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ffmpeg-2.6.3 for ios库文件（支持armv7 armv7s arm64）
编译好的库文件地址（指令集为armv7 armv7s arm64）：http://pan.baidu.com/s/1pJ2xZIj
About the Authors James M. Van Verth is an OpenGL Software Engineer at NVIDIA, where he works on device drivers for NVIDIA GPUs. Prior to that, he was a founding member of Red Storm Entertainment, where he was a lead engineer for eight years. For the past nine years he also has been a regular speaker at the Game Developers Conference, teaching the all-day tutorials “Math for Game Programmers” and “Physics for Game Programmers,” on which this book is based. His background includes a B.A. in Math/Computer Science from Dartmouth College, an M.S. in Computer Science from the State University of New York at Buffalo, and an M.S. in Computer Science from the University of North Carolina at Chapel Hill. Lars M. Bishop is an engineer in the Handheld Developer Technologies group at NVIDIA. Prior to joining NVIDIA, Lars was the Chief Technology Officer at Numerical Design Limited, leading the development of the Gamebryo3D cross-platform game engine. He received a BS in Math/Computer Science from Brown University and an MS in Computer Science from the University of North Carolina at Chapel Hill. His outside interests include photography, drumming, and playing bass guitar. Acquisitions Editor Laura Lewin Assistant Editor Chris Simpson Publishing Services Manager George Morrison Senior Production Manager Paul Gottehrer Cover Designer Joanne Blank Composition diacriTech Interior printer RR Donnelley Cover printer Phoenix Color Morgan Kaufmann Publishers is an imprint of Elsevier. 30 Corporate Drive, Suite 400, Burlington, MA 01803, USA This book is printed on acid-free paper. ∞ Copyright © 2008 by Elsevier Inc. All rights reserved. Designations used by companies to distinguish their products are often claimed as trademarks or registered trademarks. In all instances in which Morgan Kaufmann Publishers is aware of a claim, the product names appear in initial capital or all capital letters. Readers, however, should contact the appropriate companies for more complete information regarding trademarks and registration. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means—electronic, mechanical, photocopying, scanning, or otherwise—without prior written permission of the publisher. Permissions may be sought directly from Elsevier’s Science & Technology Rights Department in Oxford, UK: phone: (+44) 1865 843830, fax: (+44) 1865 853333, E-mail: email@example.com. You may also complete your request online via the Elsevier homepage (http://elsevier.com), by selecting “Support & Contact” then “Copyright and Permission” and then “Obtaining Permissions.” Library of Congress Cataloging-in-Publication Data APPLICATIONS SUBMITTED ISBN: 978-0-12-374297-1 ISBN: 978-0-12-374298-8 (CD-ROM) For information on all Morgan Kaufmann publications, visit our Web site at www.mkp.com or www.books.elsevier.com Printed in The United States of America 08 09 10 11 12 5 4 3 2 1
This book teaches you how to write programs in a the C++ programming language. However, it does more than that. In the past few years, several major innovations in software development have appeared on the scene. This book teaches C++ in the context of these new developments. Let’s see what they are.