AccountPower : public Account {
public:
void Start() {
cout << "Start ..." << endl;
}
void Allow() {
cout << "Allow ..." << endl;
}
void End() {
cout << "End ..." << endl;
}
int MaxLimit() {
return 5000;
}
};
int main() {
AccountPower power;
power.Withdraw(1500);
AccountNormal normal;
normal.Withdraw(1500);
}
OUTPUT:-
Start ...
Allow ...
End ...
Start ...
Not allowed
End ...