Accustoming Yourself to C++
Item 1 : View C++ as a federation of languages.
Item 2 : Prefer consts, enums, and inlines to #define.
Item 3 : Use const whenever possible.
Item 4 : Make sure that objects are initialized before they are used.
Constructors, Destructors, and Assignment Operators
Item 5 : Know what functions C++ silently writes and calls.
Item 6 : Explicitly disallow the use of compiler-generated functions you do not want.
Item 7 : Declare destructions virtual in polymorphic base classes.
Item 8 : Prevent exceptions from leaving destructions.
Item 9 : Never call virtual functions during constructions or destructions.
Item 10 : Have assignment operators return a reference to *this.
Item 11 : Handle assignment to self in operator =.
Item 12 : Copy all parts of an object.
Resource Management
Item 13 : Use objects to manage resources.
Item 14 : Think carefully about copying behavior in resource-managing classes.
Item 15 : Provide access to raw resources in resource-managing classes.
Item 16 : Use the same form in corresponding uses of new and delete.
Item 17 : Store newed objects in smart pointers in standalone statements.
Designs and Declarations
Item 18 : Make interfaces easy to use correctly and hard to use incorrectly.
Item 19 : Treat class design as type design.
Item 20 : Prefer pass-by-reference-to-const to pass-by-value.
Item 21 : Don’t try to return a reference when you must return an object.
Item 22 : Declare data members private.
Item 23 : Prefer non-member non-friend functions to member functions.
Item 24 : Declare non-member functions when type conversions should apply to all parameters.
Item 25 : Consider support for non-throwing swap. (!!!NOT UNDERSTAND!!!)
Implementations
Item 26 : Postpone variable definitions as long as possible.
Item 27 : Minimize casting.
Item 28 : Avoid returning “handles” to object internals.
Item 29 : Strive for exception-safe code.
Item 30 : Understand the ins and outs of inlining.
Item 31 : Minimize compilation dependencies between files.
Inheritance and Object-Oriented Design
Item 32 : Make sure public inheritance models “is-a”.
Item 33 : Avoid hiding inherited names.
Item 34 : Differentiate between inheritance of interface and inheritance of implementation.
Item 35 : Consider alternatives to virtual functions.
Item 36 : Never redefine an inherited non-virtual function.
Item 37 : Never redefine a functions inherited default parameter value.
Item 38 : Model “has-a” or “is-implemented-in-terms-of” through composition.
Item 39 : Use private inheritance judiciously.
Item 40 : Use multiple inheritance judiciously.
Templates and Generic Programming
Item 41 : Understand implicit interfaces and compile-time polymorphism.
Item 42 : Understand the two meanings of typename.
Item 43 : Know how to access names in templatized base classes.
Item 44 : Factor parameter-independent code out of template.!!!(ATTENTION)!!!
Item 45 : Use member function templates to accept “all compatible types”.
Item 46 : Define non-member functions inside templates when type conversions are desired.
Item 47 : Use traits classes for information about types.
Item 48 : Be aware of template metaprogramming.
Item 49 : Understand the behavior of the new-handler.
Item 50 : Understand when it makes sense to replace new and delete.
Item 51 : Adhere to convention when writing new and delete.
Item 52 : Write placement delete if you write placement new.
Miscellany
Item 53 : Pay attention to compiler warnings.
Item 54 : Familiarize yourself with the standard library, including TR1.
Item 55 : Familiarize yourself with Boost.