Nehe第三课

主要给图形添加颜色:

int DrawGLScene(GLvoid)								// 从这里开始进行所有的绘制
{
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);			// 清除屏幕和深度缓存
	glLoadIdentity();							// 重置当前的模型观察矩阵
	
	glTranslatef(-1.5f,0.0f,-6.0f);
	
	glBegin(GL_TRIANGLES);
		glColor3f(1.0f,0.0f,0.0f);
		glVertex3f(0.0f,1.0f,0.0f);
		glColor3f(0.0f,1.0f,0.0f);
		glVertex3f(-1.0f,-1.0f,0.0f);
		glColor3f(0.0f,0.0f,1.0f);
		glVertex3f(1.0f,-1.0f,0.0f);
	glEnd();

	glTranslatef(3.0f,0.0f,0.0f);
	
	glColor3f(0.0f,0.0f,1.0f);
	glBegin(GL_QUADS);
		glVertex3f(-1.0f,1.0f,0.0f);
		glVertex3f(1.0f,1.0f,0.0f);
		glVertex3f(1.0f,-1.0f,0.0f);
		glVertex3f(-1.0f,-1.0f,0.0f);
	glEnd();
	return true;								// 继续运行
}

用到的函数glColor3f(0.0f,0.0f,1.0f);

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