[从头学数学] 第164节 投影与视图

剧情提要:
[机器小伟]在[工程师阿伟]的陪同下进入了筑基后期的修炼,
这次要修炼的目标是[投影与视图]。

正剧开始:

星历2016年04月06日 09:19:46, 银河系厄尔斯星球中华帝国江南行省。
[工程师阿伟]正在和[机器小伟]一起研究[投影与视图]。


这是筑基期的最后一部分功法了,修炼完后,小伟就要进入结丹期了,

由于小伟是最强的天灵根属性,再加上[工程师阿伟]的指点,所以不存在任何的结丹瓶颈。









小伟试着画了一下正方体的投影:


<span style="font-size:18px;">	if (1) {
		var r = 20;
		var r0 = 2*r;
		
		var array = [[-r0, -r0], [-r0, r0], [r0, r0], [r0, -r0]];
		var tmp = [], tmp2 = [];
		
		for (var i = 0; i < 4; i++) {
			tmp = array.shift();
			array.push([tmp[0], tmp[1], -r0]);
			array.push([tmp[0], tmp[1], r0]);
		}
		
		//document.write(array);
		
		var points = array.length;
		//document.write(points);
		
		
		config.setSector(2,2,1,1);			
		config.axis2D(0, 0, 90);
		var leftView = [];
		for (var i = 0; i < points; i++) {
			tmp = array[i];
			tmp2 = shape.pointLeft(tmp[0], tmp[1], tmp[2]);
			leftView.push([tmp2[0], tmp2[1]]);
		}
		
		leftView = shape.angularSort(leftView);
		shape.angleDraw(leftView, 'red', 1);
		
		
		config.setSector(2,2,1,2);			
		config.axis2D(0, 0, 90);
		var frontView = [];
		for (var i = 0; i < points; i++) {
			tmp = array[i];
			tmp2 = shape.pointFront(tmp[0], tmp[1], tmp[2]);
			frontView.push([tmp2[0], tmp2[1]]);
		}
		
		frontView = shape.angularSort(frontView);
		shape.angleDraw(frontView, 'red', 1);
		
		config.setSector(2,2, 2, 1);			
		config.axis2D(0, 0, 90);
		var topView = [];
		for (var i = 0; i < points; i++) {
			tmp = array[i];
			tmp2 = shape.pointTop(tmp[0], tmp[1], tmp[2]);
			topView.push([tmp2[0], tmp2[1]]);
		}
		
		topView = shape.angularSort(topView);
		shape.angleDraw(topView, 'blue', 1);
		
		config.setSector(2,2,2,2);			
		config.axis3D(0, 0, 0, 90);		
		shape.strokeCubic(0, -1, 0, 2*r0, 'blue');
	}</span>




像飞机这么高大上的东西的三视图,小伟现在还是没办法画出来的,不过,现在可以从简单的三角形开始。



<span style="font-size:18px;">	if (1) {
		var r = 20;
	
		var array = [[-2, -3, -1], [1, 3, 3], [1,-3, 2]];
		var tmp = [], tmp2 = [];		

		
		//document.write(array);
		
		var points = array.length;
		//document.write(points);
		
		
		config.setSector(2,2,1,1);			
		config.axis2D(0, 0, 90);
		var leftView = [];
		for (var i = 0; i < points; i++) {
			tmp = array[i];
			tmp2 = shape.pointLeft(tmp[0], tmp[1], tmp[2]);
			leftView.push([tmp2[0], tmp2[1]]);
		}
		
		leftView = shape.angularSort(leftView);
		shape.angleDraw(leftView, 'red', r);
		plot.fillText('左视图', -100, -50, 100);
		
		
		config.setSector(2,2,1,2);			
		config.axis2D(0, 0, 90);
		var frontView = [];
		for (var i = 0; i < points; i++) {
			tmp = array[i];
			tmp2 = shape.pointFront(tmp[0], tmp[1], tmp[2]);
			frontView.push([tmp2[0], tmp2[1]]);
		}
		
		frontView = shape.angularSort(frontView);
		shape.angleDraw(frontView, 'red', r);
		plot.fillText('主视图', -100, -50, 100);
		
		config.setSector(2,2, 2, 1);			
		config.axis2D(0, 0, 90);
		var topView = [];
		for (var i = 0; i < points; i++) {
			tmp = array[i];
			tmp2 = shape.pointTop(tmp[0], tmp[1], tmp[2]);
			topView.push([tmp2[0], tmp2[1]]);
		}
		
		topView = shape.angularSort(topView);
		shape.angleDraw(topView, 'red', r);
		plot.fillText('俯视图', -100, -50, 100);
		
		config.setSector(2,2,2,2);			
		config.axis3D(0, 0, 0, 90);		
		var _3DView = [];
		for (var i = 0; i < points; i++) {
			tmp = array[i];
			tmp2 = shape.point3D(tmp[0], tmp[1], tmp[2]);
			_3DView.push([tmp2[0], tmp2[1]]);
		}
		
		_3DView = shape.angularSort(_3DView);
		shape.angleDraw(_3DView, 'blue', r);
		plot.fillText('三维图', -100, -50, 100);
	}</span>


这个三角形画出来后,小伟有点困惑,画得对不对呢?

于是做了很多的验证,确认是没错的。


但这个三角形到底是多大呢,这么多的视图看了着实头晕。于是:

<span style="font-size:18px;">	if (1) {
		var r = 20;
		config.setSector(1,1,1,1);
		config.graphPaper2D(0, 0, r);
		config.axis2D(0, 0, 190);
		
		//B - A - C三点,这个顺序会因为点之间距离大小的排序而不同的
		var array = [[-2, -3, -1], [1, 3, 3], [1,-3, 2]];
		
		//这个函数输入的是坐标点的阵列,可以是二维或三维的坐标点
		//暂时解决的问题是求其中任意两个不同点之间的距离
		//返回[[点1, 点2, 点1,2的距离],...]这样一个阵列
		var result = problemSolve(array);
		
		//对于三角形来说,应该是刚好是有三条边
		var edges = result.length;
		var edge = [];
		for (var i = 0; i < edges; i++) {
			edge.push(result[i][2]);
		}
		
		var triangle = new Triangle();
		var transform = new Transform();
		result = triangle.know3edges(edge);
		shape.angleDraw(transform.flipX([].concat(result)), 'red', r, 'ABC');
		plot.fillText('平行视图', -100, -50, 100);
			
			
	
	
	}</span>

结果:


再对照一下:



再画一个试试,这次画个简单点的:

<span style="font-size:18px;">var array = [[0, 0, 4], [0, 3, 0], [5, 0, 0]];</span>



虽然小伟的工具可以画出这样的结果,但是顶点的标注还是要注意调整的。


这三维的东西想着就头晕。这个三维图其实是视觉上的效果。真正的大小是在这个平行视图里面。

如果要想知道一个图形的确切大小,肯定是要平行这个图形去看去度量的。


不过阿伟对这个'B'点没有落在Z轴上感到有点不可思议,是不是映射算法有问题呢?






这个题小伟也想解一解:

<span style="font-size:18px;">//画出三视图

	if (1) {
		var r = 20;
	
		var array = [];
		var tmp = [], tmp2 = [];		

		//圆柱
		tmp = shape.nEdge(0, 0, 1, 36);
		var len = tmp.length;
		
		for (var i = 0; i < len; i++) {
			array.push([tmp[i][0], 1,tmp[i][1]]);
			array.push([tmp[i][0], -1,tmp[i][1]]);
		}
		
		
		//document.write(array);
		
		var points = array.length;
		//document.write(points);
		
		
		config.setSector(2,2,1,1);			
		config.axis2D(0, 0, 90);
		var leftView = [];
		for (var i = 0; i < points; i++) {
			tmp = array[i];
			tmp2 = shape.pointLeft(tmp[0], tmp[1], tmp[2]);
			leftView.push([tmp2[0], tmp2[1]]);
		}
		
		leftView = shape.angularSort(leftView);
		shape.strokeDraw(leftView, 'red', r);
		plot.fillText('左视图', -100, -50, 100);
		
		
		config.setSector(2,2,1,2);			
		config.axis2D(0, 0, 90);
		var frontView = [];
		for (var i = 0; i < points; i++) {
			tmp = array[i];
			tmp2 = shape.pointFront(tmp[0], tmp[1], tmp[2]);
			frontView.push([tmp2[0], tmp2[1]]);
		}
		
		frontView = shape.angularSort(frontView);
		shape.strokeDraw(frontView, 'red', r);
		plot.fillText('主视图', -100, -50, 100);
		
		config.setSector(2,2, 2, 1);			
		config.axis2D(0, 0, 90);
		var topView = [];
		for (var i = 0; i < points; i++) {
			tmp = array[i];
			tmp2 = shape.pointTop(tmp[0], tmp[1], tmp[2]);
			topView.push([tmp2[0], tmp2[1]]);
		}
		
		topView = shape.angularSort(topView);
		shape.strokeDraw(topView, 'red', r);
		plot.fillText('俯视图', -100, -50, 100);
		
		config.setSector(2,2,2,2);			
		config.axis3D(0, 0, 0, 90);		
		var _3DView = [];
		for (var i = 0; i < points; i++) {
			tmp = array[i];
			tmp2 = shape.point3D(tmp[0], tmp[1], tmp[2]);
			_3DView.push([tmp2[0], tmp2[1]]);
		}
		
		_3DView = shape.angularSort(_3DView);
		shape.strokeDraw(_3DView, 'blue', r);
		plot.fillText('三维图', -100, -50, 100);
	}</span>

虽然这个工具并不是很适合画这种任意形状的三视图,但还是能勉强画出来的:



<span style="font-size:18px;">		//正三棱柱
		tmp = shape.nEdge(0, 0, 1, 3);
		var len = tmp.length;
		
		for (var i = 0; i < len; i++) {
			array.push([tmp[i][0], 1,tmp[i][1]]);
			array.push([tmp[i][0], -1,tmp[i][1]]);
		}</span>


<span style="font-size:18px;">		//球
		for (var i = -1; i <=1; i+=0.1) {
			for (var j = -1; j <=1; j+=0.1) {
				for (var k = -1; k <= 1; k+=0.1) {
					if (i*i + j*j + k*k <= 1) {
						array.push([i, j, k]);
					}
				}
			}
		}</span>


严格说来,这并不能算是成功的画出三视图,因为放大后看就是这样的:


所谓有心栽花花不活,无心栽花花正艳。


<span style="font-size:18px;">//一朵花
		//球
		for (var i = -1; i <=1; i+=0.2) {
			for (var j = -1; j <=1; j+=0.2) {
				for (var k = -1; k <= 1; k+=0.2) {
					if (i*i + j*j + k*k <= 1) {
						array.push([i*2, j*2, k*2]);
					}
				}
			}
		}</span>






<span style="font-size:18px;">//立方体的三视图		
	if (1) {
		var r = 20;
		config.setSector(1,1,1,1);
		config.graphPaper2D(0, 0, r);
		config.axis3D(0, 0, 0, 190);
	
		
		var array = [
			[0,0,0],[1,0,0],[2,0,0],[3,0,0],
			[1,1,0],[2,1,0],
			[1.5,2,0]
		];
		
		array = shape.xyzSort(array);
		shape.threeView(array);	

	}</span>




<span style="font-size:18px;">	if (1) {
		var r = 20;
		config.setSector(1,1,1,1);
		config.graphPaper2D(0, 0, r);
		config.axis3D(0, 0, 0, 190);
	
		
		var array = [
			[0,0,0],[1,0,0],[0,0,1],[1,0,1],[0,0,2],
			[0,1,0],
			[0,2,0]
		];
		
		array = shape.xyzSort(array);
		shape.threeView(array);	

	}</span>







好了,下面贴一下小伟用到的工具吧,作为筑基期的一个总结。


<span style="font-size:18px;">//解决某个特定问题
function problemSolve(pointArray) {
	//传入点阵列pointArray
	//格式为[[px1, py1], [px2, py2], ...]

	//document.write(pointArray.join(' , ')+'<br/>');
	
	//对于pointArray中的每个点,求它与所有其它点的距离
	//结果放入distanceArray
	//格式为[[点1序号,点2序号, 距离值]]
	var distanceArray = [];
	
	//点的数量
	var size = pointArray.length;	
	
	//临时变量
	var distance = x1 = y1 = z1 = x2 = y2 = z2 = 0;
	
	var dimension = pointArray[0].length;
	

		
	//计算并压入距离
	for (var i = 0; i < size; i++) {
		for (var j = i+1; j < size; j++) {
			x1 = pointArray[i][0];
			y1 = pointArray[i][1];			
			
			x2 = pointArray[j][0];
			y2 = pointArray[j][1];
			
			if (dimension > 2) {
				//三维点的处理
				z1 = pointArray[i][2];
				z2 = pointArray[j][2];
				distance = Math.sqrt(Math.pow(x1-x2, 2)+Math.pow(y1-y2, 2)+Math.pow(z1-z2, 2));
				
			}
			else {
				distance = Math.sqrt(Math.pow(x1-x2, 2)+Math.pow(y1-y2, 2));
			}
			
			//注意这里已经保证i < j
			//所以起始点序号必须要小于终点序号
			//这是为了连接起始点和终点的直线不会重复
			distanceArray.push([i, j, distance]);
		}
	}
	
	//对距离阵列排序
	//排序权重:起始点序号 >  距离 > 终点序号 
	distanceArray.sort(function(a, b) {
		if (a[0] == b[0]) {
			if (Math.abs(a[2] - b[2]) < 0.000001) {
				return a[1]-b[1];
			}
			else {
				return a[2]-b[2];
			}
		
		}
		else {
			return a[0] - b[0];
		}
	});
	
	//document.write(distanceArray.join(' , ')+'<br/>');
	
	return distanceArray;
}

//去除重复点
function removeDuplicatedPoint(pointArray) {
	var array = new Array();
	var size = pointArray.length;
	
	array.push(pointArray[0]);
	var len = 0;
	
	for (var i = 0; i < size; i++) {
		len = array.length;
		
		for (var j = 0; j < len; j++) {
			if (pointArray[i][0] == array[j][0] &&
				pointArray[i][1] == array[j][1]) {
				break;
			}
			
			if (j >= len-1) {
				array.push(pointArray[i]);
			}
		}
	}
	return array;
}</span>


<span style="font-size:18px;">/**
* @usage   常用形状类
* @author  mw
* @date    2015年11月29日  星期日  10:21:18 
* @param
* @return
*
*/

var shape = function Shape() {
	
	//以给定点为中点的矩形
	this.strokeRect = function(x, y, w, h) {
		w = Math.abs(w);
		h = Math.abs(h);
		return plot.strokeRect(x-w/2, y-h/2, w, h);
	}
	
	//以给定点为中点的矩形
	this.fillRect = function(x, y, w, h) {
		w = Math.abs(w);
		h = Math.abs(h);
		return plot.fillRect(x-w/2, y-h/2, w, h);
	}
	
/**
* @usage   绘制点阵列
* @author  mw
* @date    2016年02月21日  星期日  15:16:47 
* @param
* @return
*
*/
	this.pointDraw = function(array, style, scale, showLable, lable) {
		//已经考虑到y轴坐标的取反问题,只需传入原始坐标数组即可
		style = style ? style : 'black';
		scale = scale ? scale : 1;
		
		lable = lable ? lable : 'ABCDEFGHIJKLMNOPQRSTUVWXYZ';
		lables = lable.length;
		
		showLable = showLable ? showLable : 0;
		var x = y = index = 0;
		
		plot.save()
			.setFillStyle(style);
		
		var a = new Array();
		a = array[0];
		//y坐标取反是因为canvas中y坐标以向下为正,与笛卡尔坐标系相反
		if (a.length != 2) {
			//坐标是流水模式,既x1, y1, x2, y2,...
			while (array.length > 0) {  
				x = array.shift()*scale;
				y = -array.shift()*scale;
				shape.fillCircle(x, y, 5);  
				if (showLable) {
					plot.fillText(lable[index++%lables], x+5, y+10, 30);
				}
			}   
		}
		else {		
			//坐标是有序对模式,即[x1, y1], [x2, y2], ...
			while (array.length > 0) {  
				a = array.shift();
				x = a[0]*scale;
				y = -a[1]*scale;
				
				shape.fillCircle(x, y, 5); 
				if (showLable) {
					plot.fillText(lable[index++%lables], x+5, y+10, 30);
				}
				
			}  	
		}
		
		plot.restore();
	
	}
	
//连接成折线
	this.multiLineDraw = function(array,style, scale) {
		//已经考虑到y轴坐标的取反问题,只需传入原始坐标数组即可
		style = style ? style : 'black';
		scale = scale ? scale : 1;
		
		plot.save()
			.setStrokeStyle(style);
		
		var a = new Array();
		a = array[0];
		if (a.length != 2) {
		
			if (array.length > 2 && array.length % 2 == 0) {  
				plot.beginPath()  
					.moveTo(array.shift()*scale, -array.shift()*scale);  
				while (array.length > 2) {  
					plot.lineTo(array.shift()*scale, -array.shift()*scale);  
				}  
				plot.lineTo(array[0]*scale, -array[1]*scale)
					.moveTo(array[0]*scale, -array[1]*scale);
				plot.closePath()  
					.stroke();  
			}  
				
		}
		else {
			if (array.length > 2) {
				a = array.shift();
				plot.beginPath()  
					.moveTo(a[0]*scale, -a[1]*scale);  
					
				while (array.length > 0) {  
					a = array.shift();
					plot.lineTo(a[0]*scale, -a[1]*scale);  
				}  
				plot.moveTo(a[0]*scale, -a[1]*scale);
				plot.closePath()  
					.stroke();  
			}
			else {
				var a = array.shift();
				var b = array.shift();
				plot.beginPath()  
					.moveTo(a[0]*scale, -a[1]*scale)
					.lineTo(b[0]*scale, -b[1]*scale)
					.closePath()
					.stroke();
			}
		
		}
		
		plot.restore();
	
	}
	
	this.fillDraw = function(array, style, scale) {
		//已经考虑到y轴坐标的取反问题,只需传入原始坐标数组即可
		style = style ? style : 'black';
		scale = scale ? scale : 1;
		
		plot.save()
			.setFillStyle(style);
		
		var a = array[0];
		if (a.length != 2) {
			
			if (array.length > 2 && array.length % 2 == 0) {  
				plot.beginPath()  
					.moveTo(array.shift()*scale, -array.shift()*scale);  
				while (array.length > 0) {  
					plot.lineTo(array.shift()*scale, -array.shift()*scale);  
				}  
				plot.closePath()  
					.fill();  
			}  
		}
		else {
			if (array.length > 2) {
				a = array.shift();
				plot.beginPath()  
					.moveTo(a[0]*scale, -a[1]*scale);  
					
				while (array.length > 0) {  
					a = array.shift();
					plot.lineTo(a[0]*scale, -a[1]*scale);  
				}  
				plot.closePath()  
					.fill();  
			}
		
		}
		
		plot.restore();
	
	}
	
	
	this.strokeDraw = function(array,style, scale) {
		//已经考虑到y轴坐标的取反问题,只需传入原始坐标数组即可
		style = style ? style : 'black';
		scale = scale ? scale : 1;
		
		plot.save()
			.setStrokeStyle(style);
		
		var a = array[0];
		if (a.length != 2) {
			
			if (array.length > 2 && array.length % 2 == 0) {  
				plot.beginPath()  
					.moveTo(array.shift()*scale, -array.shift()*scale);  
				while (array.length > 0) {  
					plot.lineTo(array.shift()*scale, -array.shift()*scale);  
				}  
				plot.closePath()  
					.stroke();  
			}  
		}
		else {
			if (array.length > 2) {
				a = array.shift();
				plot.beginPath()  
					.moveTo(a[0]*scale, -a[1]*scale);  
					
				while (array.length > 0) {  
					a = array.shift();
					plot.lineTo(a[0]*scale, -a[1]*scale);  
				}  
				plot.closePath()  
					.stroke();  
			}
		
		}
		
		plot.restore();
	
	}


this.angleDraw = function(array, style, scale, vertexLabel) {
	//vertexLabel是顶点编号顺序字符串 ABC,...
	style = style ? style : 'black';
	//array是一个存放二维坐标点序列的数组
	var a0 = new Array();
	var len = array.length;
	var len_1 = array[0].length;
	for (var i = 0; i < len; i++) {
		a0.push(array[i]);
	}
	
	scale = scale ? scale : 1;
	len = a0.length;
	
	if (scale != 1 && scale > 0) {
		for (var i = 0; i < len; i++) {
			for (var j = 0; j < 2; j++) {
				a0[i][j]*=scale;
			}
		}
	}
	
	//进行环状排序,这样传入的array就可以任意顺序放置坐标点。
	var a = this.angularSort(a0);	
	
	//分两次绘点和连线
	var tmp = [].concat(a);	
	this.pointDraw(tmp, style);
	tmp = [].concat(a);
	this.strokeDraw(tmp, style);
	
	
	var d1, d2, d3, angle;
	var x1,y1, x2, y2, x3, y3;
	var s;
	//坐标点编号
	var s0 = vertexLabel ? vertexLabel : 'ABCDEFGHIJKLMNOPQRSTUVWXYZ';
	
	//标记边的长度
	var edgeLong = 0;
	var measure = 0;
	//为每个点利用余弦定理求角
	for (var i = 0; i < len; i++) {
		if (i == 0) {
			x1 = a[len-1][0];
			y1 = a[len-1][1];
			x3 = a[i+1][0];
			y3 = a[i+1][1];
		}
		else if (i == len-1) {
			x1 = a[i-1][0];
			y1 = a[i-1][1];
			x3 = a[0][0];
			y3 = a[0][1];
		}
		else {
			x1 = a[i-1][0];
			y1 = a[i-1][1];
			x3 = a[i+1][0];
			y3 = a[i+1][1];
		}
		x2 = a[i][0];
		y2 = a[i][1];
		
		d1 = (x1-x2)*(x1-x2)+(y1-y2)*(y1-y2);
		d2 = (x2-x3)*(x2-x3)+(y2-y3)*(y2-y3);
		d3 = (x1-x3)*(x1-x3)+(y1-y3)*(y1-y3);
		
		angle = Math.acos((d1+d2-d3)/(2*Math.sqrt(d1*d2)))/Math.PI*180;

		s = angle.toFixed(2)+'°';

		//document.write(s+'<p>');
		//标注角度和顶点编号
		plot.setFillStyle('purple');
		plot.fillText(s, x2, -y2-5, 100);
		plot.setFillStyle(style);
		plot.fillText(s0[i], x2, -y2+20, 20);
		
		edgeLong = (Math.sqrt(d1)/scale).toFixed(2);
		measure = plot.measureText(edgeLong);
		
		plot.setFillStyle('blue');
		plot.fillText(edgeLong, (x1+x2-measure)/2, -(y1+y2)/2+20, measure);
		
	}	
}
	
	/**
	* @usage  以顶点递推方式绘制正多边形 #1
	* @author  mw
	* @date    2015年12月01日  星期二  09:42:33 
	* @param  (x, y)图形中心坐标,r 外接圆半径 edge 边数
	* @return
	*
	*/

	this.nEdge = function(x, y, r, edge, angle0) {
		edge = edge ? edge : 5;
		angle0 = angle0 ? angle0 : 0;
		
		var retArray = new Array();
		
		var perAngle = Math.PI * 2 / edge;
		
		var a = r * Math.sin(perAngle / 2);
		var angle = -angle0;
		var xOffset = r * Math.sin(perAngle / 2 - angle0);
		var yOffset = r * Math.cos(perAngle / 2 - angle0);
					
				
		var x1 = x-xOffset;
		var y1 = y+yOffset;		
		
		for (var i=0; i < edge; i++) {			
			retArray.push([x1, y1]);
			x1 = x1 + 2 * a * Math.cos(angle);
			y1 = y1 + 2 * a * Math.sin(angle);
			angle -= perAngle;
			
		}
	
		return retArray;
	
	}
	
	/**
	* @usage   空心星形   #2 #201 #202
	* @author  mw
	* @date    2015年12月01日  星期二  10:06:13 
	* @param
	* @return
	*
	*/	
	this.nStar = function(x, y, r, edge, angle0, arg1, arg0) {
		edge = edge ? edge : 5;
		angle0 = angle0 ? angle0 : Math.PI/2;
	
		var retArray=new Array();
		
		var perAngle = Math.PI * 2 / edge;
		

		var r0 = arg0 ? arg0 * r : r / (2 * (1 + Math.cos(perAngle)));
		var scale = arg1 ? arg1 : 0.5;
		var angle = 0.5 * perAngle - angle0 * scale / 0.5;
		var xOffset = x;
		var yOffset = y;
		
		for (var i =0; i< edge; i++) {
			retArray.push([r0 * Math.cos(angle) + xOffset,r0 * Math.sin(angle) + yOffset] );

			retArray.push([r * Math.cos(angle - scale * perAngle) + xOffset,
							r * Math.sin(angle - scale * perAngle) + yOffset]);
			
			angle -= perAngle;
		}	

		return retArray;

	}
	
/**
* @usage   平行线, 平行四边形, 梯形
* @author  mw
* @date    2016年01月24日  星期日  11:14:43 
* @param
* @return
*
*/
/*
平行线 Parallel lines
平行四边形 Parallel quadrilateral
梯形 trapezoid
*/
	this.paraline = function(x, y, r, rot) {
		rot = rot ? -rot : 0;
		y = y ? -y : 0;
		plot.beginPath()
			.moveTo(x, y)
			.lineTo(x + r * Math.cos(rot), y + r*Math.sin(rot))
			.moveTo(x, y + r/ 10)
			.lineTo(x + r * Math.cos(rot), y+r/10 + r*Math.sin(rot))
			.closePath()
			.stroke();	

	};
	
	this.paraquad = function(x, y, rot, a, b, angle) {
		angle = angle ? Math.abs(angle) : 0;
		rot = rot ? rot : 0;
		//参数说明:
		//平行四边形的两条边a, b, 以及它们之间的夹角angle
		//这个平行四边形的起始点(x, y), 以及整个图形与x轴的夹角rot
			
		var retArray = new Array();
		retArray.push([x, -y]);
		retArray.push([x + a * Math.cos(rot), -(y + a * Math.sin(rot))]);
		retArray.push([x + a * Math.cos(rot)+ b * Math.cos(rot+angle), 
					  -(y + a * Math.sin(rot)+ b * Math.sin(rot+angle))]);
		retArray.push([x + b * Math.cos(rot+angle), -(y + b * Math.sin(rot+angle))]);
		
		return retArray;
	}
	
	this.trapezoid = function(x, y, rot, a, b, angle) {
		angle = angle ? Math.abs(angle) : 0;
		rot = rot ? rot : 0;
		//参数说明:
		//等腰梯形的下底边a,腰b, 以及它们之间的夹角angle
		//假设下底 > 上底,那么上底 = (a - b * Math.cos(angle)*2)/2
		//这个平行四边形的起始点(x, y), 以及整个图形与x轴的夹角rot
		
		var c = (a - b * Math.cos(angle)*2)/2;
		
		var retArray = new Array();
		if (c < 0) {
			//说明给的条件不对
			//缺省画上底是下底一半的梯形
			
		}
		else {
			retArray.push([x, -y]);
			retArray.push([x + a * Math.cos(rot), -(y + a * Math.sin(rot))]);
			retArray.push([x + b * Math.cos(rot+angle)+2*c * Math.cos(rot), 
						  -(y + b * Math.sin(rot+angle)+2*c*Math.sin(rot))]);

			retArray.push([x + b * Math.cos(rot+angle), -(y + b * Math.sin(rot+angle))]);
		}
		
		return retArray;
	}
	
	/**
	* @usage   绘制圆形
	* @author  mw
	* @date    2015年11月27日  星期五  12:11:38 
	* @param
	* @return
	*
	*/
	this.strokeCircle = function(x, y, r) {
			plot.beginPath()
			.arc(x, y, r, 0, 2*Math.PI, true)
			.closePath()
			.stroke();
	}

	this.fillCircle = function(x, y, r) {
		plot.beginPath()
			.arc(x, y, r, 0, 2*Math.PI, true)
			.closePath()
			.fill();
	}
	
	//绘制椭圆
	this.strokeEllipse = function(x, y, a, b, rotate) {
		//关键是bezierCurveTo中两个控制点的设置 
		//0.5和0.6是两个关键系数(在本函数中为试验而得) 
		var ox = 0.5 * a, 
		oy = 0.6 * b; 
		var rot = rotate ? -rotate : 0;
		plot.save()
			.rotate(rot)
			.translate(x, y)
			.beginPath()
			//从椭圆纵轴下端开始逆时针方向绘制 
			.moveTo(0, b)
			.bezierCurveTo(ox, b, a, oy, a, 0)
			.bezierCurveTo(a, -oy, ox, -b, 0, -b)
			.bezierCurveTo(-ox, -b, -a, -oy, -a, 0)
			.bezierCurveTo(-a, oy, -ox, b, 0, b)
			.closePath()
			.stroke()
			.restore(); 

	}
	//绘制椭圆
	this.fillEllipse = function(x, y, a, b, rotate) {
		//关键是bezierCurveTo中两个控制点的设置 
		//0.5和0.6是两个关键系数(在本函数中为试验而得) 
		var ox = 0.5 * a, 
		oy = 0.6 * b; 
		var rot = rotate ? -rotate : 0;
		plot.save()
			.rotate(rot)
			.translate(x, y)
			.beginPath()
			//从椭圆纵轴下端开始逆时针方向绘制 
			.moveTo(0, b)
			.bezierCurveTo(ox, b, a, oy, a, 0)
			.bezierCurveTo(a, -oy, ox, -b, 0, -b)
			.bezierCurveTo(-ox, -b, -a, -oy, -a, 0)
			.bezierCurveTo(-a, oy, -ox, b, 0, b)
			.closePath()
			.fill()
			.restore(); 

	}
	

	
/**
* @usage   绘制正方体
* @author  mw
* @date    2016年02月01日  星期一  08:40:27 
* @param
* @return
*
*/
this.drawCubic = function(x0, y0, z0, r, style, style2, style3) {
	plot.save();
	x0*=r;
	y0*=r;
	z0*=r;
	z0 = z0 /2;
	x0 = x0 - z0*0.707;
	y0 = y0 + z0*0.707;
	z0 = 0;
	
	plot.translate(x0, y0);
	
	style = style ? style : 'black';
	style2 = style2 ? style2 : style;
	style3 = style3 ? style3 : style;
	
	var transform = new Transform();
	
	//左下角[x0, y0,边长r
	shape.fillDraw(shape.nEdge(0, 0,0.707*r, 4, 0), style);
	//顶面
	shape.fillDraw(transform.flipX(shape.paraquad(-0.5*r, 0.5*r, 0, r, r/2, Math.PI/4)), style2);
	shape.strokeDraw(transform.flipX(shape.paraquad(-0.5*r, 0.5*r, 0, r, r/2, Math.PI/4)), 'white');
	//右侧面
	shape.fillDraw(transform.flipX(shape.paraquad(0.5*r, -0.5*r, Math.PI/4, r/2, r, Math.PI/4)), style3);
	shape.strokeDraw(transform.flipX(shape.paraquad(0.5*r, -0.5*r, Math.PI/4, r/2, r, Math.PI/4)), 'white');
	plot.restore();

}

this.point3D = function(x0, y0, z0) {
	//canvas中y轴坐标向下为正,与笛卡尔坐标系相反
	//所以此处先取反
	//
	z0 = z0 /2;
	x0 = x0 - z0*0.707;
	y0 = y0 + z0*0.707;
	
	
	return [x0, y0];	
}

//左视投影,此时x坐标是无所谓的
this.pointLeft = function(x0, y0, z0) {
	return [z0, y0];
}
//右视投影
this.pointRight = function(x0, y0, z0) {
	return [-z0, y0];
}
//俯视投影
this.pointTop = function(x0, y0, z0) {
	return [x0, -z0];
}
//仰视投影
this.pointBottom = function(x0, y0, z0) {
	return [x0, z0];
}
//主视投影
this.pointFront = function(x0, y0, z0) {
	return [x0, y0];
}
//后视投影
this.pointBack = function(x0, y0, z0) {
	return [-x0, y0];
}

this.strokeCubic = function(x0, y0, z0, r, style) {
	plot.save();
	
	x0 *= r;
	y0 *= r;
	z0 *= r;
	
	r *= 0.5;
	var array = [[-r, -r], [-r, r], [r, r], [r, -r]];
	
	var top = [];
	var left = [];
	var front = [];
	var x, y, z;
	//存放临时点
	var p = [];
	
	for (var i = 0; i < 4; i++) {
		x = (x0+array[i][0]);
		y = y0+r;
		z = (z0+array[i][1]);
		p = this.point3D(x, y, z);
		top.push([p[0], -p[1]]);
	}
	
	for (var i = 0; i < 4; i++) {
		x = x0+r;
		y = (y0+array[i][0])+2*r;
		z = z0+array[i][1];
		p = this.point3D(x, y, z);
		left.push([p[0], -p[1]]);
	}
	
	for (var i = 0; i < 4; i++) {
		x = x0+array[i][0];
		y = (y0+array[i][1])+2*r;
		z = z0+r;
		p = this.point3D(x, y, z);
		front.push([p[0], -p[1]]);
	}
	
	var tmp = [].concat(top);
	shape.fillDraw(tmp, style);
	tmp=[].concat(top);
	shape.strokeDraw(tmp, '#cccccc');
	tmp = [].concat(left);
	shape.strokeDraw(left, 'black');
	tmp = [].concat(front);
	shape.strokeDraw(front, 'black');
	plot.restore();

}

/**
* @usage   把三维点阵列按照z, y, x优先级由小到大排列
* @author  mw
* @date    2016年02月23日  星期二  09:38:27 
* @param   [[x1, y1, z1], [x2,y2, z2], ...]
* @return  排序后的[[x, y, z]...]
*
*/

this.xyzSort = function(array) {
	var arr = new Array();
	arr = array;
	arr.sort(function(a, b) {
		if (a[2] != b[2]) {
			return (a[2] - b[2]);
		}
		else {
			if (a[1] != b[1]) {
				return (a[1] - b[1]);
			}
			else {
				return (a[0] - b[0]);
			}
		}
	});
	
	//document.write(arr);
	return arr;
}


//把给定的坐标点阵列数组[x, y],...按照距离它们的中心点的角度进行排列
//是为了把无序排列的闭合曲线上的点进行有序排列,后续可再经过连线形成
//可填充的闭合曲线
this.angularSort = function(array) {
	var a = new Array();
	a = [].concat(array);
	
	var len = a.length, len1 = a[0].length;
	
	//不符合处理条件,不进行处理
	if (len <= 0 || len1 != 2) return array;
	
	//求中心点
	var xTotal = 0, yTotal = 0, xCenter = 0, yCenter = 0;
	
	for (var i = 0; i < len; i++) {
		xTotal += a[i][0];
		yTotal += a[i][1];
	}
	
	xCenter = xTotal/len;
	yCenter = yTotal/len;
	
	//求与中心点夹角并排序
	var b = new Array();
	var x, y, xdiff, ydiff;
	for (var i = 0; i < len; i++) {
		x = a[i][0];
		y = a[i][1];
		xdiff = x-xCenter;
		ydiff = y-yCenter;

		if (Math.abs(xdiff)<0.0001) {
			if (ydiff > 0) {
				b.push([x, y, Math.PI/2]);
			}
			else {
				b.push([x, y, Math.PI/2*3]);
			}
		}
		else if ( xdiff >= 0 && ydiff > 0) {//第一象限
			b.push([x, y, Math.atan(Math.abs(ydiff/xdiff))]);
		}
		else if (xdiff < 0 && ydiff >= 0) {//第二象限
			b.push([x, y, Math.PI-Math.atan(Math.abs(ydiff/xdiff))]);
		}
		else if (xdiff <= 0 && ydiff < 0) {//第三象限
			b.push([x, y, Math.PI+Math.atan(Math.abs(ydiff/xdiff))]);
		}
		else {//第四象限
			b.push([x, y, Math.PI*2-Math.atan(Math.abs(ydiff/xdiff))]);
		}
	}
	
	b.sort(function(b1, b2) {
		if (Math.abs(b1[2]-b2[2]) < 0.0001) {
			//按照与中心点的距离大小排序
			var d1 = (b1[0]-xCenter)*(b1[0]-xCenter)+
					 (b1[1]-yCenter)*(b1[1]-yCenter);
			var d2 = (b2[0]-xCenter)*(b2[0]-xCenter)+
					 (b2[1]-yCenter)*(b2[1]-yCenter);
					 
			return -(d1-d2);
		}
		else {
			return (b1[2]-b2[2]);
		}
	});
	
	var retArray = new Array();
	for (var i = 0; i < len; i++) {
		//如果两个点在经过中心点的同一直线上,舍弃这个点
		//因为它表示点阵列可能不是单一环,或不是闭合曲线
		if (i > 0 && Math.abs(b[i][2]-b[i-1][2]) < 0.0001) continue;
		retArray.push([b[i][0], b[i][1]]);
	}
	
	return retArray;

}

/**
* @usage   三视图
* @author  mw
* @date    2016年02月23日  星期二  09:49:23 
* @param
* @return
*
*/
this.threeView = function(array, style) {
	var cubic = this.xyzSort(array);
	
	plot.save();
	
	plot.setTransform(1, 0, 0, 1, 0, 0) 
		.translate(300, 200);
	
    //三维图和三视图      
    var r = 50;      
    style = style ? style : 'red';      
	var len = cubic.length;
          
    for (var i = 0; i < len; i++) {      
         this.drawCubic(cubic[i][0], -cubic[i][1], cubic[i][2], r, style);      
    }            
    
    var height = 400;      
    r = r/3;      
          
    plot.setTransform(1, 0, 0, 1, 0, 0);      
    plot.fillText('左视图', 20, 20, 100);      
    plot.fillText('主视图', 20, 20+1*height/3, 100);      
    plot.fillText('俯视图', 20, 20+2*height/3, 100);      
          
    plot.setFillStyle(style)      
        .setStrokeStyle('white');      
              
      
    //左视图      
    plot.translate(100, 80);      
    for (var i = 0; i < len; i++) {      
        //y, z两坐标,z坐标变为x坐标      
        this.fillRect(cubic[i][2]*r, -cubic[i][1]*r, r, r);      
        this.strokeRect(cubic[i][2]*r, -cubic[i][1]*r, r, r);      
    }      
          
    //主视图      
    plot.translate(0, 130);      
    for (var i = 0; i < len; i++) {      
        //x, y两坐标      
        this.fillRect(cubic[i][0]*r, -cubic[i][1]*r, r, r);      
        this.strokeRect(cubic[i][0]*r, -cubic[i][1]*r, r, r);      
    }      
          
    //俯视图      
    plot.translate(0, 100);     
    for (var i = 0; i < len; i++) {      
        //x, z两坐标,z坐标变为y坐标      
        this.fillRect(cubic[i][0]*r, cubic[i][2]*r, r, r);      
        this.strokeRect(cubic[i][0]*r, cubic[i][2]*r, r, r);      
    }  

	plot.restore();
}

//绘制球体
this.sphere = function(pos/*[x, y, z]*/, r, style) {
	plot.save();
	
	var x, y;
	var p = [].concat(pos);
	if (p.length == 2) {
		x = p[0];
		y = p[1];
	}
	else if (p.length == 3) {
		var p1 = shape.point3D(p[0], -p[1], p[2]);
		x = p1[0];
		y = p1[1];
	}
	var r0 = 0.1*r;
	
	var grd = plot.createRadialGradient(x, y, r, x+0.3*r, y-0.3*r, r0);  
    grd.addColorStop(0, style);  
    grd.addColorStop(1, 'white');  
      
    plot.setFillStyle(grd);  
      
    shape.fillCircle(x, y, r); 
	plot.restore();

}
	
	return {
		fillRect:fillRect,
		strokeRect:strokeRect,
		fillCircle:fillCircle,
		strokeCircle:strokeCircle,
		strokeEllipse:strokeEllipse,
		fillEllipse:fillEllipse,
		
		//绘制点阵列
		pointDraw:pointDraw,
		multiLineDraw:multiLineDraw,
		strokeDraw:strokeDraw,
		fillDraw:fillDraw,
		//多边形角度标注
		angleDraw:angleDraw,
		
		nEdge:nEdge,
		nStar:nStar,
		paraline:paraline,
		paraquad:paraquad,
		trapezoid:trapezoid,
		
		//绘制立方体
		drawCubic:drawCubic,
		strokeCubic:strokeCubic,
		//绘制球体
		sphere:sphere,
		//三维点映射
		point3D:point3D,
		pointLeft:pointLeft,
		pointRight:pointRight,
		pointTop:pointTop,
		pointBottom:pointBottom,
		pointFront:pointFront,
		pointBack:pointBack,
		//三视图
		threeView:threeView,
		//顶点排序
		xyzSort:xyzSort,
		angularSort:angularSort
		
	
	};
}();
</span>

<span style="font-size:18px;">/**
* @usage   对点阵列数组进行平移,旋转,缩放,对称等变形
* @author  mw
* @date    2016年03月20日  星期日  13:24:58 
* @param   传入点阵列矩阵
* @return  输出变形后的点阵列矩阵
*
*/
function Transform() {
	this.translate = function(array, xOffset, yOffset) {
		var len = array.length;
		
		if (len == 0) {
			return [];
		}
		else {
			var len1 = array[0].length;
			
			if (len1 != 2) {
				//如果不是点阵列[..., [x,y], [x1,y1], ...]的格式,暂时不加处理
				return array;
			}
			else {
				var retArray = new Array();
				var x = 0, y = 0;
				
				for (var i = 0; i < len; i++) {
					x = array[i][0] + xOffset;
					y = array[i][1] + yOffset;
					
					retArray.push([x, y]);
				}
			}
		}
		
		return retArray;
	}
	
	this.scale = function(array, xScale, yScale) {
		var len = array.length;		
		
		if (len == 0) {
			return [];
		}
		else {
			xScale = xScale ? xScale : 1;
			yScale = yScale ? yScale : xScale;
			
			var len1 = array[0].length;
			
			if (len1 != 2) {
				//如果不是点阵列[..., [x,y], [x1,y1], ...]的格式,暂时不加处理
				return array;
			}
			else {
				var retArray = new Array();
				var x = 0, y = 0;
				
				for (var i = 0; i < len; i++) {
					x = array[i][0] * xScale;
					y = array[i][1] * yScale;
					
					retArray.push([x, y]);
				}
			}
		}
		
		return retArray;
	}
	
	this.rotate = function(array, angle) {
		var len = array.length;
		
		if (len == 0) {
			return [];
		}
		else {
			var len1 = array[0].length;
			
			if (len1 != 2) {
				//如果不是点阵列[..., [x,y], [x1,y1], ...]的格式,暂时不加处理
				return array;
			}
			else {
				var retArray = new Array();
				var x = 0, y = 0;
				var sinA, cosA;
								
				for (var i = 0; i < len; i++) {
					sinA = Math.sin(angle);
					cosA = Math.cos(angle);
					
					x = array[i][0] * cosA - array[i][1]*sinA;
					y = array[i][0] * sinA + array[i][1]*cosA;
					
					retArray.push([x, y]);
				}
			}
		}
		
		return retArray;
	}
				
	this.flipX = function(array) {
		return this.flipImplement(array, 'X');
	}
	
	this.flipY = function(array) {
		return this.flipImplement(array, 'Y');
	}
	
	this.flipXY = function(array) {
		return this.flipImplement(array, 'XY');
	}
	
	//关于直线y=kx轴对称
	this.flip = function(array, slope) {
		//slope为斜率k
		var mode = slope.toFixed(3);
		
		return this.flipImplement(array, mode);
	}
	
	this.flipImplement = function(array, mode) {
		var len = array.length;
		
		if (len == 0) {
			return [];
		}
		else {
			var len1 = array[0].length;
			
			if (len1 != 2) {
				//如果不是点阵列[..., [x,y], [x1,y1], ...]的格式,暂时不加处理
				return array;
			}
			else {
				var retArray = new Array();
				var x = 0, y = 0;
				var sinA, cosA;
				var m = 0, n = 0;
								
				
				if (mode == 'X')  {	
					for (var i = 0; i < len; i++) {
						//关于X轴对称,
						x = array[i][0];
						y = -array[i][1];
						retArray.push([x, y]);
					}
				}
				else if (mode == 'Y') {
					for (var i = 0; i < len; i++) {
						//关于Y轴对称,
						x = -array[i][0];
						y = array[i][1];
						retArray.push([x, y]);
					}
				}
				else if (mode == 'XY') {
					for (var i = 0; i < len; i++) {
						//中心对称
						x = -array[i][0];
						y = -array[i][1];
						retArray.push([x, y]);
					}
				
				}
				else {
					//模式为斜率 y = kx中k的字符串
					k = parseFloat(mode);
					
					for (var i = 0; i < len; i++) {
						//可扩展
						//此处先放大100倍再缩小是因为对于小尺寸
						//计算误差太大,而如果尺寸太大,
						//标注会占用太多地方,造成文字拥挤,无法读取
						m = array[i][0]*10000;
						n = array[i][1]*10000;  						
						
						//x = (m-2*k+2*k*n-m*k*k)/(1+k*k);  
						
						x = (1-k*k)*m+2*k*(n-1)/(1+k*k);
						//y = (-n+2*k*m+n*k*k)/(1+k*k);
						y = (2*k*m-(1-k*k)*n)/(1+k*k);
						retArray.push([x/10000, y/10000]);
					}
				}
					
					
				
			}
		}
		
		return retArray;
	}

}</span>

<span style="font-size:18px;">/**
* @usage   数学表达式,代数式的书写
* @author  mw
* @date    2016年03月12日  星期六  11:05:12 
* @param
* @return
*
*/
function MathText() {
	//上标标记形式为...^[内容]...
	//分数不进行处理, 根式不进行处理,都转成指数式进行
	//特殊数学符号设想加\[alpha]进行转义,待续
	//可以进行指数上标代数式的书写
	//可扩展下标,待续
	
	
	this.setNormalFont = function() {
		plot.setFont("normal normal normal 24px Times Lt Std");	
	}
	
	this.setScriptFont = function() {
		plot.setFont("italic normal bold 16px Dark Courier ");
	}
	
	this.print = function(text, xPos, yPos) {
		xPos = xPos ? xPos : 0;
		yPos = yPos ? yPos : 0;
		
		plot.save();
		
		
		var s = text ? text : '';
		
		if (s != '') {
			s = s.replace(/\/\//ig, '÷');
			s = s.replace(/>=/ig, '≥');
			s = s.replace(/<=/ig, '≤');
			s = s.replace(/!=/ig, '≠');
			s = s.replace(/pi/ig, 'π');
		}
		
		//字符串长度
		var len = s.length;
		//不同字体大小设置在此
		var r1 = 20;
		//单个字符暂存处
		var c;
		//文本显示位置
		var x = xPos, y = yPos;
		//正常文本暂存
		var s0 = '';
		//字符串打印长度
		var measure; 
		//记录上一个x位置,可记录三层
		var xMem = [x, x, x];
		//记录每一层的左括号位置
		var bracketPos = [x, x, x];
		//记录括号层次
		var bracketsLevel = 0;
		//记录根号层次
		var radicalLevel = 0;
		//记录每一层根号的起始位置和层次数的数组...[[start, end, level], ...]
		var radicalSpan = [];
		
		//设置正常字体
		this.setNormalFont();				
		
		for (var i = 0; i < len; i++) {
			if (s[i] == '_') {
				//下标开始
				//下标标记形式为..._[内容]...
				
				if (s0 != '') { //先把正常字符打印出
					if (r1 != 20) { //字体字号大小还在上标状态
						r1 = 20;
						this.setNormalFont();					
					}
					
					measure = plot.measureText(s0);
					plot.fillText(s0, x, y, measure);
					s0 = '';

					x += measure;
				
				}
				
				var subScript = '';
				var j = 0;
				for (j = i+1; s[j]!=']'; j++) {
					if (s[j] != '[') {
						subScript+=s[j];
					}
				}
				
				if (r1 != 10) {//正常字体状态,需要改为上标字体
					r1 = 10;
					this.setScriptFont();
					
				}
			
				measure = plot.measureText(subScript);
				plot.fillText(subScript, x, y+8, measure);
					
				if (j < len-1 && s[j+1] == '^') {
				
				}
				else {
					x += 1.2*measure;
				}
				
				i = j;
			
			}
			else if (s[i] == '^') {
				//上标开始
				//上标标记形式为...^[内容]...
				
				if (s0 != '') { //先把正常字符打印出
					if (r1 != 20) { //字体字号大小还在上标状态
						r1 = 20;
						this.setNormalFont();					
					}
					
					measure = plot.measureText(s0);
					plot.fillText(s0, x, y, measure);
					s0 = '';

					x += measure;
				
				}
					
				var upperScript = '';
				var j = 0;
				for (j = i+1; s[j]!=']'; j++) {
					if (s[j] != '[') {
						upperScript+=s[j];
					}
				}
				
				

					
				
				//二次根式
				if (upperScript == '1/2' || upperScript == '0.5') {		
					var x1, y1;
					
					if (i > 0 && s[i-1] == ')') {
						x1 = bracketPos[bracketsLevel];
					}
					else {
						x1 = xMem[bracketsLevel];
					}
					
					
					/* 存疑代码
					
					if (radicalSpan == []) {
						radicalLevel = 0;
						radicalSpan.push([x1, x, radicalLevel]);
					}
					else {
						var len = radicalSpan.length;
						for (var k = 0; k < len; k++) {
							if (x1 < radicalSpan[k][0]) {
								radicalLevel = radicalSpan[k][2]+1;
								break;
							}
							
							if (k >= len-1) {
								radicalLevel = 0;
							}
						}
						radicalSpan.push([x1, x, radicalLevel]);
					}*/
					
					y1 = y-20-5*radicalLevel;			

					
					plot.save()
						.setLineWidth(1);
					plot.beginPath()
						.moveTo(x1-5, y+5)
						.lineTo(x1-8, y-3)
						.moveTo(x1-5, y+5)
						.lineTo(x1+5, y1)
						.moveTo(x1+5, y1)
						.lineTo(x, y1)
						.closePath()
						.stroke();
					plot.restore();
					
				}
				else {

					if (r1 != 10) {//正常字体状态,需要改为上标字体
						r1 = 10;
						this.setScriptFont();
						
					}
				
					measure = plot.measureText(upperScript);
					plot.fillText(upperScript, x, y-8, measure);
					
					if (j < len-1 && s[j+1] == '_') {
					
					}
					else {
						x += 1.2*measure;
					}
				}
				
				//直接跳跃过上标字符区段
				i = j;
			}
			else {
				c = s[i];
				
				if (c == ')') {
					s0 += c;
					bracketsLevel -= 1;
					
				}
				else if (c == '(') {
					//如果整个括号被开根式,根号在括号左边
					bracketPos[bracketsLevel] = x + plot.measureText(s0);					
					s0 += c;
					
					bracketsLevel+=1;
					//过了括号就是过了一道关,要刷新坐标
					xMem[bracketsLevel] = x + plot.measureText(s0);
					
					
				}
				else if (c == '+' || c == '-' || c == '*' || c == '/' || c == '÷'
					|| c == '=' || c == ' ') {
					
					if (c == '*') {
						if (i > 0 && /[0-9]/.test(s[i-1]) && /[0-9]/.test(s[i+1])) {
							//对于乘号前后都是数字的情况,把乘号改成叉号
							c = ' \u00D7 ';
						}
						else {
							//对于代数式中,乘号改为点号
							c = ' \u00B7 ';
						}
					}
					
					//如果是运算符后的数被开根式,根号在运算符右边
					if (c == '-' || c == '/') {
						s0 += ' '+c+' ';
					}
					else {
						s0 += c;
					}
				
					if (bracketsLevel < 3) {
						xMem[bracketsLevel] = x+plot.measureText(s0);
					}						
				}
				else {
					s0 += c;				
				}				
				
			}
		}
		
		if (s0 != '') { //先把正常字符打印出
			if (r1 != 20) { //字体字号大小还在上标状态
				r1 = 20;
				this.setNormalFont();				
			}
			measure = plot.measureText(s0);
			plot.fillText(s0, x, y, measure);
			x += measure;
		}
		
		plot.restore();
	}


}

//文本显示方便类
function DrawText() {
	this.protype = function(str, xPos, yPos,  traits, rotate, style, fontSize, alignment) {	
		//traits参数指定了显示正常/加粗/斜体等区别
		//style 是颜色/渐变的区别
		//fontSize是字体字号的区别
		//alignment是对齐方式的区别
		
		rotate = rotate ? rotate : 0;
		style = style ? style : 'black';
		fontSize = fontSize >= 10 ? fontSize : 20;
		//左对齐0, 中对齐1, 右对齐2
		alignment = alignment ? alignment : 'L';
		
		var tmp = fontSize.toFixed(0)+'px';
		var font = '';
		
		if (traits == 'normal')  {
			font = "normal normal normal "+tmp+" Times New Roman";
		}
		else if (traits == 'bold') {
			font = 'normal normal 800 '+tmp+' Arial';
		}
		else if (traits == 'italic') {
			font = 'italic normal bold '+tmp+' Microsoft Sans Serif';
		}
		else {
			font = "normal normal normal "+tmp+" Times New Roman";
		}
		
		plot.save()
			.setFont(font)
			.setFillStyle(style)
			.translate(xPos, yPos)
			.rotate(-rotate);
			
		var x = 0, y = 0;
		var measure = 0;
		var s = '';
		
		//多行
		var len = str.length;
		
		for (var i = 0; i < len; i++) {
			s = str[i];
			measure = plot.measureText(s);

			if (alignment == 1 || alignment.toUpperCase() == 'M' || alignment.toUpperCase() == 'C'){
				//[x,y]为居中对齐的中点
				plot.fillText(s, x-measure/2, y, measure);
			}
			else if (alignment == 2 || alignment.toUpperCase() == 'R'){
				//[x,y]为右对齐的右边边界点
				plot.fillText(s, x-measure, y, measure);
			}
			else {
				//于[x,y]处左对齐
				plot.fillText(s, x, y, measure);
			}
			
			
			y += fontSize*1.5;
		}
		
		plot.restore();	
		
	
	}
	
	this.normal = function(str, xPos, yPos, rotate, style, fontSize, alignment) {
		return this.protype(str, xPos, yPos, 'normal', rotate, style, fontSize, alignment);

	}
		
	this.bold = function(str, xPos, yPos, rotate, style, fontSize, alignment) {
		return this.protype(str, xPos, yPos, 'bold', rotate, style, fontSize, alignment);
	}
	
	this.italic = function(str, xPos, yPos, rotate, style, fontSize, alignment) {
		return this.protype(str, xPos, yPos, 'italic', rotate, style, fontSize, alignment);

	}

}
</span>

当然,每次小伟都只会用到其中的一小部分,但为了防止遗漏,还是都贴出来比较好。


本节到此结束,欲知后事如何,请看下回分解。

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