<span style="font-size:18px;">#
#立正
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90;
lBigArm = 20; #取值范围 20 -> 160
rBigArm = -20; #取值范围 -20 -> -160
lSmallArm = -20;
rSmallArm = 20;
lBigLeg = 15; #取值范围 -10 -> -120
rBigLeg = -15; #取值范围 10 -> 120
lSmallLeg = -15;
rSmallLeg = 15;
lHalm = -20;
rHalm = 20;
lFoot = -10;
rFoot = 10;
upBodyCurveRate = 0;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(80);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(80);
#</span>
<span style="font-size:18px;">#
#起式
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90;
lBigArm = 30; #取值范围 20 -> 160
rBigArm = -30; #取值范围 -20 -> -160
lSmallArm = -50;
rSmallArm = 50;
lBigLeg = 15; #取值范围 -10 -> -120
rBigLeg = -15; #取值范围 10 -> 120
lSmallLeg = -15;
rSmallLeg = 15;
lHalm = -160;
rHalm = 160;
lFoot = -10;
rFoot = 10;
upBodyCurveRate = 0;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(30);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(30);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(30);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(80);
proj_rBigLeg = 1 * cos_(30);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(80);
#</span>
<span style="font-size:18px;">#
#左野马分鬃
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90;
lBigArm = 70; #取值范围 20 -> 160
lSmallArm = 30;
lHalm = 80;
rBigArm = -30; #取值范围 -20 -> -160
rSmallArm = 60;
rHalm = 60;
lBigLeg = 80; #取值范围 -10 -> -120
lSmallLeg = -80;
lFoot = 90;
rBigLeg = -45; #取值范围 10 -> 120
rSmallLeg = -20;
rFoot = 90;
upBodyCurveRate = 0;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(30);
proj_rSmallArm = 1 * cos_(30);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(0);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(0);
#</span>
<span style="font-size:18px;">#
#右野马分鬃
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90;
lBigArm = -30; #取值范围 20 -> 160
lSmallArm = 60;
lHalm = 60;
rBigArm = 70; #取值范围 -20 -> -160
rSmallArm = 30;
rHalm = 80;
lBigLeg = -45; #取值范围 -10 -> -120
lSmallLeg = -20;
lFoot = -135;
rBigLeg = 80; #取值范围 10 -> 120
rSmallLeg = -80;
rFoot = 90;
upBodyCurveRate = 0;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(30);
proj_lSmallArm = 1 * cos_(30);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(0);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(0);
#</span>
<span style="font-size:18px;">#
#白鹤亮翅
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90;
lBigArm = 15; #取值范围 20 -> 160
lSmallArm = 30;
lHalm = 45;
rBigArm = 60; #取值范围 -20 -> -160
rSmallArm = 60;
rHalm = 60;
lBigLeg = 45; #取值范围 -10 -> -120
lSmallLeg = -20;
lFoot = 65;
rBigLeg = 15; #取值范围 10 -> 120
rSmallLeg = -30;
rFoot = 105;
upBodyCurveRate = 0;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(0);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(0);
#</span>
<span style="font-size:18px;">#
#左搂膝拗步 (与野马分鬃区别在于:分鬃是同手同脚,拗步是异手异脚)
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90;
lBigArm = 15; #取值范围 20 -> 160
lSmallArm = 30;
lHalm = 45;
rBigArm = 80; #取值范围 -20 -> -160
rSmallArm = 30;
rHalm = 70;
lBigLeg = 80; #取值范围 -10 -> -120
lSmallLeg = -80;
lFoot = 90;
rBigLeg = -45; #取值范围 10 -> 120
rSmallLeg = -10;
rFoot = 55;
upBodyCurveRate = 0;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(0);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(60);
#</span>
<span style="font-size:18px;">#
#右搂膝拗步
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90;
lBigArm = 80; #取值范围 20 -> 160
lSmallArm = 30;
lHalm = 70;
rBigArm = 15; #取值范围 -20 -> -160
rSmallArm = 30;
rHalm = 45;
lBigLeg = -45; #取值范围 -10 -> -120
lSmallLeg = -10;
lFoot = -125;
rBigLeg = 80; #取值范围 10 -> 120
rSmallLeg = -80;
rFoot = 90;
upBodyCurveRate = 0;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(60);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(0);
#</span>
<span style="font-size:18px;">#
#手挥琵琶
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90;
lBigArm = 90; #取值范围 20 -> 160
lSmallArm = 30;
lHalm = 60;
rBigArm = 30; #取值范围 -20 -> -160
rSmallArm = 60;
rHalm = 60;
lBigLeg = 80; #取值范围 -10 -> -120
lSmallLeg = -50;
lFoot = 60;
rBigLeg = 45; #取值范围 10 -> 120
rSmallLeg = -75;
rFoot = 120;
upBodyCurveRate = 0;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(0);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(0);
#</span>
<span style="font-size:18px;">#
#左倒卷肱
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90;
lBigArm = 70; #取值范围 20 -> 160
lSmallArm = 30;
lHalm = 10;
rBigArm = -80; #取值范围 -20 -> -160
rSmallArm = -80;
rHalm = 10;
lBigLeg = 70; #取值范围 -10 -> -120
lSmallLeg = -50;
lFoot = 80;
rBigLeg = 45; #取值范围 10 -> 120
rSmallLeg = -75;
rFoot = 90;
upBodyCurveRate = 0;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(0);
proj_rBigLeg = 1 * cos_(30);
proj_rSmallLeg = 1 * cos_(30);
proj_rFoot = 1 * cos_(30);
#</span>
<span style="font-size:18px;">#
#右倒卷肱
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90;
lBigArm = -80; #取值范围 20 -> 160
lSmallArm = -80;
lHalm = 10;
rBigArm = 70; #取值范围 -20 -> -160
rSmallArm = 30;
rHalm = 10;
lBigLeg = 45; #取值范围 -10 -> -120
lSmallLeg = -75;
lFoot = 160;
rBigLeg = 70; #取值范围 10 -> 120
rSmallLeg = -50;
rFoot = 80;
upBodyCurveRate = 0;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(30);
proj_lSmallLeg = 1 * cos_(30);
proj_lFoot = 1 * cos_(30);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(0);
#</span>
本节到此结束,欲知后事如何,请看下回分解。