WPF路由事件

<strong>C#高级编程第八版阅读笔记</strong>
<Window x:Class="BubbleDemo.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        Title="MainWindow" Height="350" Width="525">
    <StackPanel x:Name="stackPanel1" Button.Click="OnOuterButtonClick">
        <Button x:Name="button1" Content="Button 1" Margin="5" />
        <Button x:Name="button2" Margin="5" Click="OnButton2">
            <ListBox x:Name="listBox1">
                <Button x:Name="innerButton1" Content="Inner Button 1" Margin="4" Padding="4" Click="OnInner1" />
                <Button x:Name="innerButton2" Content="Inner Button 2" Margin="4" Padding="4" Click="OnInner2" />
            </ListBox>
        </Button>
        <ListBox ItemsSource="{Binding}" />
    </StackPanel>
</Window>


using System;
using System.Collections.ObjectModel;
using System.Windows;

namespace BubbleDemo
{
    /// <summary>
    /// Interaction logic for MainWindow.xaml
    /// </summary>
    public partial class MainWindow : Window
    {
        private ObservableCollection<string> messages = new ObservableCollection<string>();
        public MainWindow()
        {
            InitializeComponent();
            this.DataContext = messages;
        }

        private void AddMessage(string message, object sender, RoutedEventArgs e)
        {
            messages.Add(String.Format("{0}, sender: {1}; source: {2}; original source: {3}",
                message, (sender as FrameworkElement).Name,
                (e.Source as FrameworkElement).Name,
                (e.OriginalSource as FrameworkElement).Name));
        }

        private void OnOuterButtonClick(object sender, RoutedEventArgs e)
        {
            AddMessage("outer event", sender, e);
        }

        private void OnInner1(object sender, RoutedEventArgs e)
        {
            AddMessage("inner1", sender, e);
        }

        private void OnInner2(object sender, RoutedEventArgs e)
        {
            AddMessage("inner2", sender, e);
            e.Handled = true;
        }

        private void OnButton2(object sender, RoutedEventArgs e)
        {
            AddMessage("button2", sender, e);
            e.Source = sender;
        }


    }
}



sender 事件的发送者 其调用的事件处理器 

Source事件源 激发(raise)的事件 不使用路由事件的话 sender跟source是同一对象 

OriginalSource 也是事件源 与Source不同的地方在于他是原始事件源,真正的激发事件的源头



事件的Source属性可以改变,但OriginalSource是只读的。

事件会向上冒泡到容器元素,例如Inner Button1;

若Handled属性设置为true,这里事件的向上冒泡就停止了,例如Inner Button2。


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