VM播放视频

VM播放视频

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以下是使用C语言编写的可以播放视频的示例代码: ```c #include <stdio.h> #include <stdlib.h> #include <SDL2/SDL.h> #define FILENAME "video.mp4" // 视频文件名 int main(int argc, char *argv[]) { SDL_Init(SDL_INIT_VIDEO); // 创建窗口 SDL_Window *window = SDL_CreateWindow("Video Player", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, SDL_WINDOW_SHOWN); if (!window) { printf("Failed to create window: %s\n", SDL_GetError()); return -1; } // 创建渲染器 SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, 0); if (!renderer) { printf("Failed to create renderer: %s\n", SDL_GetError()); SDL_DestroyWindow(window); SDL_Quit(); return -1; } // 打开视频文件 SDL_RWops *src = SDL_RWFromFile(FILENAME, "rb"); if (!src) { printf("Failed to open video file: %s\n", SDL_GetError()); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); return -1; } // 创建视频解码器 SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, 640, 480); if (!texture) { printf("Failed to create texture: %s\n", SDL_GetError()); SDL_RWclose(src); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); return -1; } // 创建视频帧存储空间 uint8_t *yPlane = (uint8_t*) malloc(640 * 480); uint8_t *uPlane = (uint8_t*) malloc(640 / 2 * 480 / 2); uint8_t *vPlane = (uint8_t*) malloc(640 / 2 * 480 / 2); int yPitch = 640; int uPitch = 640 / 2; int vPitch = 640 / 2; SDL_Event event; int quit = 0; while (!quit) { // 读取视频帧 if (SDL_LoadYUV_RW(src, yPlane, yPitch, uPlane, uPitch, vPlane, vPitch, 640, 480) <= 0) { // 如果读取到了视频文件的结尾,则重头开始播放 SDL_RWseek(src, 0, RW_SEEK_SET); SDL_LoadYUV_RW(src, yPlane, yPitch, uPlane, uPitch, vPlane, vPitch, 640, 480); } // 将视频帧上传到纹理中 SDL_UpdateYUVTexture(texture, NULL, yPlane, yPitch, uPlane, uPitch, vPlane, vPitch); // 渲染纹理到窗口 SDL_RenderClear(renderer); SDL_RenderCopy(renderer, texture, NULL, NULL); SDL_RenderPresent(renderer); // 处理事件 while (SDL_PollEvent(&event)) { if (event.type == SDL_QUIT) { quit = 1; } } // 暂停一段时间,以控制视频的帧率 SDL_Delay(16); } // 释放资源 free(yPlane); free(uPlane); free(vPlane); SDL_DestroyTexture(texture); SDL_RWclose(src); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); return 0; } ``` 这个示例代码使用SDL库播放视频。它打开视频文件,创建视频解码器,读取视频帧并将它们上传到纹理中,最后渲染纹理到窗口。你可以将视频文件放在与源文件同一目录下,并将FILENAME常量设置为视频文件名,然后编译并运行这个C程序即可播放视频
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