ConsoleWindow window;
window.Open();
当然如果你不是在全局变量区,就需要new出一个新的对象:
ConsoleWindow* window = new ConsoleWindow();
window->open();
就OK了。
头文件:console.h
#if !defined( _CONSOLEWINDOW_H )
#define _CONSOLEWINDOW_H
#include <windows.h>
#include <iostream>
#include <fstream>
#include <fcntl.h>
#include <io.h>
using namespace std;
class ConsoleWindow
{
public:
ConsoleWindow();
~ConsoleWindow();
void Open();
void Close();
bool Status(){if (hStdHandle == INVALID_HANDLE_VALUE) return FALSE; else return TRUE;}
protected:
const WORD MAX_CONSOLE_ROWS;
const WORD MAX_CONSOLE_COLUMNS;
FILE *fp;
HANDLE hStdHandle;
int hConHandle;
};
#endif
cpp文件:console.cpp
#include "console.h"
ConsoleWindow::ConsoleWindow()
: MAX_CONSOLE_ROWS(500),
MAX_CONSOLE_COLUMNS(500)
{
hStdHandle = INVALID_HANDLE_VALUE;
}
ConsoleWindow::~ConsoleWindow()
{
if (hStdHandle != INVALID_HANDLE_VALUE)
{
FreeConsole();
fclose(fp);
}
}
void ConsoleWindow::Open()
{
if (hStdHandle == INVALID_HANDLE_VALUE)
{
CONSOLE_SCREEN_BUFFER_INFO coninfo;
// allocate a console for this app
AllocConsole();
// set the screen buffer to be big enough to let us scroll text
GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &coninfo);
coninfo.dwSize.Y = MAX_CONSOLE_ROWS;
SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), coninfo.dwSize);
// set title
SetConsoleTitle(L"Debug Window");
// redirect unbuffered STDOUT to the console
hStdHandle = GetStdHandle(STD_OUTPUT_HANDLE);
hConHandle = _open_osfhandle((long)hStdHandle, _O_TEXT);
fp = _fdopen( hConHandle, "w" );
*stdout = *fp;
setvbuf( stdout, NULL, _IONBF, 0 );
// redirect unbuffered STDIN to the console
hStdHandle = GetStdHandle(STD_INPUT_HANDLE);
hConHandle = _open_osfhandle((long)hStdHandle, _O_TEXT);
fp = _fdopen( hConHandle, "r" );
*stdin = *fp;
setvbuf( stdin, NULL, _IONBF, 0 );
// redirect unbuffered STDERR to the console
hStdHandle = GetStdHandle(STD_ERROR_HANDLE);
hConHandle = _open_osfhandle((long)hStdHandle, _O_TEXT);
fp = _fdopen( hConHandle, "w" );
*stderr = *fp;
setvbuf( stderr, NULL, _IONBF, 0 );
// make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog point to console as well
ios::sync_with_stdio();
}
};
void ConsoleWindow::Close()
{
if (hStdHandle != INVALID_HANDLE_VALUE)
{
FreeConsole();
fclose(fp);
hStdHandle = INVALID_HANDLE_VALUE;
}
};