[从头学绘画] 第07节 二十四式太极拳(1-6)




<span style="font-size:18px;">#
#立正
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90;
    
    lBigArm = 20; #取值范围 20 -> 160    
    rBigArm = -20; #取值范围 -20 -> -160

    lSmallArm = -20;
    rSmallArm = 20;


    lBigLeg = 15; #取值范围 -10 -> -120
    rBigLeg = -15; #取值范围 10 -> 120

    lSmallLeg = -15;
    rSmallLeg = 15;      

    lHalm = -20;
    rHalm = 20;

    lFoot = -10;
    rFoot = 10;

    upBodyCurveRate = 0;
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1;

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(80);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(80);

#</span>



<span style="font-size:18px;">#
#起式
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90;
    
    lBigArm = 30; #取值范围 20 -> 160    
    rBigArm = -30; #取值范围 -20 -> -160

    lSmallArm = -50;
    rSmallArm = 50;


    lBigLeg = 15; #取值范围 -10 -> -120
    rBigLeg = -15; #取值范围 10 -> 120

    lSmallLeg = -15;
    rSmallLeg = 15;      

    lHalm = -160;
    rHalm = 160;

    lFoot = -10;
    rFoot = 10;

    upBodyCurveRate = 0;
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(30);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(30);
    proj_rHalm = 1;

    proj_lBigLeg = 1 * cos_(30);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(80);

    proj_rBigLeg = 1 * cos_(30);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(80);

#</span>



<span style="font-size:18px;">#
#左野马分鬃
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90;
    
    lBigArm = 70; #取值范围 20 -> 160
    lSmallArm = 30;
    lHalm = 80;
    
    rBigArm = -30; #取值范围 -20 -> -160    
    rSmallArm = 60;
    rHalm = 60;


    lBigLeg = 80; #取值范围 -10 -> -120
    lSmallLeg = -80;
    lFoot = 90;
    
    rBigLeg = -45; #取值范围 10 -> 120    
    rSmallLeg = -20; 
    rFoot = 90;

    upBodyCurveRate = 0;
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(30);
    proj_rSmallArm = 1 * cos_(30);
    proj_rHalm = 1;

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(0);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(0);
	

#</span>



<span style="font-size:18px;">#
#右野马分鬃
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90;
    
    lBigArm = -30; #取值范围 20 -> 160
    lSmallArm = 60;
    lHalm = 60;
    
    rBigArm = 70; #取值范围 -20 -> -160    
    rSmallArm = 30;
    rHalm = 80;


    lBigLeg = -45; #取值范围 -10 -> -120
    lSmallLeg = -20;
    lFoot = -135;
    
    rBigLeg = 80; #取值范围 10 -> 120    
    rSmallLeg = -80; 
    rFoot = 90;

    upBodyCurveRate = 0;
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(30);
    proj_lSmallArm = 1 * cos_(30);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1;

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(0);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(0);

#</span>



<span style="font-size:18px;">#
#白鹤亮翅
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90;
    
    lBigArm = 15; #取值范围 20 -> 160
    lSmallArm = 30;
    lHalm = 45;
    
    rBigArm = 60; #取值范围 -20 -> -160    
    rSmallArm = 60;
    rHalm = 60;


    lBigLeg = 45; #取值范围 -10 -> -120
    lSmallLeg = -20;
    lFoot = 65;
    
    rBigLeg = 15; #取值范围 10 -> 120    
    rSmallLeg = -30; 
    rFoot = 105;

    upBodyCurveRate = 0;
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1;

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(0);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(0);

#</span>


<span style="font-size:18px;">#
#左搂膝拗步 (与野马分鬃区别在于:分鬃是同手同脚,拗步是异手异脚)
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90;
    
    lBigArm = 15; #取值范围 20 -> 160
    lSmallArm = 30;
    lHalm = 45;
    
    rBigArm = 80; #取值范围 -20 -> -160    
    rSmallArm = 30;
    rHalm = 70;


    lBigLeg = 80; #取值范围 -10 -> -120
    lSmallLeg = -80;
    lFoot = 90;
    
    rBigLeg = -45; #取值范围 10 -> 120    
    rSmallLeg = -10; 
    rFoot = 55;

    upBodyCurveRate = 0;
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1;

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(0);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(60);

#</span>


<span style="font-size:18px;">#
#右搂膝拗步
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90;
    
    lBigArm = 80; #取值范围 20 -> 160
    lSmallArm = 30;
    lHalm = 70;
    
    rBigArm = 15; #取值范围 -20 -> -160    
    rSmallArm = 30;
    rHalm = 45;


    lBigLeg = -45; #取值范围 -10 -> -120
    lSmallLeg = -10;
    lFoot = -125;
    
    rBigLeg = 80; #取值范围 10 -> 120    
    rSmallLeg = -80; 
    rFoot = 90;

    upBodyCurveRate = 0;
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1;

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(60);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(0);

#</span>

<span style="font-size:18px;">#
#手挥琵琶
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90;
    
    lBigArm = 90; #取值范围 20 -> 160
    lSmallArm = 30;
    lHalm = 60;
    
    rBigArm = 30; #取值范围 -20 -> -160    
    rSmallArm = 60;
    rHalm = 60;


    lBigLeg = 80; #取值范围 -10 -> -120
    lSmallLeg = -50;
    lFoot = 60;
    
    rBigLeg = 45; #取值范围 10 -> 120    
    rSmallLeg = -75; 
    rFoot = 120;

    upBodyCurveRate = 0;
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1;

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(0);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(0);
	

#</span>



<span style="font-size:18px;">#
#左倒卷肱
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90;
    
    lBigArm = 70; #取值范围 20 -> 160
    lSmallArm = 30;
    lHalm = 10;
    
    rBigArm = -80; #取值范围 -20 -> -160    
    rSmallArm = -80;
    rHalm = 10;


    lBigLeg = 70; #取值范围 -10 -> -120
    lSmallLeg = -50;
    lFoot = 80;
    
    rBigLeg = 45; #取值范围 10 -> 120    
    rSmallLeg = -75; 
    rFoot = 90;

    upBodyCurveRate = 0;
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1;

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(0);

    proj_rBigLeg = 1 * cos_(30);
    proj_rSmallLeg = 1 * cos_(30);
    proj_rFoot = 1 * cos_(30);

#</span>


<span style="font-size:18px;">#
#右倒卷肱
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90;
    
    lBigArm = -80; #取值范围 20 -> 160
    lSmallArm = -80;
    lHalm = 10;
    
    rBigArm = 70; #取值范围 -20 -> -160    
    rSmallArm = 30;
    rHalm = 10;


    lBigLeg = 45; #取值范围 -10 -> -120
    lSmallLeg = -75;
    lFoot = 160;
    
    rBigLeg = 70; #取值范围 10 -> 120    
    rSmallLeg = -50; 
    rFoot = 80;

    upBodyCurveRate = 0;
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1;

    proj_lBigLeg = 1 * cos_(30);
    proj_lSmallLeg = 1 * cos_(30);
    proj_lFoot = 1 * cos_(30);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(0);

#</span>

本节到此结束,欲知后事如何,请看下回分解。

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