1. iOS有四个方向的旋转,为了保证自己的代码能够支持旋转,我们必须首先处理一个函数:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return YES;
}
2. 这个函数时用来确定我们的应用所支持的旋转方向。如果想要支持每个方向则直接返回YES就行,还可以单独判断某一方向:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if (interfaceOrientation==UIInterfaceOrientationLandscapeLeft) { //left } if (interfaceOrientation==UIInterfaceOrientationLandscapeRight) { //right } if (interfaceOrientation==UIInterfaceOrientationPortrait) { //up } if (interfaceOrientation==UIInterfaceOrientationPortraitUpsideDown) { //down } return YES; }
3. 当然旋转还有一些函数可触发:
//旋转方向发生改变时
-(void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
}
//视图旋转动画前一半发生之前自动调用
-(void)willAnimateFirstHalfOfRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
}
//视图旋转动画后一半发生之前自动调用
-(void)willAnimateSecondHalfOfRotationFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation duration:(NSTimeInterval)duration {
}
//视图旋转之前自动调用
-(void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
}
//视图旋转完成之后自动调用
-(void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation {
}
//视图旋转动画前一半发生之后自动调用
-(void)didAnimateFirstHalfOfRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation {
}