tt

 

 

class CCropTracker 
 : public CRectTracker
{
public:
 CCropTracker()
 {
  m_fRatio = 0.;
  m_rcRange.SetRectEmpty();
  m_rect.SetRectEmpty();
  m_bKeepAspectRatio = FALSE;
 }

public:
 void Draw(CDC* pDC) const
 {
  CRectTracker::Draw(pDC);

  // draw resize handles
  if ((m_nStyle & (resizeInside|resizeOutside)) != 0)
  {
   CRect rect = m_rect;
   rect.NormalizeRect();

   UINT mask = GetHandleMask();
   for (int i = 0; i < 8; ++i)
   {
    if (mask & (1<<i))
    {
     GetHandleRect((TrackerHit)i, &rect);
     pDC->FillSolidRect(rect, RGB(255, 0, 0));
    }
   }
  } 
 }

 BOOL SetCursor(CWnd* pWnd, UINT nHitTest) const
 {
  // trackers should only be in client area
  if (nHitTest != HTCLIENT)
   return FALSE;

  // convert cursor position to client co-ordinates
  CPoint point;
  GetCursorPos(&point);
  pWnd->ScreenToClient(&point);

  // do hittest and normalize hit
  int nHandle = HitTestHandles(point);
  if (nHandle < 0)
   return FALSE;

  // need to normalize the hittest such that we get proper cursors
  nHandle = NormalizeHit(nHandle);
  if(nHandle == 0 || nHandle == 2)
  {
   ::SetCursor(::LoadCursor(NULL, MAKEINTRESOURCE(IDC_SIZENWSE)));
  }
  else if(nHandle == 1 || nHandle == 3)
  {
   ::SetCursor(::LoadCursor(NULL, MAKEINTRESOURCE(IDC_SIZENESW)));
  }
  else if(nHandle == 4 || nHandle == 6)
  {
   ::SetCursor(::LoadCursor(NULL, MAKEINTRESOURCE(IDC_SIZENS)));
  }
  else if(nHandle == 5 || nHandle == 7)
  {
   ::SetCursor(::LoadCursor(NULL, MAKEINTRESOURCE(IDC_SIZEWE)));
  }
  else
  {
   ::SetCursor(::LoadCursor(NULL, MAKEINTRESOURCE(IDC_SIZEALL)));
  }

  return TRUE;
 }

protected:
 virtual void AdjustRect(int nHandle, LPRECT lpRect)
 {
  CRectTracker::AdjustRect(nHandle, lpRect);

  if(m_rcRange.IsRectEmpty() || nHandle == hitMiddle)
   return;

  if(m_rect.left < m_rcRange.left)
   m_rect.left = m_rcRange.left;
  if(m_rect.right > m_rcRange.right)
   m_rect.right = m_rcRange.right;

  if(m_rect.top < m_rcRange.top)
   m_rect.top = m_rcRange.top;
  if(m_rect.bottom > m_rcRange.bottom)
   m_rect.bottom = m_rcRange.bottom;

  if(m_bKeepAspectRatio)
  {
   switch(nHandle)
   {
   case hitTop:
   case hitBottom:
    {
     int nWidth = m_rect.Height() * m_rcRange.Width() / m_rcRange.Height();
     int dx = (nWidth - m_rect.Width()) / 2;
     m_rect.left -= dx;
     m_rect.right += dx;
    }
    break;

    break;

   case hitLeft:
   case hitRight:
    {
     int nHeight = m_rect.Width() * m_rcRange.Height() / m_rcRange.Width();
     int dy = (nHeight - m_rect.Height()) / 2;
     m_rect.top -= dy;
     m_rect.bottom += dy;
    }
    break;

   case hitTopLeft:
    {
     if(m_rect.Height() == 0)
      break;

     float fRatio = (float)m_rect.Width() / m_rect.Height();
     if(fRatio - m_fRatio > 0.001)
     {
      int nHeight = m_rect.Width() * m_rcRange.Height() / m_rcRange.Width();
      int dy = nHeight - m_rect.Height();
      m_rect.top -= dy;
     }
     else
     {
      int nWidth = m_rect.Height() * m_rcRange.Width() / m_rcRange.Height();
      int dx = nWidth - m_rect.Width();
      m_rect.left -= dx;
     }
    }
    break;

   case hitTopRight:
    {
     if(m_rect.Height() == 0)
      break;

     float fRatio = (float)m_rect.Width() / m_rect.Height();
     if(fRatio - m_fRatio > 0.001)
     {
      int nHeight = m_rect.Width() * m_rcRange.Height() / m_rcRange.Width();
      int dy = nHeight - m_rect.Height();
      m_rect.top -= dy;
     }
     else
     {
      int nWidth = m_rect.Height() * m_rcRange.Width() / m_rcRange.Height();
      int dx = nWidth - m_rect.Width();
      m_rect.right += dx;
     }
    }
    break;

   case hitBottomLeft:
    {
     if(m_rect.Height() == 0)
      break;

     float fRatio = (float)m_rect.Width() / m_rect.Height();
     if(fRatio - m_fRatio > 0.001)
     {
      int nHeight = m_rect.Width() * m_rcRange.Height() / m_rcRange.Width();
      int dy = nHeight - m_rect.Height();
      m_rect.bottom += dy;
     }
     else
     {
      int nWidth = m_rect.Height() * m_rcRange.Width() / m_rcRange.Height();
      int dx = nWidth - m_rect.Width();
      m_rect.left -= dx;
     }
    }
    break;

   case hitBottomRight:
    {
     if(m_rect.Height() == 0)
      break;

     float fRatio = (float)m_rect.Width() / m_rect.Height();
     if(fRatio - m_fRatio > 0.001)
     {
      int nHeight = m_rect.Width() * m_rcRange.Height() / m_rcRange.Width();
      int dy = nHeight - m_rect.Height();
      m_rect.bottom += dy;
     }
     else
     {
      int nWidth = m_rect.Height() * m_rcRange.Width() / m_rcRange.Height();
      int dx = nWidth - m_rect.Width();
      m_rect.right += dx;
     }
    }
    break;
   }
  }
 }

 virtual void OnChangedRect(const CRect& rectOld)
 {
  if(m_rcRange.IsRectEmpty())
   return;

  if(m_rect.left < m_rcRange.left)
   m_rect.OffsetRect(m_rcRange.left - m_rect.left, 0);

  if(m_rect.top < m_rcRange.top)
   m_rect.OffsetRect(0, m_rcRange.top - m_rect.top);

  if(m_rect.right > m_rcRange.right)
   m_rect.OffsetRect(m_rcRange.right - m_rect.right, 0);

  if(m_rect.bottom > m_rcRange.bottom)
   m_rect.OffsetRect(0, m_rcRange.bottom - m_rect.bottom);
 }

public:
 float m_fRatio;
 CRect m_rcRange;
 BOOL  m_bKeepAspectRatio;
};


 

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