C# 实现将网络资源保存到本地

/// <summary>
    /// 单个文件保存从对方服务器到自己网站
    /// </summary>
    /// <param name="aUrl"></param>
    /// <param name="aPath"></param>
    /// <returns></returns>
    [HttpGet]
    public string FileSave(string aUrl,string aPath) {
      HttpWebRequest request = (HttpWebRequest)WebRequest.Create(aUrl);
      request.Method = "GET";
      using (HttpWebResponse response = request.GetResponse() as HttpWebResponse)
      {
        if (response.StatusCode == HttpStatusCode.OK)
        {
          Stream rs = response.GetResponseStream();
          //网络流转换为内存流
          var ms = StreamToMemoryStream(rs);
          ms.Seek(0, SeekOrigin.Begin); 
          int buffsize = (int)ms.Length;
          byte[] bytes = new byte[buffsize];

          ms.Read(bytes, 0, buffsize);

          string bPath = Server.MapPath(@"~/Upload/") + aPath;      //winform可写物理磁盘路径d:/123.rar
          string bPathS = System.IO.Path.GetDirectoryName(bPath);
          if (!Directory.Exists(bPathS))
            Directory.CreateDirectory(bPathS);
          FileStream fs = new FileStream(bPath, FileMode.Create, FileAccess.Write);
          fs.Write(bytes, 0, bytes.Length);
          fs.Flush();
          fs.Close();

          ms.Flush(); ms.Close();
          rs.Flush(); rs.Close();
          //以文件流的方式下载
          
        }
      }

      return "ok";
    }
	
	
	
	
	/// <summary>
    /// 单个文件保存从对方服务器到自己网站
    /// </summary>
    /// <param name="aUrl">对方服务器请求路径</param>
    /// <param name="aPath">本网站存储路径</param>
    /// <returns></returns>
    [HttpGet]
    public string FileSave(string aUrl, string aPath)
    {
      System.GC.Collect();
      System.Net.ServicePointManager.DefaultConnectionLimit = 512;
      HttpWebRequest request = null;
      try
      {
        request = (HttpWebRequest)WebRequest.Create(aUrl);
        request.Method = "GET";
        request.KeepAlive = false;
        request.Proxy = WebRequest.DefaultWebProxy;
        using (HttpWebResponse response = request.GetResponse() as HttpWebResponse)
        {
          if (response.StatusCode == HttpStatusCode.OK && response.ContentLength > 1000)
          {
            Stream rs = response.GetResponseStream();
            //网络流转换为内存流
            var ms = StreamToMemoryStream(rs);
            ms.Seek(0, SeekOrigin.Begin);
            int buffsize = (int)ms.Length;
            byte[] bytes = new byte[buffsize];

            ms.Read(bytes, 0, buffsize);

            string bPath = Server.MapPath(@"~") + aPath;
            string bPathS = System.IO.Path.GetDirectoryName(bPath);
            if (!Directory.Exists(bPathS))
              Directory.CreateDirectory(bPathS);
            FileStream fs = new FileStream(bPath, FileMode.Create, FileAccess.Write);
            fs.Write(bytes, 0, bytes.Length);
            fs.Flush();
            fs.Close();

            ms.Flush(); ms.Close();
            rs.Flush(); rs.Close();
            //以文件流的方式下载

          }
          else
          {
            return "fail";
          }
        }

        return "ok";
      }
      catch (Exception e)
      {
        return "error";
      }
      finally
      {
        if (request != null)
          request.Abort();//关闭连接
      }

    }



private static MemoryStream StreamToMemoryStream(Stream instream)
    {
      MemoryStream outstream = new MemoryStream();
      const int bufferLen = 4096;
      byte[] buffer = new byte[bufferLen];
      int count = 0;
      while ((count = instream.Read(buffer, 0, bufferLen)) > 0)
      {
        outstream.Write(buffer, 0, count);
      }
      return outstream;
    }
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