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ffmpeg-2.6.3 for ios库文件(支持armv7 armv7s arm64)
编译好的库文件地址(指令集为armv7 armv7s arm64):http://pan.baidu.com/s/1pJ2xZIj
2015-05-26
essential_mathematics_for_games_and_interactive_applications_a_programmers_guide_2nd_edition.pdf
About the Authors
James M. Van Verth is an OpenGL Software Engineer at NVIDIA, where
he works on device drivers for NVIDIA GPUs. Prior to that, he was a founding
member of Red Storm Entertainment, where he was a lead engineer for
eight years. For the past nine years he also has been a regular speaker at the
Game Developers Conference, teaching the all-day tutorials “Math for Game
Programmers” and “Physics for Game Programmers,” on which this book
is based. His background includes a B.A. in Math/Computer Science from
Dartmouth College, an M.S. in Computer Science from the State University
of New York at Buffalo, and an M.S. in Computer Science from the University
of North Carolina at Chapel Hill.
Lars M. Bishop is an engineer in the Handheld Developer Technologies group
at NVIDIA. Prior to joining NVIDIA, Lars was the Chief Technology Officer
at Numerical Design Limited, leading the development of the Gamebryo3D
cross-platform game engine. He received a BS in Math/Computer Science
from Brown University and an MS in Computer Science from the University
of North Carolina at Chapel Hill. His outside interests include photography,
drumming, and playing bass guitar.
Acquisitions Editor Laura Lewin
Assistant Editor Chris Simpson
Publishing Services Manager George Morrison
Senior Production Manager Paul Gottehrer
Cover Designer Joanne Blank
Composition diacriTech
Interior printer RR Donnelley
Cover printer Phoenix Color
Morgan Kaufmann Publishers is an imprint of Elsevier.
30 Corporate Drive, Suite 400, Burlington, MA 01803, USA
This book is printed on acid-free paper. ∞
Copyright © 2008 by Elsevier Inc. All rights reserved.
Designations used by companies to distinguish their products are often claimed as
trademarks or registered trademarks. In all instances in which Morgan Kaufmann
Publishers is aware of a claim, the product names appear in initial capital or all
capital letters. Readers, however, should contact the appropriate companies for
more complete information regarding trademarks and registration.
No part of this publication may be reproduced, stored in a retrieval system, or
transmitted in any form or by any means—electronic, mechanical, photocopying,
scanning, or otherwise—without prior written permission of the publisher.
Permissions may be sought directly from Elsevier’s Science & Technology Rights
Department in Oxford, UK: phone: (+44) 1865 843830, fax: (+44) 1865 853333,
E-mail: permissions@elsevier.com. You may also complete your request online
via the Elsevier homepage (http://elsevier.com), by selecting “Support & Contact”
then “Copyright and Permission” and then “Obtaining Permissions.”
Library of Congress Cataloging-in-Publication Data
APPLICATIONS SUBMITTED
ISBN: 978-0-12-374297-1
ISBN: 978-0-12-374298-8 (CD-ROM)
For information on all Morgan Kaufmann publications,
visit our Web site at www.mkp.com or www.books.elsevier.com
Printed in The United States of America
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2009-03-16
object_oriented_programming_in_c++_4th_edition
This book teaches you how to write programs in a the C++ programming language. However,
it does more than that. In the past few years, several major innovations in software development
have appeared on the scene. This book teaches C++ in the context of these new developments.
Let’s see what they are.
2009-03-16
ajax-the-definitive-guide
Ajax: The Definitive Guide
by Anthony T. Holdener, III
--------------------------------------------------------------------------------
Publisher: O'Reilly
Pub Date: January 15, 2008
Print ISBN-10: 0-596-52838-8
Print ISBN-13: 978-0-59-652838-6
Pages: 980
Is Ajax a new technology, or the same old stuff web developers have been using for years? Both, actually. This book demonstrates not only how tried-and-true web standards make Ajax possible, but how these older technologies allow you to give sites a decidedly modern Web 2.0 feel. Ajax: The Definitive Guide explains how to use standards like JavaScript, XML, CSS, and XHTML, along with the XMLHttpRequest object, to build browser-based web applications that function like desktop programs. You get a complete background on what goes into today's web sites and applications, and learn to leverage these tools along with Ajax for advanced browser searching, web services, mashups, and more. You discover how to turn a web browser and web site into a true application, and why developing with Ajax is faster, easier and cheaper. The book also explains:
How to connect server-side backend components to user interfaces in the browser
Loading and manipulating XML documents, and how to replace XML with JSON
Manipulating the Document Object Model (DOM)
Designing Ajax interfaces for usability, functionality, visualization, and accessibility
Site navigation layout, including issues with Ajax and the browser's back button
Adding life to tables & lists, navigation boxes and windows
Animation creation, interactive forms, and data validation
Search, web services and mash-ups
Applying Ajax to business communications, and creating Internet games without plug-ins
The advantages of modular coding, ways to optimize Ajax applications, and more
This book also provides references to XML and XSLT, popular JavaScript Frameworks, Libraries, and Toolkits, and various Web Service APIs. By offering web developers a much broader set of tools and options, Ajax gives developers a new way to create content on the Web, while throwing off the constraints of the past. Ajax: The Definitive Guide describes the contents of this unique toolbox in exhaustive detail, and explains how to get the most out of it.
2009-03-16
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