Android自定义View之微信雷达

     Android自定义View之微信雷达效果:gif图录制的好像有水印似的东西效果不好  真实运行效果更好没有那些水印


制作步骤:

先看住布局一个FrameLayout 

<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    >
    <test.chs.com.myradarview.MyRadarView
        android:layout_width="match_parent"
        android:layout_height="match_parent">
    </test.chs.com.myradarview.MyRadarView>
    <ImageView
        android:layout_width="100dp"
        android:layout_height="100dp"
        android:layout_gravity="center"
        android:layout_marginTop="10dp"
        android:src="@mipmap/girl"/>
</FrameLayout>
之后是我们的自定义的View。因为真是项目中,我们可能把扫描到的东西显示在不同的圆圈之上,所以这里的自定义的view我们继承FrameLayout自定义一个ViewGroup。

首先 在onMeasure中设置其宽高为屏幕的宽高,因为我们这个控件是占满整个屏幕的

 @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        setMeasuredDimension(screenWidth,screenHeight);
    }

之后 先绘制底部的四个圆圈,空心的 半径依次增大

 //绘制底部的  圆圈
        canvas.drawCircle(screenWidth / 2, screenHeight / 2, screenWidth / 6, mPaintNormal);
        canvas.drawCircle(screenWidth / 2, screenHeight / 2, 2 * screenWidth / 6, mPaintNormal);
        canvas.drawCircle(screenWidth / 2, screenHeight / 2, 11 * screenWidth / 20, mPaintNormal);
        canvas.drawCircle(screenWidth/2,screenHeight/2,7*screenHeight/16,mPaintNormal);
之后绘制其上上面的不停在旋转的圆。这个地方的实现思路就是,先绘制一个渐变的实心圆然后通过Matrix矩阵动画使其旋转,动画在handler的Runable中进行

绘制渐变的实心圆,通过给画笔设置shader 完成渐变。让画布canvas关联矩阵就可以通过矩阵控制画布

 //绘制旋转的圆  它是一个渐变的圆形
        Shader shader = new SweepGradient(screenWidth/2,screenHeight/2,Color.TRANSPARENT,Color.parseColor("#AA00ff00"));
        mPaintCircle.setShader(shader);
        canvas.concat(mMatrix);
        canvas.drawCircle(screenWidth / 2, screenHeight / 2, 7 * screenHeight / 16, mPaintCircle);

全部代码:

package test.chs.com.myradarview;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Shader;
import android.graphics.SweepGradient;
import android.os.Handler;
import android.os.Message;
import android.util.AttributeSet;
import android.util.DisplayMetrics;
import android.widget.FrameLayout;

/**
 * 作者:chs on 2016/1/16 11:05
 * 邮箱:657083984@qq.com
 */
public class MyRadarView extends FrameLayout {
    private Paint mPaintNormal;//绘制普通圆圈
    private Paint mPaintCircle;//绘制懂得圆圈
    private int screenWidth;
    private int screenHeight;
    private Matrix mMatrix;
    private Handler mHandler = new Handler();
    private int start;
    private Runnable run = new Runnable() {
        @Override
        public void run() {
            start+=4;
            mMatrix = new Matrix();
            mMatrix.postRotate(start,screenWidth/2,screenHeight/2);
            MyRadarView.this.invalidate();
            mHandler.postDelayed(run,50);
        }
    };
    public MyRadarView(Context context) {
        this(context, null);
    }

    public MyRadarView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public MyRadarView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        setBackgroundResource(R.mipmap.bg);
        initPaint();
        screenWidth = context.getResources().getDisplayMetrics().widthPixels;
        screenHeight = context.getResources().getDisplayMetrics().heightPixels;
        mHandler.post(run);
    }

    private void initPaint() {
        mPaintNormal = new Paint();
        mPaintNormal.setAntiAlias(true);
        mPaintNormal.setStrokeWidth(3);
        mPaintNormal.setColor(Color.parseColor("#a1a1a1"));
        mPaintNormal.setStyle(Paint.Style.STROKE);

        mPaintCircle = new Paint();
        mPaintCircle.setAntiAlias(true);
        mPaintCircle.setColor(Color.parseColor("#AAAAAAAA"));

    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        setMeasuredDimension(screenWidth,screenHeight);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        //绘制底部的  圆圈
        canvas.drawCircle(screenWidth / 2, screenHeight / 2, screenWidth / 6, mPaintNormal);
        canvas.drawCircle(screenWidth / 2, screenHeight / 2, 2 * screenWidth / 6, mPaintNormal);
        canvas.drawCircle(screenWidth / 2, screenHeight / 2, 11 * screenWidth / 20, mPaintNormal);
        canvas.drawCircle(screenWidth/2,screenHeight/2,7*screenHeight/16,mPaintNormal);
        //绘制旋转的圆  它是一个渐变的圆形
        Shader shader = new SweepGradient(screenWidth/2,screenHeight/2,Color.TRANSPARENT,Color.parseColor("#AA00ff00"));
        mPaintCircle.setShader(shader);
        canvas.concat(mMatrix);
        canvas.drawCircle(screenWidth / 2, screenHeight / 2, 7 * screenHeight / 16, mPaintCircle);
        super.onDraw(canvas);
    }
}




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