Examples
The following example demonstrates an event handler for the PlayStateChange Event that displays the current play state in a label. The AxWMPLib.AxWindowsMediaPlayer object is represented by the variable named player.
// Add a delegate for the PlayStateChange event. player.PlayStateChange += new AxWMPLib._WMPOCXEvents_PlayStateChangeEventHandler(player_PlayStateChange); private void player_PlayStateChange(object sender, AxWMPLib._WMPOCXEvents_PlayStateChangeEvent e) { // Test the current state of the player and display a message for each state. switch (e.newState) { case 0: // Undefined currentStateLabel.Text = "Undefined"; break; case 1: // Stopped currentStateLabel.Text = "Stopped"; break; case 2: // Paused currentStateLabel.Text = "Paused"; break; case 3: // Playing currentStateLabel.Text = "Playing"; break; case 4: // ScanForward currentStateLabel.Text = "ScanForward"; break; case 5: // ScanReverse currentStateLabel.Text = "ScanReverse"; break; case 6: // Buffering currentStateLabel.Text = "Buffering"; break; case 7: // Waiting currentStateLabel.Text = "Waiting"; break; case 8: // MediaEnded currentStateLabel.Text = "MediaEnded"; break; case 9: // Transitioning currentStateLabel.Text = "Transitioning"; break; case 10: // Ready currentStateLabel.Text = "Ready"; break; case 11: // Reconnecting currentStateLabel.Text = "Reconnecting"; break; case 12: // Last currentStateLabel.Text = "Last"; break; default: currentStateLabel.Text = ("Unknown State: " + e.newState.ToString()); break; } }