<span style="font-size:18px;">#
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90;
lBigArm = 20; #取值范围 20 -> 160
rBigArm = -20; #取值范围 -20 -> -160
lSmallArm = -10;
rSmallArm = 10;
lBigLeg = 10; #取值范围 -10 -> -120
rBigLeg = -10; #取值范围 10 -> 120
lSmallLeg = -10;
rSmallLeg = 10;
lHalm = 90;
rHalm = -90;
lFoot = 30;
rFoot = -30;
upBodyCurveRate = 0;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(60);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(60);
#</span>
<span style="font-size:18px;">#
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90;
lBigArm = 90; #取值范围 20 -> 160
rBigArm = -90; #取值范围 -20 -> -160
lSmallArm = -10;
rSmallArm = 10;
lBigLeg = 10; #取值范围 -10 -> -120
rBigLeg = -10; #取值范围 10 -> 120
lSmallLeg = -10;
rSmallLeg = 10;
lHalm = 90;
rHalm = -90;
lFoot = 30;
rFoot = -30;
upBodyCurveRate = 0;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(60);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(60);
#</span>
<span style="font-size:18px;">#
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90;
lBigArm = 90; #取值范围 20 -> 160
rBigArm = -90; #取值范围 -20 -> -160
lSmallArm = 10;
rSmallArm = -10;
lBigLeg = 120; #取值范围 -10 -> -120
rBigLeg = -10; #取值范围 10 -> 120
lSmallLeg = -120;
rSmallLeg = 10;
lHalm = 90;
rHalm = -90;
lFoot = 30;
rFoot = -30;
upBodyCurveRate = 0;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(60);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(60);
#</span>
<span style="font-size:18px;">#
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90;
lBigArm = 90; #取值范围 20 -> 160
rBigArm = -90; #取值范围 -20 -> -160
lSmallArm = 10;
rSmallArm = -10;
lBigLeg = -80; #取值范围 -10 -> -120
rBigLeg = 80; #取值范围 10 -> 120
lSmallLeg = -10;
rSmallLeg = 10;
lHalm = 90;
rHalm = -90;
lFoot = -30;
rFoot = 30;
upBodyCurveRate = 1/600;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(60);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(60);
#</span>
<span style="font-size:18px;">#
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90;
lBigArm = -90; #取值范围 20 -> 160
rBigArm = -90; #取值范围 -20 -> -160
lSmallArm = -10;
rSmallArm = -10;
lBigLeg = 0; #取值范围 -10 -> -120
rBigLeg = 150; #取值范围 10 -> 120
lSmallLeg = 0;
rSmallLeg = 10;
lHalm = -90;
rHalm = -90;
lFoot = -90;
rFoot = 30;
upBodyCurveRate = 1/600;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(60);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(60);
#</span>
<span style="font-size:18px;">#
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90;
lBigArm = 30; #取值范围 20 -> 160
rBigArm = -30; #取值范围 -20 -> -160
lSmallArm = -10;
rSmallArm = 10;
lBigLeg = 50; #取值范围 -10 -> -120
rBigLeg = -50; #取值范围 10 -> 120
lSmallLeg = -30;
rSmallLeg = 30;
lHalm = 160;
rHalm = -160;
lFoot = -15;
rFoot = 15;
upBodyCurveRate = 0;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(30);
proj_lSmallArm = 1 * cos_(30);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(30);
proj_rSmallArm = 1 * cos_(30);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(30);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(60);
proj_rBigLeg = 1 * cos_(30);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(60);
#</span>
<span style="font-size:18px;">#
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90;
lBigArm = 30; #取值范围 20 -> 160
rBigArm = -30; #取值范围 -20 -> -160
lSmallArm = -10;
rSmallArm = 10;
lBigLeg = 130; #取值范围 -10 -> -120
rBigLeg = -130; #取值范围 10 -> 120
lSmallLeg = -110;
rSmallLeg = 110;
lHalm = 160;
rHalm = -160;
lFoot = -15;
rFoot = 15;
upBodyCurveRate = 0;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(30);
proj_lSmallArm = 1 * cos_(30);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(30);
proj_rSmallArm = 1 * cos_(30);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(30);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(60);
proj_rBigLeg = 1 * cos_(30);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(60);
#</span>
<span style="font-size:18px;">#
#旋转,所有旋转都分XY平面角度/YZ平面角度
halm_rot_1 = [0, 60];
halm_rot_2 = [0, 150];
smallArm_rot_1 = [0, 30];
smallArm_rot_2 = [0, 160];
smallArm_rot_3 = [0, 220];
bigArm_rot_1 = [0, 120];
bigArm_rot_2 = [0, 180];
foot_rot_1 = [0, 60];
root_rot_2 = [0, 30];
smallLeg_rot_1 = [0, 160]
bigLeg_rot_1 = [0, 180];
bigLeg_rot_2 = [0, 150];
bigLeg_rot_3 = [0, 90];
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90;
lBigArm = 30; #取值范围 20 -> 160
rBigArm = -30; #取值范围 -20 -> -160
lSmallArm = -10;
rSmallArm = 10;
lBigLeg = 130; #取值范围 -10 -> -120
rBigLeg = -130; #取值范围 10 -> 120
lSmallLeg = -160;
rSmallLeg = 160;
lHalm = 160;
rHalm = -160;
lFoot = 90;
rFoot = -90;
upBodyCurveRate = 0;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(30);
proj_lSmallArm = 1 * cos_(30);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(30);
proj_rSmallArm = 1 * cos_(30);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(30);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(60);
proj_rBigLeg = 1 * cos_(30);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(60);
#</span>
<span style="font-size:18px;">#
#旋转,所有旋转都分XY平面角度/YZ平面角度
halm_rot_1 = [0, 60];
halm_rot_2 = [0, 150];
smallArm_rot_1 = [0, 30];
smallArm_rot_2 = [0, 160];
smallArm_rot_3 = [0, 220];
bigArm_rot_1 = [0, 120];
bigArm_rot_2 = [0, 180];
foot_rot_1 = [0, 60];
root_rot_2 = [0, 30];
smallLeg_rot_1 = [0, 160]
bigLeg_rot_1 = [0, 180];
bigLeg_rot_2 = [0, 150];
bigLeg_rot_3 = [0, 90];
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90;
lBigArm = 30; #取值范围 20 -> 160
rBigArm = -30; #取值范围 -20 -> -160
lSmallArm = -10;
rSmallArm = 10;
lBigLeg = 130; #取值范围 -10 -> -120
rBigLeg = -130; #取值范围 10 -> 120
lSmallLeg = -10;
rSmallLeg = 10;
lHalm = 160;
rHalm = -160;
lFoot = 90;
rFoot = -90;
upBodyCurveRate = 0;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#</span>
本节到此结束,欲知后事如何,请看下回分解。