用法
CountDownLatch是一种灵活的闭锁实现,它可以使一个活多个线程等待一组事件发生。闭锁状态包括一个计数器,该计数器被初始化一个正数,表示需要等待的时间数量。countDown方法递减计数器,表示有一个事件已经发生了,而await方法等待计数器达到0,这表示所有需要等待的时间都已经发生。如果计数器的值非零,那么await会一直阻塞知道计数器为零,或者等待中的线程中断,或者等待超时。
用一段代码来演示用法:
public class CountDownLatchTest {
public static void main(String[] args) throws InterruptedException {
final CountDownLatch countDownLatch = new CountDownLatch(3);
new Thread() {
@Override
public void run() {
System.out.println("thread one finish");
countDownLatch.countDown();
}
}.start();
new Thread() {
@Override
public void run() {
System.out.println("thread two finish");
countDownLatch.countDown();
}
}.start();
new Thread() {
@Override
public void run() {
System.out.println("thread three finish");
countDownLatch.countDown();
}
}.start();
countDownLatch.await();
System.out.println("main thread finish");
}
}
CountDownLatch初始值为3,当三个线程都countDown一线,每次countDown,闭锁中的state(初始值为3)都减为1,主线程调用了await方法,所以只有等其他三个线程都调用countDown方法才会唤醒。运行结果如下:
thread one finish
thread two finish
thread three finish
main thread finish
源码分析
countDount方法
CountDownLatch也用到了AQS,关于AQS可以看上一篇文章,这里不赘述。CountDownLatch中最重要的就是countDown方法和await方法,其中await方法有两个重载版本,一个是有等待时间限制的,先来看countDown方法:
public void countDown() {
sync.releaseShared(1);
}
sync中的releaseShared(1)方法:
public final boolean releaseShared(int arg) {
if (tryReleaseShared(arg)) {
doReleaseShared();
return true;
}
return false;
}
其中if判断作用是先去检查state值,在我们上一个程序中初始值为3,当state值大于0的话,countDown方法才合法,执行了doReleaseShared方法,其方法如下:
private void doReleaseShared() {
/*
* Ensure that a release propagates, even if there are other
* in-progress acquires/releases. This proceeds in the usual
* way of trying to unparkSuccessor of head if it needs
* signal. But if it does not, status is set to PROPAGATE to
* ensure that upon release, propagation continues.
* Additionally, we must loop in case a new node is added
* while we are doing this. Also, unlike other uses of
* unparkSuccessor, we need to know if CAS to reset status
* fails, if so rechecking.
*/
for (;;) {
Node h = head;
if (h != null && h != tail) {
int ws = h.waitStatus;
if (ws == Node.SIGNAL) {
if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0))
continue; // loop to recheck cases
unparkSuccessor(h);
}
else if (ws == 0 &&
!compareAndSetWaitStatus(h, 0, Node.PROPAGATE))
continue; // loop on failed CAS
}
if (h == head) // loop if head changed
break;
}
}
其中waitStatus很重要,用来控制线程的阻塞/唤醒,有以下几种含义:
//代表线程已经被取消
static final int CANCELLED = 1;
//代表后续节点需要唤醒
static final int SIGNAL = -1;
//代表线程在condition queue中,等待某一条件
static final int CONDITION = -2;
//代表后续结点会传播唤醒的操作,共享模式下起作用
static final int PROPAGATE = -3;
doReleaseShared方法是一个死循环,先去检查调用await方法正在线程的状态,若为SIGNAL状态,说明,次线程正在等待,然后CAS操作(主要用于检查state是否为0),若state为0,CAS操作成功,线程唤醒,此时线程状态值state为0,通过循环去唤醒等待队列的等待线程,前提是state为0。
await方法
awati方法有两个重载版本,一个有等待时间限制,先看没有等待时间限制。
public void await() throws InterruptedException {
sync.acquireSharedInterruptibly(1);
}
sync中的acquireSharedInterruptibly(1)方法:
public final void acquireSharedInterruptibly(int arg)
throws InterruptedException {
if (Thread.interrupted())
throw new InterruptedException();
if (tryAcquireShared(arg) < 0)
doAcquireSharedInterruptibly(arg);
}
先去检查线程的状态,先通过tryAcquireShared(arg) < 0检查state状态,只有state大于0,await方法才有效
若state大于0,则执行doAcquireSharedInterruptibly(arg)方法:
private void doAcquireSharedInterruptibly(int arg)
throws InterruptedException {
final Node node = addWaiter(Node.SHARED);
boolean failed = true;
try {
for (;;) {
final Node p = node.predecessor();
if (p == head) {
int r = tryAcquireShared(arg);
if (r >= 0) {
setHeadAndPropagate(node, r);
p.next = null; // help GC
failed = false;
return;
}
}
if (shouldParkAfterFailedAcquire(p, node) &&
parkAndCheckInterrupt())
throw new InterruptedException();
}
} finally {
if (failed)
cancelAcquire(node);
}
}
一大串代码就是AQS中没有获取到锁加入等待队列的操作。
await方法有时间限制
大致和上面的没有await方法差不多,就是有一个等待时间限制,若在规定时间内state没有为0,那么就不会等待,我们可以改上面的演示代码来验证我们的猜想,修改好的程序如下:
public class CountDownLatchTest {
public static void main(String[] args) throws InterruptedException {
final CountDownLatch countDownLatch = new CountDownLatch(3);
new Thread() {
@Override
public void run() {
try {
Thread.sleep(3000);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println("thread one finish");
countDownLatch.countDown();
}
}.start();
new Thread() {
@Override
public void run() {
System.out.println("thread two finish");
countDownLatch.countDown();
}
}.start();
new Thread() {
@Override
public void run() {
System.out.println("thread three finish");
countDownLatch.countDown();
}
}.start();
countDownLatch.await(1000, TimeUnit.MILLISECONDS);
System.out.println("main thread finish");
}
}
让其中一个线程sleep3秒,然后主线程的等待时间为1秒,程序运行结果如下:
先是显示
thread two finish
thread three finish
然后一秒后主线程的等待时间已过,然后state还不为0,所以没有继续阻塞
结果:
main thread finish
再过去两秒,第一个线程执行完成了:
thread one finish
参考:
http://www.cnblogs.com/zhaoyanjun/p/5486726.html
http://blog.csdn.net/lmj623565791/article/details/26626391
http://www.cnblogs.com/zhanjindong/p/java-concurrent-package-aqs-AbstractQueuedSynchronizer.html